diff options
author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/MSSQL | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
download | opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.zip opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.gz opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.bz2 opensim-SC-7d89e122930be39e84a6d174548fa2d12ac0484a.tar.xz |
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLAssetData.cs | 8 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLEstateData.cs | 26 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLGridData.cs | 14 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLInventoryData.cs | 48 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLManager.cs | 38 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 144 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLUserData.cs | 116 |
7 files changed, 197 insertions, 197 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index e10e3aa..ed1c91b 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL | |||
84 | /// </summary> | 84 | /// </summary> |
85 | /// <param name="assetID">the asset UUID</param> | 85 | /// <param name="assetID">the asset UUID</param> |
86 | /// <returns></returns> | 86 | /// <returns></returns> |
87 | override public AssetBase FetchAsset(LLUUID assetID) | 87 | override public AssetBase FetchAsset(UUID assetID) |
88 | { | 88 | { |
89 | Dictionary<string, string> param = new Dictionary<string, string>(); | 89 | Dictionary<string, string> param = new Dictionary<string, string>(); |
90 | param["id"] = assetID.ToString(); | 90 | param["id"] = assetID.ToString(); |
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL | |||
102 | /// <param name="asset">the asset</param> | 102 | /// <param name="asset">the asset</param> |
103 | override public void CreateAsset(AssetBase asset) | 103 | override public void CreateAsset(AssetBase asset) |
104 | { | 104 | { |
105 | if (ExistsAsset((LLUUID) asset.FullID)) | 105 | if (ExistsAsset((UUID) asset.FullID)) |
106 | { | 106 | { |
107 | return; | 107 | return; |
108 | } | 108 | } |
@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL | |||
181 | /// </summary> | 181 | /// </summary> |
182 | /// <param name="uuid"></param> | 182 | /// <param name="uuid"></param> |
183 | /// <returns>true if exist.</returns> | 183 | /// <returns>true if exist.</returns> |
184 | override public bool ExistsAsset(LLUUID uuid) | 184 | override public bool ExistsAsset(UUID uuid) |
185 | { | 185 | { |
186 | if (FetchAsset(uuid) != null) | 186 | if (FetchAsset(uuid) != null) |
187 | { | 187 | { |
diff --git a/OpenSim/Data/MSSQL/MSSQLEstateData.cs b/OpenSim/Data/MSSQL/MSSQLEstateData.cs index 74eecd8..b42c67f 100644 --- a/OpenSim/Data/MSSQL/MSSQLEstateData.cs +++ b/OpenSim/Data/MSSQL/MSSQLEstateData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.Environment.Interfaces; | 36 | using OpenSim.Region.Environment.Interfaces; |
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL | |||
102 | /// </summary> | 102 | /// </summary> |
103 | /// <param name="regionID">region ID.</param> | 103 | /// <param name="regionID">region ID.</param> |
104 | /// <returns></returns> | 104 | /// <returns></returns> |
105 | public EstateSettings LoadEstateSettings(LLUUID regionID) | 105 | public EstateSettings LoadEstateSettings(UUID regionID) |
106 | { | 106 | { |
107 | EstateSettings es = new EstateSettings(); | 107 | EstateSettings es = new EstateSettings(); |
108 | 108 | ||
@@ -128,10 +128,10 @@ namespace OpenSim.Data.MSSQL | |||
128 | else | 128 | else |
129 | _FieldMap[name].SetValue(es, false); | 129 | _FieldMap[name].SetValue(es, false); |
130 | } | 130 | } |
131 | else if (_FieldMap[name].GetValue(es) is LLUUID) | 131 | else if (_FieldMap[name].GetValue(es) is UUID) |
132 | { | 132 | { |
133 | LLUUID uuid; | 133 | UUID uuid; |
134 | LLUUID.TryParse(reader[name].ToString(), out uuid); | 134 | UUID.TryParse(reader[name].ToString(), out uuid); |
135 | 135 | ||
136 | _FieldMap[name].SetValue(es, uuid); | 136 | _FieldMap[name].SetValue(es, uuid); |
137 | } | 137 | } |
@@ -333,8 +333,8 @@ namespace OpenSim.Data.MSSQL | |||
333 | { | 333 | { |
334 | EstateBan eb = new EstateBan(); | 334 | EstateBan eb = new EstateBan(); |
335 | 335 | ||
336 | LLUUID uuid; | 336 | UUID uuid; |
337 | LLUUID.TryParse(reader["bannedUUID"].ToString(), out uuid); | 337 | UUID.TryParse(reader["bannedUUID"].ToString(), out uuid); |
338 | 338 | ||
339 | eb.bannedUUID = uuid; | 339 | eb.bannedUUID = uuid; |
340 | eb.bannedIP = "0.0.0.0"; | 340 | eb.bannedIP = "0.0.0.0"; |
@@ -345,9 +345,9 @@ namespace OpenSim.Data.MSSQL | |||
345 | } | 345 | } |
346 | } | 346 | } |
347 | 347 | ||
348 | private LLUUID[] LoadUUIDList(uint estateID, string table) | 348 | private UUID[] LoadUUIDList(uint estateID, string table) |
349 | { | 349 | { |
350 | List<LLUUID> uuids = new List<LLUUID>(); | 350 | List<UUID> uuids = new List<UUID>(); |
351 | 351 | ||
352 | string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table); | 352 | string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table); |
353 | 353 | ||
@@ -361,8 +361,8 @@ namespace OpenSim.Data.MSSQL | |||
361 | { | 361 | { |
362 | // EstateBan eb = new EstateBan(); | 362 | // EstateBan eb = new EstateBan(); |
363 | 363 | ||
364 | LLUUID uuid; | 364 | UUID uuid; |
365 | LLUUID.TryParse(reader["uuid"].ToString(), out uuid); | 365 | UUID.TryParse(reader["uuid"].ToString(), out uuid); |
366 | 366 | ||
367 | uuids.Add(uuid); | 367 | uuids.Add(uuid); |
368 | } | 368 | } |
@@ -399,7 +399,7 @@ namespace OpenSim.Data.MSSQL | |||
399 | } | 399 | } |
400 | } | 400 | } |
401 | 401 | ||
402 | private void SaveUUIDList(uint estateID, string table, LLUUID[] data) | 402 | private void SaveUUIDList(uint estateID, string table, UUID[] data) |
403 | { | 403 | { |
404 | //Delete first | 404 | //Delete first |
405 | string sql = string.Format("delete from {0} where EstateID = @EstateID", table); | 405 | string sql = string.Format("delete from {0} where EstateID = @EstateID", table); |
