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authorSean Dague2008-06-16 14:10:51 +0000
committerSean Dague2008-06-16 14:10:51 +0000
commitec78a2871bedd951844be01490fcb85e22dac178 (patch)
tree8d22fbfcc18697021e0c2611f98a30de13c6c461 /OpenSim/Data/Migration.cs
parent* 0001558: [PATCH] Add support for full collision geometry feature set for li... (diff)
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the beginning of the great id format migration. This makes
asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/Migration.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs
index d23200c..45b44b9 100644
--- a/OpenSim/Data/Migration.cs
+++ b/OpenSim/Data/Migration.cs
@@ -222,6 +222,8 @@ namespace OpenSim.Data
222 { 222 {
223 string[] names = _assem.GetManifestResourceNames(); 223 string[] names = _assem.GetManifestResourceNames();
224 SortedList<int, string> migrations = new SortedList<int, string>(); 224 SortedList<int, string> migrations = new SortedList<int, string>();
225 // because life is funny if we don't
226 Array.Sort(names);
225 227
226 foreach (string s in names) 228 foreach (string s in names)
227 { 229 {