aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/MSSQL
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-04-15 00:42:06 +0100
committerJustin Clark-Casey (justincc)2011-04-15 00:42:06 +0100
commita0d80140f2d0ad6dd63970a3a3d5c0da8320ae75 (patch)
tree4c1f6780b2f8c766f7af29e827d77269790a94e9 /OpenSim/Data/MSSQL
parentimplement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. (diff)
downloadopensim-SC-a0d80140f2d0ad6dd63970a3a3d5c0da8320ae75.zip
opensim-SC-a0d80140f2d0ad6dd63970a3a3d5c0da8320ae75.tar.gz
opensim-SC-a0d80140f2d0ad6dd63970a3a3d5c0da8320ae75.tar.bz2
opensim-SC-a0d80140f2d0ad6dd63970a3a3d5c0da8320ae75.tar.xz
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
Diffstat (limited to 'OpenSim/Data/MSSQL')
0 files changed, 0 insertions, 0 deletions