@@ -416,7 +416,7 @@ namespace OpenSim.Data.MSSQL | |||
416 | 416 | ||
417 | bool createParamOnce = true; | 417 | bool createParamOnce = true; |
418 | 418 | ||
419 | foreach (LLUUID uuid in data) | 419 | foreach (UUID uuid in data) |
420 | { | 420 | { |
421 | if (createParamOnce) | 421 | if (createParamOnce) |
422 | { | 422 | { |
diff --git a/OpenSim/Data/MSSQL/MSSQLGridData.cs b/OpenSim/Data/MSSQL/MSSQLGridData.cs index 423d4aa..47edc4b 100644 --- a/OpenSim/Data/MSSQL/MSSQLGridData.cs +++ b/OpenSim/Data/MSSQL/MSSQLGridData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Security.Cryptography; | 32 | using System.Security.Cryptography; |
33 | using System.Text; | 33 | using System.Text; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | 37 | ||
@@ -176,7 +176,7 @@ namespace OpenSim.Data.MSSQL | |||
176 | /// </summary> | 176 | /// </summary> |
177 | /// <param name="uuid">The region UUID</param> | 177 | /// <param name="uuid">The region UUID</param> |
178 | /// <returns>The sim profile</returns> | 178 | /// <returns>The sim profile</returns> |
179 | override public RegionProfileData GetProfileByLLUUID(LLUUID uuid) | 179 | override public RegionProfileData GetProfileByUUID(UUID uuid) |
180 | { | 180 | { |
181 | Dictionary<string, string> param = new Dictionary<string, string>(); | 181 | Dictionary<string, string> param = new Dictionary<string, string>(); |
182 | param["uuid"] = uuid.ToString(); | 182 | param["uuid"] = uuid.ToString(); |
@@ -284,7 +284,7 @@ namespace OpenSim.Data.MSSQL | |||
284 | 284 | ||
285 | parameters["regionHandle"] = profile.regionHandle.ToString(); | 285 | parameters["regionHandle"] = profile.regionHandle.ToString(); |
286 | parameters["regionName"] = profile.regionName; | 286 | parameters["regionName"] = profile.regionName; |
287 | parameters["uuid"] = profile.UUID.ToString(); | 287 | parameters["uuid"] = profile.ToString(); |
288 | parameters["regionRecvKey"] = profile.regionRecvKey; | 288 | parameters["regionRecvKey"] = profile.regionRecvKey; |
289 | parameters["regionSecret"] = profile.regionSecret; | 289 | parameters["regionSecret"] = profile.regionSecret; |
290 | parameters["regionSendKey"] = profile.regionSendKey; | 290 | parameters["regionSendKey"] = profile.regionSendKey; |
@@ -352,7 +352,7 @@ namespace OpenSim.Data.MSSQL | |||
352 | 352 | ||
353 | parameters["regionHandle"] = profile.regionHandle.ToString(); | 353 | parameters["regionHandle"] = profile.regionHandle.ToString(); |
354 | parameters["regionName"] = profile.regionName; | 354 | parameters["regionName"] = profile.regionName; |
355 | parameters["uuid"] = profile.UUID.ToString(); | 355 | parameters["uuid"] = profile.ToString(); |
356 | parameters["regionRecvKey"] = profile.regionRecvKey; | 356 | parameters["regionRecvKey"] = profile.regionRecvKey; |
357 | parameters["regionSecret"] = profile.regionSecret; | 357 | parameters["regionSecret"] = profile.regionSecret; |
358 | parameters["regionSendKey"] = profile.regionSendKey; | 358 | parameters["regionSendKey"] = profile.regionSendKey; |
@@ -403,14 +403,14 @@ namespace OpenSim.Data.MSSQL | |||
403 | /// <param name="handle">The attempted regionHandle of the challenger</param> | 403 | /// <param name="handle">The attempted regionHandle of the challenger</param> |
404 | /// <param name="authkey">The secret</param> | 404 | /// <param name="authkey">The secret</param> |
405 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> | 405 | /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns> |
406 | override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey) | 406 | override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey) |
407 | { | 407 | { |
408 | bool throwHissyFit = false; // Should be true by 1.0 | 408 | bool throwHissyFit = false; // Should be true by 1.0 |
409 | 409 | ||
410 | if (throwHissyFit) | 410 | if (throwHissyFit) |
411 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); | 411 | throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential."); |
412 | 412 | ||
413 | RegionProfileData data = GetProfileByLLUUID(uuid); | 413 | RegionProfileData data = GetProfileByUUID(uuid); |
414 | 414 | ||
415 | return (handle == data.regionHandle && authkey == data.regionSecret); | 415 | return (handle == data.regionHandle && authkey == data.regionSecret); |
416 | } | 416 | } |
@@ -424,7 +424,7 @@ namespace OpenSim.Data.MSSQL | |||
424 | /// <param name="authhash"></param> | 424 | /// <param name="authhash"></param> |
425 | /// <param name="challenge"></param> | 425 | /// <param name="challenge"></param> |
426 | /// <returns></returns> | 426 | /// <returns></returns> |
427 | public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge) | 427 | public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge) |
428 | { | 428 | { |
429 | // SHA512Managed HashProvider = new SHA512Managed(); | 429 | // SHA512Managed HashProvider = new SHA512Managed(); |
430 | // Encoding TextProvider = new UTF8Encoding(); | 430 | // Encoding TextProvider = new UTF8Encoding(); |
diff --git a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs index 9e60b16..e7df7c1 100644 --- a/OpenSim/Data/MSSQL/MSSQLInventoryData.cs +++ b/OpenSim/Data/MSSQL/MSSQLInventoryData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -167,7 +167,7 @@ namespace OpenSim.Data.MSSQL | |||
167 | /// </summary> | 167 | /// </summary> |
168 | /// <param name="folderID">The folder to search</param> | 168 | /// <param name="folderID">The folder to search</param> |
169 | /// <returns>A list containing inventory items</returns> | 169 | /// <returns>A list containing inventory items</returns> |
170 | public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID) | 170 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) |
171 | { | 171 | { |
172 | try | 172 | try |
173 | { | 173 | { |
@@ -201,13 +201,13 @@ namespace OpenSim.Data.MSSQL | |||
201 | /// </summary> | 201 | /// </summary> |
