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authorJustin Clarke Casey2008-11-21 21:16:42 +0000
committerJustin Clarke Casey2008-11-21 21:16:42 +0000
commit915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch)
tree1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f /OpenSim/Data/MSSQL
parent* Extend sog delete to inventory test to crank the normally async sog deleter... (diff)
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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
Diffstat (limited to 'OpenSim/Data/MSSQL')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLRegionData.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index 6298a19..c29f566 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -718,7 +718,7 @@ VALUES
718 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 718 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
719 } 719 }
720 720
721 prim.RestoreInventoryItems(inventory); 721 prim.Inventory.RestoreInventoryItems(inventory);
722 722
723 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 723 // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
724 // every item). This data should really be stored in the prim table itself. 724 // every item). This data should really be stored in the prim table itself.