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author | Justin Clarke Casey | 2008-09-29 15:22:48 +0000 |
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committer | Justin Clarke Casey | 2008-09-29 15:22:48 +0000 |
commit | 4daaac662ff5e952cf13ac093688f56045821250 (patch) | |
tree | 466f08a3acbb7514659f4fa2a267fbe75c56ab16 /OpenSim/Data/MSSQL | |
parent | * reactor: move inventory archive classes into separate Inventory/Archiver di... (diff) | |
download | opensim-SC-4daaac662ff5e952cf13ac093688f56045821250.zip opensim-SC-4daaac662ff5e952cf13ac093688f56045821250.tar.gz opensim-SC-4daaac662ff5e952cf13ac093688f56045821250.tar.bz2 opensim-SC-4daaac662ff5e952cf13ac093688f56045821250.tar.xz |
* Apply http://opensimulator.org/mantis/view.php?id=2295
* Updated MSSQL to reflect resend changes
* Added the new columns in prims table.
* Created a implementation for getting gestures.
* Remove configurable table names for user.
* Thanks Ruud Lathorp
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLGridData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLInventoryData.cs | 30 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 97 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLUserData.cs | 46 |
4 files changed, 103 insertions, 72 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLGridData.cs b/OpenSim/Data/MSSQL/MSSQLGridData.cs index 552dc04..443116a 100644 --- a/OpenSim/Data/MSSQL/MSSQLGridData.cs +++ b/OpenSim/Data/MSSQL/MSSQLGridData.cs | |||
@@ -163,7 +163,7 @@ namespace OpenSim.Data.MSSQL | |||
163 | /// <returns>A string containing the storage system name</returns> | 163 | /// <returns>A string containing the storage system name</returns> |
164 | override public string Name | 164 | override public string Name |
165 | { | 165 | { |
166 | get { return "Sql OpenGridData"; } | 166 | get { return "MSSQL OpenGridData"; } |
167 | } | 167 | } |
168 | 168 | ||
169 | /// <summary> | 169 | /// <summary> |
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs index 2b9913c..79bab3b 100644 --- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs +++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs | |||
@@ -611,6 +611,32 @@ namespace OpenSim.Data.MSSQL | |||
611 | } | 611 | } |
612 | } | 612 | } |
613 | 613 | ||
614 | /// <summary> | ||
615 | /// Returns all activated gesture-items in the inventory of the specified avatar. | ||
616 | /// </summary> | ||
617 | /// <param name="avatarID">The <see cref="UUID"/> of the avatar</param> | ||
618 | /// <returns> | ||
619 | /// The list of gestures (<see cref="InventoryItemBase"/>s) | ||
620 | /// </returns> | ||
621 | public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) | ||
622 | { | ||
623 | using (AutoClosingSqlCommand command = database.Query("SELECT * FROM inventoryitems WHERE avatarId = @uuid AND assetType = @assetType and flags = 1")) | ||
624 | { | ||
625 | command.Parameters.Add(database.CreateParameter("uuid", avatarID)); | ||
626 | command.Parameters.Add(database.CreateParameter("assetType", (int)AssetType.Gesture)); | ||
627 | |||
628 | using (IDataReader reader = command.ExecuteReader()) | ||
629 | { | ||
630 | List<InventoryItemBase> gestureList = new List<InventoryItemBase>(); | ||
631 | while (reader.Read()) | ||
632 | { | ||
633 | gestureList.Add(readInventoryItem(reader)); | ||
634 | } | ||
635 | return gestureList; | ||
636 | } | ||
637 | } | ||
638 | } | ||
639 | |||
614 | #endregion | 640 | #endregion |
615 | 641 | ||
616 | #region Private methods | 642 | #region Private methods |
@@ -799,10 +825,6 @@ namespace OpenSim.Data.MSSQL | |||
799 | } | 825 | } |
800 | } | 826 | } |
801 | 827 | ||
802 | public List<InventoryItemBase> fetchActiveGestures (UUID avatarID) | ||
803 | { | ||
804 | return null; | ||
805 | } | ||
806 | #endregion | 828 | #endregion |
807 | } | 829 | } |