202 | /// <param name="user">The user whos inventory is to be searched</param> | 202 | /// <param name="user">The user whos inventory is to be searched</param> |
203 | /// <returns>A list of folder objects</returns> | 203 | /// <returns>A list of folder objects</returns> |
204 | public List<InventoryFolderBase> getUserRootFolders(LLUUID user) | 204 | public List<InventoryFolderBase> getUserRootFolders(UUID user) |
205 | { | 205 | { |
206 | try | 206 | try |
207 | { | 207 | { |
208 | Dictionary<string, string> param = new Dictionary<string, string>(); | 208 | Dictionary<string, string> param = new Dictionary<string, string>(); |
209 | param["uuid"] = user.ToString(); | 209 | param["uuid"] = user.ToString(); |
210 | param["zero"] = LLUUID.Zero.ToString(); | 210 | param["zero"] = UUID.Zero.ToString(); |
211 | 211 | ||
212 | using (IDbCommand result = | 212 | using (IDbCommand result = |
213 | database.Query( | 213 | database.Query( |
@@ -235,13 +235,13 @@ namespace OpenSim.Data.MSSQL | |||
235 | /// </summary> | 235 | /// </summary> |
236 | /// <param name="user">the User UUID</param> | 236 | /// <param name="user">the User UUID</param> |
237 | /// <returns></returns> | 237 | /// <returns></returns> |
238 | public InventoryFolderBase getUserRootFolder(LLUUID user) | 238 | public InventoryFolderBase getUserRootFolder(UUID user) |
239 | { | 239 | { |
240 | try | 240 | try |
241 | { | 241 | { |
242 | Dictionary<string, string> param = new Dictionary<string, string>(); | 242 | Dictionary<string, string> param = new Dictionary<string, string>(); |
243 | param["uuid"] = user.ToString(); | 243 | param["uuid"] = user.ToString(); |
244 | param["zero"] = LLUUID.Zero.ToString(); | 244 | param["zero"] = UUID.Zero.ToString(); |
245 | 245 | ||
246 | using (IDbCommand result = | 246 | using (IDbCommand result = |
247 | database.Query( | 247 | database.Query( |
@@ -281,7 +281,7 @@ namespace OpenSim.Data.MSSQL | |||
281 | /// </summary> | 281 | /// </summary> |
282 | /// <param name="parentID">The folder to search</param> | 282 | /// <param name="parentID">The folder to search</param> |
283 | /// <returns>A list of inventory folders</returns> | 283 | /// <returns>A list of inventory folders</returns> |
284 | public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID) | 284 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) |
285 | { | 285 | { |
286 | try | 286 | try |
287 | { | 287 | { |
@@ -318,23 +318,23 @@ namespace OpenSim.Data.MSSQL | |||
318 | { | 318 | { |
319 | InventoryItemBase item = new InventoryItemBase(); | 319 | InventoryItemBase item = new InventoryItemBase(); |
320 | 320 | ||
321 | item.ID = new LLUUID((string) reader["inventoryID"]); | 321 | item.ID = new UUID((string) reader["inventoryID"]); |
322 | item.AssetID = new LLUUID((string) reader["assetID"]); | 322 | item.AssetID = new UUID((string) reader["assetID"]); |
323 | item.AssetType = (int) reader["assetType"]; | 323 | item.AssetType = (int) reader["assetType"]; |
324 | item.Folder = new LLUUID((string) reader["parentFolderID"]); | 324 | item.Folder = new UUID((string) reader["parentFolderID"]); |
325 | item.Owner = new LLUUID((string) reader["avatarID"]); | 325 | item.Owner = new UUID((string) reader["avatarID"]); |
326 | item.Name = (string) reader["inventoryName"]; | 326 | item.Name = (string) reader["inventoryName"]; |
327 | item.Description = (string) reader["inventoryDescription"]; | 327 | item.Description = (string) reader["inventoryDescription"]; |
328 | item.NextPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryNextPermissions"]); | 328 | item.NextPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryNextPermissions"]); |
329 | item.CurrentPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryCurrentPermissions"]); | 329 | item.CurrentPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryCurrentPermissions"]); |
330 | item.InvType = (int) reader["invType"]; | 330 | item.InvType = (int) reader["invType"]; |
331 | item.Creator = new LLUUID((string) reader["creatorID"]); | 331 | item.Creator = new UUID((string) reader["creatorID"]); |
332 | item.BasePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryBasePermissions"]); | 332 | item.BasePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryBasePermissions"]); |
333 | item.EveryOnePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryEveryOnePermissions"]); | 333 | item.EveryOnePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryEveryOnePermissions"]); |
334 | item.SalePrice = (int) reader["salePrice"]; | 334 | item.SalePrice = (int) reader["salePrice"]; |
335 | item.SaleType = Convert.ToByte(reader["saleType"]); | 335 | item.SaleType = Convert.ToByte(reader["saleType"]); |
336 | item.CreationDate = (int) reader["creationDate"]; | 336 | item.CreationDate = (int) reader["creationDate"]; |
337 | item.GroupID = new LLUUID(reader["groupID"].ToString()); | 337 | item.GroupID = new UUID(reader["groupID"].ToString()); |
338 | item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); | 338 | item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]); |
339 | item.Flags = ConvertInt32BitFieldToUint32((int)reader["flags"]); | 339 | item.Flags = ConvertInt32BitFieldToUint32((int)reader["flags"]); |
340 | 340 | ||
@@ -353,7 +353,7 @@ namespace OpenSim.Data.MSSQL | |||
353 | /// </summary> | 353 | /// </summary> |
354 | /// <param name="item">The item to return</param> | 354 | /// <param name="item">The item to return</param> |
355 | /// <returns>An inventory item</returns> | 355 | /// <returns>An inventory item</returns> |
356 | public InventoryItemBase getInventoryItem(LLUUID itemID) | 356 | public InventoryItemBase getInventoryItem(UUID itemID) |
357 | { | 357 | { |
358 | try | 358 | try |
359 | { | 359 | { |
@@ -389,9 +389,9 @@ namespace OpenSim.Data.MSSQL | |||
389 | try | 389 | try |
390 | { | 390 | { |
391 | InventoryFolderBase folder = new InventoryFolderBase(); | 391 | InventoryFolderBase folder = new InventoryFolderBase(); |
