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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/MySQL/MySQLAssetData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/MySQL/MySQLAssetData.cs')
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 08a8c6e..5c58a4b 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -29,7 +29,7 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Reflection; 31using System.Reflection;
32using libsecondlife; 32using OpenMetaverse;
33using log4net; 33using log4net;
34using MySql.Data.MySqlClient; 34using MySql.Data.MySqlClient;
35using OpenSim.Framework; 35using OpenSim.Framework;
@@ -116,7 +116,7 @@ namespace OpenSim.Data.MySQL
116 /// <param name="assetID">Asset UUID to fetch</param> 116 /// <param name="assetID">Asset UUID to fetch</param>
117 /// <returns>Return the asset</returns> 117 /// <returns>Return the asset</returns>
118 /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks> 118 /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
119 override public AssetBase FetchAsset(LLUUID assetID) 119 override public AssetBase FetchAsset(UUID assetID)
120 { 120 {
121 AssetBase asset = null; 121 AssetBase asset = null;
122 lock (_dbConnection) 122 lock (_dbConnection)
@@ -223,7 +223,7 @@ namespace OpenSim.Data.MySQL
223 /// </summary> 223 /// </summary>
224 /// <param name="uuid">The asset UUID</param> 224 /// <param name="uuid">The asset UUID</param>
225 /// <returns>true if exist.</returns> 225 /// <returns>true if exist.</returns>
226 override public bool ExistsAsset(LLUUID uuid) 226 override public bool ExistsAsset(UUID uuid)
227 { 227 {
228 bool assetExists = false; 228 bool assetExists = false;
229 229