808 | } | 830 | } |
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 65f301f..5a53f9b 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Drawing; | ||
32 | using System.IO; | 33 | using System.IO; |
33 | using System.Reflection; | 34 | using System.Reflection; |
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
@@ -932,6 +933,10 @@ VALUES | |||
932 | prim.Name = (String)row["Name"]; | 933 | prim.Name = (String)row["Name"]; |
933 | // various text fields | 934 | // various text fields |
934 | prim.Text = (String)row["Text"]; | 935 | prim.Text = (String)row["Text"]; |
936 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
937 | Convert.ToInt32(row["ColorR"]), | ||
938 | Convert.ToInt32(row["ColorG"]), | ||
939 | Convert.ToInt32(row["ColorB"])); | ||
935 | prim.Description = (String)row["Description"]; | 940 | prim.Description = (String)row["Description"]; |
936 | prim.SitName = (String)row["SitName"]; | 941 | prim.SitName = (String)row["SitName"]; |
937 | prim.TouchName = (String)row["TouchName"]; | 942 | prim.TouchName = (String)row["TouchName"]; |
@@ -948,48 +953,47 @@ VALUES | |||
948 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | 953 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); |
949 | // vectors | 954 | // vectors |
950 | prim.OffsetPosition = new Vector3( | 955 | prim.OffsetPosition = new Vector3( |
951 | Convert.ToSingle(row["PositionX"]), | 956 | Convert.ToSingle(row["PositionX"]), |
952 | Convert.ToSingle(row["PositionY"]), | 957 | Convert.ToSingle(row["PositionY"]), |
953 | Convert.ToSingle(row["PositionZ"]) | 958 | Convert.ToSingle(row["PositionZ"])); |
954 | ); | 959 | |
955 | prim.GroupPosition = new Vector3( | 960 | prim.GroupPosition = new Vector3( |
956 | Convert.ToSingle(row["GroupPositionX"]), | 961 | Convert.ToSingle(row["GroupPositionX"]), |
957 | Convert.ToSingle(row["GroupPositionY"]), | 962 | Convert.ToSingle(row["GroupPositionY"]), |
958 | Convert.ToSingle(row["GroupPositionZ"]) | 963 | Convert.ToSingle(row["GroupPositionZ"])); |
959 | ); | 964 | |
960 | prim.Velocity = new Vector3( | 965 | prim.Velocity = new Vector3( |
961 | Convert.ToSingle(row["VelocityX"]), | 966 | Convert.ToSingle(row["VelocityX"]), |
962 | Convert.ToSingle(row["VelocityY"]), | 967 | Convert.ToSingle(row["VelocityY"]), |
963 | Convert.ToSingle(row["VelocityZ"]) | 968 | Convert.ToSingle(row["VelocityZ"])); |
964 | ); | 969 | |
965 | prim.AngularVelocity = new Vector3( | 970 | prim.AngularVelocity = new Vector3( |
966 | Convert.ToSingle(row["AngularVelocityX"]), | 971 | Convert.ToSingle(row["AngularVelocityX"]), |
967 | Convert.ToSingle(row["AngularVelocityY"]), | 972 | Convert.ToSingle(row["AngularVelocityY"]), |
968 | Convert.ToSingle(row["AngularVelocityZ"]) | 973 | Convert.ToSingle(row["AngularVelocityZ"])); |
969 | ); | 974 | |
970 | prim.Acceleration = new Vector3( | 975 | prim.Acceleration = new Vector3( |
971 | Convert.ToSingle(row["AccelerationX"]), | 976 | Convert.ToSingle(row["AccelerationX"]), |
972 | Convert.ToSingle(row["AccelerationY"]), | 977 | Convert.ToSingle(row["AccelerationY"]), |
973 | Convert.ToSingle(row["AccelerationZ"]) | 978 | Convert.ToSingle(row["AccelerationZ"])); |
974 | ); | 979 | |
975 | // quaternions | 980 | // quaternions |
976 | prim.RotationOffset = new Quaternion( | 981 | prim.RotationOffset = new Quaternion( |
977 | Convert.ToSingle(row["RotationX"]), | 982 | Convert.ToSingle(row["RotationX"]), |
978 | Convert.ToSingle(row["RotationY"]), | 983 | Convert.ToSingle(row["RotationY"]), |
979 | Convert.ToSingle(row["RotationZ"]), | 984 | Convert.ToSingle(row["RotationZ"]), |
980 | Convert.ToSingle(row["RotationW"]) | 985 | Convert.ToSingle(row["RotationW"])); |
981 | ); | 986 | |
982 | prim.SitTargetPositionLL = new Vector3( | 987 | prim.SitTargetPositionLL = new Vector3( |