392 | folder.Owner = new LLUUID((string) reader["agentID"]); | 392 | folder.Owner = new UUID((string) reader["agentID"]); |
393 | folder.ParentID = new LLUUID((string) reader["parentFolderID"]); | 393 | folder.ParentID = new UUID((string) reader["parentFolderID"]); |
394 | folder.ID = new LLUUID((string) reader["folderID"]); | 394 | folder.ID = new UUID((string) reader["folderID"]); |
395 | folder.Name = (string) reader["folderName"]; | 395 | folder.Name = (string) reader["folderName"]; |
396 | folder.Type = (short) reader["type"]; | 396 | folder.Type = (short) reader["type"]; |
397 | folder.Version = Convert.ToUInt16(reader["version"]); | 397 | folder.Version = Convert.ToUInt16(reader["version"]); |
@@ -410,7 +410,7 @@ namespace OpenSim.Data.MSSQL | |||
410 | /// </summary> | 410 | /// </summary> |
411 | /// <param name="folder">The folder to return</param> | 411 | /// <param name="folder">The folder to return</param> |
412 | /// <returns>A folder class</returns> | 412 | /// <returns>A folder class</returns> |
413 | public InventoryFolderBase getInventoryFolder(LLUUID folderID) | 413 | public InventoryFolderBase getInventoryFolder(UUID folderID) |
414 | { | 414 | { |
415 | try | 415 | try |
416 | { | 416 | { |
@@ -556,7 +556,7 @@ namespace OpenSim.Data.MSSQL | |||
556 | /// Delete an item in inventory database | 556 | /// Delete an item in inventory database |
557 | /// </summary> | 557 | /// </summary> |
558 | /// <param name="item">the item UUID</param> | 558 | /// <param name="item">the item UUID</param> |
559 | public void deleteInventoryItem(LLUUID itemID) | 559 | public void deleteInventoryItem(UUID itemID) |
560 | { | 560 | { |
561 | try | 561 | try |
562 | { | 562 | { |
@@ -679,7 +679,7 @@ namespace OpenSim.Data.MSSQL | |||
679 | /// </summary> | 679 | /// </summary> |
680 | /// <param name="folders">list where folders will be appended</param> | 680 | /// <param name="folders">list where folders will be appended</param> |
681 | /// <param name="parentID">ID of parent</param> | 681 | /// <param name="parentID">ID of parent</param> |
682 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID) | 682 | protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID) |
683 | { | 683 | { |
684 | List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID); | 684 | List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID); |
685 | 685 | ||
@@ -688,7 +688,7 @@ namespace OpenSim.Data.MSSQL | |||
688 | } | 688 | } |
689 | 689 | ||
690 | // See IInventoryDataPlugin | 690 | // See IInventoryDataPlugin |
691 | public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID) | 691 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) |
692 | { | 692 | { |
693 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | 693 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
694 | getInventoryFolders(ref folders, parentID); | 694 | getInventoryFolders(ref folders, parentID); |
@@ -703,7 +703,7 @@ namespace OpenSim.Data.MSSQL | |||
703 | /// Delete a folder in inventory databasae | 703 | /// Delete a folder in inventory databasae |
704 | /// </summary> | 704 | /// </summary> |
705 | /// <param name="folderID">the folder UUID</param> | 705 | /// <param name="folderID">the folder UUID</param> |
706 | protected void deleteOneFolder(LLUUID folderID) | 706 | protected void deleteOneFolder(UUID folderID) |
707 | { | 707 | { |
708 | try | 708 | try |
709 | { | 709 | { |
@@ -725,7 +725,7 @@ namespace OpenSim.Data.MSSQL | |||
725 | /// Delete an item in inventory database | 725 | /// Delete an item in inventory database |
726 | /// </summary> | 726 | /// </summary> |
727 | /// <param name="folderID">the item ID</param> | 727 | /// <param name="folderID">the item ID</param> |
728 | protected void deleteItemsInFolder(LLUUID folderID) | 728 | protected void deleteItemsInFolder(UUID folderID) |
729 | { | 729 | { |
730 | try | 730 | try |
731 | { | 731 | { |
@@ -749,7 +749,7 @@ namespace OpenSim.Data.MSSQL | |||
749 | /// Delete an inventory folder | 749 | /// Delete an inventory folder |
750 | /// </summary> | 750 | /// </summary> |
751 | /// <param name="folderId">Id of folder to delete</param> | 751 | /// <param name="folderId">Id of folder to delete</param> |
752 | public void deleteInventoryFolder(LLUUID folderID) | 752 | public void deleteInventoryFolder(UUID folderID) |
753 | { | 753 | { |
754 | // lock (database) | 754 | // lock (database) |
755 | { | 755 | { |
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs index 535cf33..abbcddf 100644 --- a/OpenSim/Data/MSSQL/MSSQLManager.cs +++ b/OpenSim/Data/MSSQL/MSSQLManager.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | 37 | ||
@@ -220,7 +220,7 @@ namespace OpenSim.Data.MSSQL | |||
220 | { | 220 | { |
221 | return SqlDbType.Bit; | 221 | return SqlDbType.Bit; |
222 | } | 222 | } |
223 | if (type == typeof(LLUUID)) | 223 | if (type == typeof(UUID)) |
224 | { | 224 | { |
225 | return SqlDbType.VarChar; | 225 | return SqlDbType.VarChar; |
226 | } | 226 | } |
@@ -244,7 +244,7 @@ namespace OpenSim.Data.MSSQL | |||
244 | { | 244 | { |
245 | Type valueType = value.GetType(); | 245 | Type valueType = value.GetType(); |
246 | 246 | ||
247 | if (valueType == typeof(LLUUID)) | 247 | if (valueType == typeof(UUID)) |
248 | { | 248 | { |
249 | return value.ToString(); | 249 | return value.ToString(); |
250 | } | 250 | } |
@@ -335,7 +335,7 @@ namespace OpenSim.Data.MSSQL | |||
335 | // Region Main | 335 | // Region Main |
336 | regionprofile.regionHandle = Convert.ToUInt64(reader["regionHandle"]); | 336 | regionprofile.regionHandle = Convert.ToUInt64(reader["regionHandle"]); |
337 | regionprofile.regionName = (string)reader["regionName"]; | 337 | regionprofile.regionName = (string)reader["regionName"]; |
338 | regionprofile.UUID = new LLUUID((string)reader["uuid"]); | 338 | regionprofile.UUID = new UUID((string)reader["uuid"]); |
339 | 339 | ||
340 | // Secrets | 340 | // Secrets |
341 | regionprofile.regionRecvKey = (string)reader["regionRecvKey"]; | 341 | regionprofile.regionRecvKey = (string)reader["regionRecvKey"]; |
@@ -372,16 +372,16 @@ namespace OpenSim.Data.MSSQL | |||
372 | regionprofile.regionUserURI = (string)reader["regionUserURI"]; | 372 | regionprofile.regionUserURI = (string)reader["regionUserURI"]; |
373 | regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"]; | 373 | regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"]; |
374 | regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"]; | 374 | regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"]; |
375 | regionprofile.owner_uuid = new LLUUID((string) reader["owner_uuid"]); | 375 | regionprofile.owner_uuid = new UUID((string) reader["owner_uuid"]); |
376 | // World Map Addition | 376 | // World Map Addition |
377 | string tempRegionMap = reader["regionMapTexture"].ToString(); | 377 | string tempRegionMap = reader["regionMapTexture"].ToString(); |
378 | if (tempRegionMap != String.Empty) | 378 | if (tempRegionMap != String.Empty) |
379 | { | 379 | { |
380 | regionprofile.regionMapTextureID = new LLUUID(tempRegionMap); | 380 | regionprofile.regionMapTextureID = new UUID(tempRegionMap); |
381 | } | 381 | } |
382 | else | 382 | else |
383 | { | 383 | { |
384 | regionprofile.regionMapTextureID = new LLUUID(); | 384 | regionprofile.regionMapTextureID = new UUID(); |
385 | } | 385 | } |
386 | } | 386 | } |
387 | else | 387 | else |
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MSSQL | |||
403 | 403 | ||
404 | if (reader.Read()) | 404 | if (reader.Read()) |
405 | { | 405 | { |
406 | retval.ID = new LLUUID((string)reader["UUID"]); | 406 | retval.ID = new UUID((string)reader["UUID"]); |
407 | retval.FirstName = (string)reader["username"]; | 407 | retval.FirstName = (string)reader["username"]; |
408 | retval.SurName = (string)reader["lastname"]; | 408 | retval.SurName = (string)reader["lastname"]; |
409 | 409 | ||
@@ -411,11 +411,11 @@ namespace OpenSim.Data.MSSQL | |||
411 | retval.PasswordSalt = (string)reader["passwordSalt"]; | 411 | retval.PasswordSalt = (string)reader["passwordSalt"]; |
412 | 412 | ||
413 | retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); | 413 | retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString()); |
414 | retval.HomeLocation = new LLVector3( | 414 | retval.HomeLocation = new Vector3( |
415 | Convert.ToSingle(reader["homeLocationX"].ToString()), | 415 | Convert.ToSingle(reader["homeLocationX"].ToString()), |
416 | Convert.ToSingle(reader["homeLocationY"].ToString()), | 416 | Convert.ToSingle(reader["homeLocationY"].ToString()), |
417 | Convert.ToSingle(reader["homeLocationZ"].ToString())); | 417 | Convert.ToSingle(reader["homeLocationZ"].ToString())); |
418 | retval.HomeLookAt = new LLVector3( | 418 | retval.HomeLookAt = new Vector3( |
419 | Convert.ToSingle(reader["homeLookAtX"].ToString()), | 419 | Convert.ToSingle(reader["homeLookAtX"].ToString()), |
420 | Convert.ToSingle(reader["homeLookAtY"].ToString()), | 420 | Convert.ToSingle(reader["homeLookAtY"].ToString()), |
421 | Convert.ToSingle(reader["homeLookAtZ"].ToString())); | 421 | Convert.ToSingle(reader["homeLookAtZ"].ToString())); |
@@ -432,9 +432,9 @@ namespace OpenSim.Data.MSSQL | |||
432 | retval.AboutText = (string)reader["profileAboutText"]; | 432 | retval.AboutText = (string)reader["profileAboutText"]; |
433 | retval.FirstLifeAboutText = (string)reader["profileFirstText"]; | 433 | retval.FirstLifeAboutText = (string)reader["profileFirstText"]; |
434 | 434 | ||
435 | retval.Image = new LLUUID((string)reader["profileImage"]); | 435 | retval.Image = new UUID((string)reader["profileImage"]); |
436 | retval.FirstLifeImage = new LLUUID((string)reader["profileFirstImage"]); | 436 | retval.FirstLifeImage = new UUID((string)reader["profileFirstImage"]); |
437 | retval.WebLoginKey = new LLUUID((string)reader["webLoginKey"]); | 437 | retval.WebLoginKey = new UUID((string)reader["webLoginKey"]); |
438 | } | 438 | } |
439 | else | 439 | else |
440 | { | 440 | { |
@@ -455,9 +455,9 @@ namespace OpenSim.Data.MSSQL | |||
455 | if (reader.Read()) | 455 | if (reader.Read()) |
456 | { | 456 | { |
457 | // Agent IDs | 457 | // Agent IDs |
458 | retval.ProfileID = new LLUUID((string)reader["UUID"]); | 458 | retval.ProfileID = new UUID((string)reader["UUID"]); |
459 | retval.SessionID = new LLUUID((string)reader["sessionID"]); | 459 | retval.SessionID = new UUID((string)reader["sessionID"]); |
460 | retval.SecureSessionID = new LLUUID((string)reader["secureSessionID"]); | 460 | retval.SecureSessionID = new UUID((string)reader["secureSessionID"]); |
461 | 461 | ||
462 | // Agent Who? | 462 | // Agent Who? |
463 | retval.AgentIP = (string)reader["agentIP"]; | 463 | retval.AgentIP = (string)reader["agentIP"]; |
@@ -471,8 +471,8 @@ namespace OpenSim.Data.MSSQL | |||
471 | // Current position | 471 | // Current position |
472 | retval.Region = (string)reader["currentRegion"]; | 472 | retval.Region = (string)reader["currentRegion"]; |
473 | retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString()); | 473 | retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString()); |
474 | LLVector3 tmp_v; | 474 | Vector3 tmp_v; |
475 | LLVector3.TryParse((string)reader["currentPos"], out tmp_v); | 475 | Vector3.TryParse((string)reader["currentPos"], out tmp_v); |
476 | retval.Position = tmp_v; | 476 | retval.Position = tmp_v; |
477 | 477 | ||
478 | } | 478 | } |
@@ -497,7 +497,7 @@ namespace OpenSim.Data.MSSQL | |||
497 | asset = new AssetBase(); | 497 | asset = new AssetBase(); |
498 | asset.Data = (byte[])reader["data"]; | 498 | asset.Data = (byte[])reader["data"]; |
499 | asset.Description = (string)reader["description"]; | 499 | asset.Description = (string)reader["description"]; |
500 | asset.FullID = new LLUUID((string)reader["id"]); | 500 | asset.FullID = new UUID((string)reader["id"]); |
501 | asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false; | 501 | asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false; |
502 | asset.Name = (string)reader["name"]; | 502 | asset.Name = (string)reader["name"]; |