983 | Convert.ToSingle(row["SitTargetOffsetX"]), | 988 | Convert.ToSingle(row["SitTargetOffsetX"]), |
984 | Convert.ToSingle(row["SitTargetOffsetY"]), | 989 | Convert.ToSingle(row["SitTargetOffsetY"]), |
985 | Convert.ToSingle(row["SitTargetOffsetZ"]) | 990 | Convert.ToSingle(row["SitTargetOffsetZ"])); |
986 | ); | 991 | |
987 | prim.SitTargetOrientationLL = new Quaternion( | 992 | prim.SitTargetOrientationLL = new Quaternion( |
988 | Convert.ToSingle(row["SitTargetOrientX"]), | 993 | Convert.ToSingle(row["SitTargetOrientX"]), |
989 | Convert.ToSingle(row["SitTargetOrientY"]), | 994 | Convert.ToSingle(row["SitTargetOrientY"]), |
990 | Convert.ToSingle(row["SitTargetOrientZ"]), | 995 | Convert.ToSingle(row["SitTargetOrientZ"]), |
991 | Convert.ToSingle(row["SitTargetOrientW"]) | 996 | Convert.ToSingle(row["SitTargetOrientW"])); |
992 | ); | ||
993 | 997 | ||
994 | prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); | 998 | prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); |
995 | prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); | 999 | prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); |
@@ -1001,17 +1005,15 @@ VALUES | |||
1001 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); | 1005 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); |
1002 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | 1006 | prim.SoundFlags = 1; // If it's persisted at all, it's looped |
1003 | 1007 | ||
1004 | if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value) | 1008 | if (!row.IsNull("TextureAnimation") && row["TextureAnimation"] != DBNull.Value) |
1005 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; | 1009 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; |
1010 | if (!row.IsNull("ParticleSystem")) | ||
1011 | prim.ParticleSystem = (Byte[])row["ParticleSystem"]; | ||
1006 | 1012 | ||
1007 | prim.RotationalVelocity = new Vector3( | 1013 | prim.RotationalVelocity = new Vector3( |
1008 | Convert.ToSingle(row["OmegaX"]), | 1014 | Convert.ToSingle(row["OmegaX"]), |
1009 | Convert.ToSingle(row["OmegaY"]), | 1015 | Convert.ToSingle(row["OmegaY"]), |
1010 | Convert.ToSingle(row["OmegaZ"]) | 1016 | Convert.ToSingle(row["OmegaZ"])); |
1011 | ); | ||
1012 | |||
1013 | // TODO: Rotation | ||
1014 | // OmegaX, OmegaY, OmegaZ | ||
1015 | 1017 | ||
1016 | prim.SetCameraEyeOffset(new Vector3( | 1018 | prim.SetCameraEyeOffset(new Vector3( |
1017 | Convert.ToSingle(row["CameraEyeOffsetX"]), | 1019 | Convert.ToSingle(row["CameraEyeOffsetX"]), |
@@ -1039,6 +1041,9 @@ VALUES | |||
1039 | prim.SalePrice = Convert.ToInt32(row["SalePrice"]); | 1041 | prim.SalePrice = Convert.ToInt32(row["SalePrice"]); |
1040 | prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); | 1042 | prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); |
1041 | 1043 | ||
1044 | if (!row.IsNull("ClickAction")) | ||
1045 | prim.ClickAction = Convert.ToByte(row["ClickAction"]); | ||
1046 | |||
1042 | return prim; | 1047 | return prim; |
1043 | } | 1048 | } |
1044 | 1049 | ||
@@ -1051,10 +1056,10 @@ VALUES | |||
1051 | { | 1056 | { |
1052 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | 1057 | PrimitiveBaseShape s = new PrimitiveBaseShape(); |
1053 | s.Scale = new Vector3( | 1058 | s.Scale = new Vector3( |
1054 | Convert.ToSingle(row["ScaleX"]), | 1059 | Convert.ToSingle(row["ScaleX"]), |
1055 | Convert.ToSingle(row["ScaleY"]), | 1060 | Convert.ToSingle(row["ScaleY"]), |
1056 | Convert.ToSingle(row["ScaleZ"]) | 1061 | Convert.ToSingle(row["ScaleZ"])); |
1057 | ); | 1062 | |
1058 | // paths | 1063 | // paths |
1059 | s.PCode = Convert.ToByte(row["PCode"]); | 1064 | s.PCode = Convert.ToByte(row["PCode"]); |
1060 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | 1065 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); |