503 | asset.Type = Convert.ToSByte(reader["assetType"]); | 503 | asset.Type = Convert.ToSByte(reader["assetType"]); |
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 46aa6c9..d267e41 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -31,7 +31,7 @@ using System.Data; | |||
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Interfaces; | 37 | using OpenSim.Region.Environment.Interfaces; |
@@ -174,12 +174,12 @@ namespace OpenSim.Data.MSSQL | |||
174 | /// </summary> | 174 | /// </summary> |
175 | /// <param name="regionUUID">The region UUID.</param> | 175 | /// <param name="regionUUID">The region UUID.</param> |
176 | /// <returns></returns> | 176 | /// <returns></returns> |
177 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 177 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
178 | { | 178 | { |
179 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 179 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); |
180 | 180 | ||
181 | //Retrieve all values of current region | 181 | //Retrieve all values of current region |
182 | RetrievePrimsDataForRegion(regionUUID, LLUUID.Zero, ""); | 182 | RetrievePrimsDataForRegion(regionUUID, UUID.Zero, ""); |
183 | 183 | ||
184 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | 184 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); |
185 | 185 | ||
@@ -235,7 +235,7 @@ namespace OpenSim.Data.MSSQL | |||
235 | "No shape found for prim in storage, so setting default box shape"); | 235 | "No shape found for prim in storage, so setting default box shape"); |
236 | prim.Shape = PrimitiveBaseShape.Default; | 236 | prim.Shape = PrimitiveBaseShape.Default; |
237 | } | 237 | } |
238 | createdObjects[new LLUUID(objID)].AddPart(prim); | 238 | createdObjects[new UUID(objID)].AddPart(prim); |
239 | } | 239 | } |
240 | 240 | ||
241 | LoadItems(prim); | 241 | LoadItems(prim); |
@@ -292,7 +292,7 @@ namespace OpenSim.Data.MSSQL | |||
292 | // } | 292 | // } |
293 | // else | 293 | // else |
294 | // { | 294 | // { |
295 | // createdObjects[new LLUUID(objID)].AddPart(prim); | 295 | // createdObjects[new UUID(objID)].AddPart(prim); |
296 | // } | 296 | // } |
297 | // } | 297 | // } |
298 | // } | 298 | // } |
@@ -307,7 +307,7 @@ namespace OpenSim.Data.MSSQL | |||
307 | // { | 307 | // { |
308 | // while (readerShapes.Read()) | 308 | // while (readerShapes.Read()) |
309 | // { | 309 | // { |
310 | // LLUUID UUID = new LLUUID((string) readerShapes["UUID"]); | 310 | // UUID UUID = new UUID((string) readerShapes["UUID"]); |
311 | // | 311 | // |
312 | // foreach (SceneObjectGroup objectGroup in createdObjects.Values) | 312 | // foreach (SceneObjectGroup objectGroup in createdObjects.Values) |
313 | // { | 313 | // { |
@@ -324,7 +324,7 @@ namespace OpenSim.Data.MSSQL | |||
324 | #endregion | 324 | #endregion |
325 | } | 325 | } |
326 | 326 | ||
327 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 327 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
328 | { | 328 | { |
329 | //Retrieve all values of current region, and current scene/or prims | 329 | //Retrieve all values of current region, and current scene/or prims |
330 | //Build primID's, we use IN so I can select all prims from objgroup | 330 | //Build primID's, we use IN so I can select all prims from objgroup |
@@ -341,9 +341,9 @@ namespace OpenSim.Data.MSSQL | |||
341 | 341 | ||
342 | foreach (SceneObjectPart prim in obj.Children.Values) | 342 | foreach (SceneObjectPart prim in obj.Children.Values) |
343 | { | 343 | { |
344 | if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 | 344 | if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0 |
345 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 | 345 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0 |
346 | && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) | 346 | && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0) |
347 | { | 347 | { |
348 | lock (_PrimsDataSet) | 348 | lock (_PrimsDataSet) |
349 | { | 349 | { |
@@ -391,7 +391,7 @@ namespace OpenSim.Data.MSSQL | |||
391 | /// </summary> | 391 | /// </summary> |
392 | /// <param name="objectID">id of scenegroup</param> | 392 | /// <param name="objectID">id of scenegroup</param> |
393 | /// <param name="regionUUID">regionUUID (is this used anyway</param> | 393 | /// <param name="regionUUID">regionUUID (is this used anyway</param> |
394 | public void RemoveObject(LLUUID objectID, LLUUID regionUUID) | 394 | public void RemoveObject(UUID objectID, UUID regionUUID) |
395 | { | 395 | { |
396 | _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); | 396 | _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); |
397 | 397 | ||
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MSSQL | |||
418 | /// </summary> | 418 | /// </summary> |
419 | /// <param name="primID"></param> | 419 | /// <param name="primID"></param> |
420 | /// <param name="items"></param> | 420 | /// <param name="items"></param> |
421 | public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) | 421 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
422 | { | 422 | { |
423 | _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); | 423 | _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); |
424 | 424 | ||
@@ -456,7 +456,7 @@ namespace OpenSim.Data.MSSQL | |||
456 | /// </summary> | 456 | /// </summary> |
457 | /// <param name="regionID">regionID.</param> | 457 | /// <param name="regionID">regionID.</param> |
458 | /// <returns></returns> | 458 | /// <returns></returns> |
459 | public double[,] LoadTerrain(LLUUID regionID) | 459 | public double[,] LoadTerrain(UUID regionID) |
460 | { | 460 | { |
461 | double[,] terrain = new double[256, 256]; | 461 | double[,] terrain = new double[256, 256]; |
462 | terrain.Initialize(); | 462 | terrain.Initialize(); |
@@ -501,7 +501,7 @@ namespace OpenSim.Data.MSSQL | |||
501 | /// </summary> | 501 | /// </summary> |
502 | /// <param name="terrain">terrain map data.</param> | 502 | /// <param name="terrain">terrain map data.</param> |
503 | /// <param name="regionID">regionID.</param> | 503 | /// <param name="regionID">regionID.</param> |
504 | public void StoreTerrain(double[,] terrain, LLUUID regionID) | 504 | public void StoreTerrain(double[,] terrain, UUID regionID) |
505 | { | 505 | { |
506 | int revision = Util.UnixTimeSinceEpoch(); | 506 | int revision = Util.UnixTimeSinceEpoch(); |
507 | 507 | ||
@@ -532,7 +532,7 @@ namespace OpenSim.Data.MSSQL | |||
532 | /// </summary> | 532 | /// </summary> |
533 | /// <param name="regionUUID">The region UUID.</param> | 533 | /// <param name="regionUUID">The region UUID.</param> |
534 | /// <returns></returns> | 534 | /// <returns></returns> |
535 | public List<LandData> LoadLandObjects(LLUUID regionUUID) | 535 | public List<LandData> LoadLandObjects(UUID regionUUID) |
536 | { | 536 | { |
537 | List<LandData> landDataForRegion = new List<LandData>(); | 537 | List<LandData> landDataForRegion = new List<LandData>(); |
538 | 538 | ||
@@ -617,7 +617,7 @@ VALUES | |||
617 | /// Removes a land object from DB. | 617 | /// Removes a land object from DB. |
618 | /// </summary> | 618 | /// </summary> |
619 | /// <param name="globalID">UUID of landobject</param> | 619 | /// <param name="globalID">UUID of landobject</param> |
620 | public void RemoveLandObject(LLUUID globalID) | 620 | public void RemoveLandObject(UUID globalID) |
621 | { | 621 | { |
622 | using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) | 622 | using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) |
623 | { | 623 | { |
@@ -637,7 +637,7 @@ VALUES | |||
637 | /// </summary> | 637 | /// </summary> |
638 | /// <param name="regionUUID">The region UUID.</param> | 638 | /// <param name="regionUUID">The region UUID.</param> |
639 | /// <returns></returns> | 639 | /// <returns></returns> |
640 | public RegionSettings LoadRegionSettings(LLUUID regionUUID) | 640 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
641 | { | 641 | { |
642 | string sql = "select * from regionsettings where regionUUID = @regionUUID"; | 642 | string sql = "select * from regionsettings where regionUUID = @regionUUID"; |
643 | RegionSettings regionSettings; | 643 | RegionSettings regionSettings; |
@@ -801,7 +801,7 @@ VALUES | |||
801 | //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? | 801 | //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? |
802 | RegionSettings newSettings = new RegionSettings(); | 802 | RegionSettings newSettings = new RegionSettings(); |
803 | 803 | ||
804 | newSettings.RegionUUID = new LLUUID((string)row["regionUUID"]); | 804 | newSettings.RegionUUID = new UUID((string)row["regionUUID"]); |
805 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | 805 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); |
806 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | 806 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); |
807 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | 807 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); |
@@ -815,10 +815,10 @@ VALUES | |||
815 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | 815 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); |
816 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | 816 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); |
817 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | 817 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); |
818 | newSettings.TerrainTexture1 = new LLUUID((String)row["terrain_texture_1"]); | 818 | newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]); |
819 | newSettings.TerrainTexture2 = new LLUUID((String)row["terrain_texture_2"]); | 819 | newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]); |
820 | newSettings.TerrainTexture3 = new LLUUID((String)row["terrain_texture_3"]); | 820 | newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]); |
821 | newSettings.TerrainTexture4 = new LLUUID((String)row["terrain_texture_4"]); | 821 | newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]); |
822 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | 822 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); |
823 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | 823 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); |
824 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | 824 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); |
@@ -834,7 +834,7 @@ VALUES | |||
834 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | 834 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); |
835 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | 835 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); |
836 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | 836 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); |
837 | newSettings.Covenant = new LLUUID((String)row["covenant"]); | 837 | newSettings.Covenant = new UUID((String)row["covenant"]); |
838 | 838 | ||
839 | return newSettings; | 839 | return newSettings; |
840 | } | 840 | } |
@@ -848,7 +848,7 @@ VALUES | |||
848 | { | 848 | { |
849 | LandData newData = new LandData(); | 849 | LandData newData = new LandData(); |
850 | 850 | ||
851 | newData.GlobalID = new LLUUID((String)row["UUID"]); | 851 | newData.GlobalID = new UUID((String)row["UUID"]); |
852 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | 852 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); |
853 | 853 | ||
854 | // Bitmap is a byte[512] | 854 | // Bitmap is a byte[512] |
@@ -864,41 +864,41 @@ VALUES | |||
864 | //Enum libsecondlife.Parcel.ParcelCategory | 864 | //Enum libsecondlife.Parcel.ParcelCategory |
865 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | 865 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); |
866 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | 866 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); |
867 | newData.GroupID = new LLUUID((String)row["GroupUUID"]); | 867 | newData.GroupID = new UUID((String)row["GroupUUID"]); |