diff --git a/OpenSim/Data/MSSQL/MSSQLUserData.cs b/OpenSim/Data/MSSQL/MSSQLUserData.cs index cbb7368..ee7765f 100644 --- a/OpenSim/Data/MSSQL/MSSQLUserData.cs +++ b/OpenSim/Data/MSSQL/MSSQLUserData.cs | |||
@@ -51,9 +51,9 @@ namespace OpenSim.Data.MSSQL | |||
51 | /// </summary> | 51 | /// </summary> |
52 | public MSSQLManager database; | 52 | public MSSQLManager database; |
53 | 53 | ||
54 | private string m_agentsTableName; | 54 | private const string m_agentsTableName = "agents"; |
55 | private string m_usersTableName; | 55 | private const string m_usersTableName = "users"; |
56 | private string m_userFriendsTableName; | 56 | private const string m_userFriendsTableName = "userfriends"; |
57 | 57 | ||
58 | override public void Initialise() | 58 | override public void Initialise() |
59 | { | 59 | { |
@@ -68,7 +68,6 @@ namespace OpenSim.Data.MSSQL | |||
68 | /// <remarks>use mssql_connection.ini</remarks> | 68 | /// <remarks>use mssql_connection.ini</remarks> |
69 | override public void Initialise(string connect) | 69 | override public void Initialise(string connect) |
70 | { | 70 | { |
71 | IniFile iniFile = new IniFile("mssql_connection.ini"); | ||
72 | 71 | ||
73 | if (string.IsNullOrEmpty(connect)) | 72 | if (string.IsNullOrEmpty(connect)) |
74 | { | 73 | { |
@@ -76,6 +75,8 @@ namespace OpenSim.Data.MSSQL | |||
76 | } | 75 | } |
77 | else | 76 | else |
78 | { | 77 | { |
78 | IniFile iniFile = new IniFile("mssql_connection.ini"); | ||
79 | |||
79 | string settingDataSource = iniFile.ParseFileReadValue("data_source"); | 80 | string settingDataSource = iniFile.ParseFileReadValue("data_source"); |
80 | string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog"); | 81 | string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog"); |
81 | string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info"); | 82 | string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info"); |
@@ -85,23 +86,23 @@ namespace OpenSim.Data.MSSQL | |||
85 | database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword); | 86 | database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword); |
86 | } | 87 | } |
87 | 88 | ||
88 | m_usersTableName = iniFile.ParseFileReadValue("userstablename"); | 89 | // m_usersTableName = iniFile.ParseFileReadValue("userstablename"); |
89 | if (m_usersTableName == null) | 90 | // if (m_usersTableName == null) |
90 | { | 91 | // { |
91 | m_usersTableName = "users"; | 92 | // m_usersTableName = "users"; |
92 | } | 93 | // } |
93 | 94 | // | |
94 | m_userFriendsTableName = iniFile.ParseFileReadValue("userfriendstablename"); | 95 | // m_userFriendsTableName = iniFile.ParseFileReadValue("userfriendstablename"); |
95 | if (m_userFriendsTableName == null) | 96 | // if (m_userFriendsTableName == null) |
96 | { | 97 | // { |
97 | m_userFriendsTableName = "userfriends"; | 98 | // m_userFriendsTableName = "userfriends"; |
98 | } | 99 | // } |
99 | 100 | // | |
100 | m_agentsTableName = iniFile.ParseFileReadValue("agentstablename"); | 101 | // m_agentsTableName = iniFile.ParseFileReadValue("agentstablename"); |
101 | if (m_agentsTableName == null) | 102 | // if (m_agentsTableName == null) |
102 | { | 103 | // { |
103 | m_agentsTableName = "agents"; | 104 | // m_agentsTableName = "agents"; |
104 | } | 105 | // } |
105 | 106 | ||
106 | //TODO this can be removed at one time!!!!! | 107 | //TODO this can be removed at one time!!!!! |
107 | TestTables(); | 108 | TestTables(); |
@@ -110,6 +111,9 @@ namespace OpenSim.Data.MSSQL | |||
110 | database.CheckMigration(_migrationStore); | 111 | database.CheckMigration(_migrationStore); |
111 | } | 112 | } |
112 | 113 | ||
114 | /// <summary> | ||
115 | /// Releases unmanaged and - optionally - managed resources | ||
116 | /// </summary> | ||
113 | override public void Dispose() { } | 117 | override public void Dispose() { } |
114 | 118 | ||
115 | /// <summary> | 119 | /// <summary> |