868 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | 868 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); |
869 | newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); | 869 | newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); |
870 | //Enum. libsecondlife.Parcel.ParcelStatus | 870 | //Enum. libsecondlife.Parcel.ParcelStatus |
871 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | 871 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); |
872 | newData.LandingType = Convert.ToByte(row["LandingType"]); | 872 | newData.LandingType = Convert.ToByte(row["LandingType"]); |
873 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); | 873 | newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); |
874 | newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]); | 874 | newData.MediaID = new UUID((String)row["MediaTextureUUID"]); |
875 | newData.MediaURL = (String)row["MediaURL"]; | 875 | newData.MediaURL = (String)row["MediaURL"]; |
876 | newData.MusicURL = (String)row["MusicURL"]; | 876 | newData.MusicURL = (String)row["MusicURL"]; |
877 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | 877 | newData.PassHours = Convert.ToSingle(row["PassHours"]); |
878 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); | 878 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); |
879 | 879 | ||
880 | LLUUID authedbuyer; | 880 | UUID authedbuyer; |
881 | LLUUID snapshotID; | 881 | UUID snapshotID; |
882 | 882 | ||
883 | if (LLUUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) | 883 | if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) |
884 | newData.AuthBuyerID = authedbuyer; | 884 | newData.AuthBuyerID = authedbuyer; |
885 | 885 | ||
886 | if (LLUUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) | 886 | if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) |
887 | newData.SnapshotID = snapshotID; | 887 | newData.SnapshotID = snapshotID; |
888 | 888 | ||
889 | try | 889 | try |
890 | { | 890 | { |
891 | newData.UserLocation = | 891 | newData.UserLocation = |
892 | new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | 892 | new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), |
893 | Convert.ToSingle(row["UserLocationZ"])); | 893 | Convert.ToSingle(row["UserLocationZ"])); |
894 | newData.UserLookAt = | 894 | newData.UserLookAt = |
895 | new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | 895 | new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), |
896 | Convert.ToSingle(row["UserLookAtZ"])); | 896 | Convert.ToSingle(row["UserLookAtZ"])); |
897 | } | 897 | } |
898 | catch (InvalidCastException) | 898 | catch (InvalidCastException) |
899 | { | 899 | { |
900 | newData.UserLocation = LLVector3.Zero; | 900 | newData.UserLocation = Vector3.Zero; |
901 | newData.UserLookAt = LLVector3.Zero; | 901 | newData.UserLookAt = Vector3.Zero; |
902 | _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); | 902 | _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); |
903 | } | 903 | } |
904 | 904 | ||
@@ -915,7 +915,7 @@ VALUES | |||
915 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row) | 915 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row) |
916 | { | 916 | { |
917 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | 917 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); |
918 | entry.AgentID = new LLUUID((string)row["AccessUUID"]); | 918 | entry.AgentID = new UUID((string)row["AccessUUID"]); |
919 | entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); | 919 | entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); |
920 | entry.Time = new DateTime(); | 920 | entry.Time = new DateTime(); |
921 | return entry; | 921 | return entry; |
@@ -930,7 +930,7 @@ VALUES | |||
930 | { | 930 | { |
931 | SceneObjectPart prim = new SceneObjectPart(); | 931 | SceneObjectPart prim = new SceneObjectPart(); |
932 | 932 | ||
933 | prim.UUID = new LLUUID((String)row["UUID"]); | 933 | prim.UUID = new UUID((String)row["UUID"]); |
934 | // explicit conversion of integers is required, which sort | 934 | // explicit conversion of integers is required, which sort |
935 | // of sucks. No idea if there is a shortcut here or not. | 935 | // of sucks. No idea if there is a shortcut here or not. |
936 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); | 936 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); |
@@ -943,54 +943,54 @@ VALUES | |||
943 | prim.TouchName = (String)row["TouchName"]; | 943 | prim.TouchName = (String)row["TouchName"]; |
944 | // permissions | 944 | // permissions |
945 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | 945 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); |
946 | prim.CreatorID = new LLUUID((String)row["CreatorID"]); | 946 | prim.CreatorID = new UUID((String)row["CreatorID"]); |
947 | prim.OwnerID = new LLUUID((String)row["OwnerID"]); | 947 | prim.OwnerID = new UUID((String)row["OwnerID"]); |
948 | prim.GroupID = new LLUUID((String)row["GroupID"]); | 948 | prim.GroupID = new UUID((String)row["GroupID"]); |
949 | prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); | 949 | prim.LastOwnerID = new UUID((String)row["LastOwnerID"]); |
950 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | 950 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); |
951 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | 951 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); |
952 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | 952 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); |
953 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | 953 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); |
954 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | 954 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); |
955 | // vectors | 955 | // vectors |
956 | prim.OffsetPosition = new LLVector3( | 956 | prim.OffsetPosition = new Vector3( |
957 | Convert.ToSingle(row["PositionX"]), | 957 | Convert.ToSingle(row["PositionX"]), |
958 | Convert.ToSingle(row["PositionY"]), | 958 | Convert.ToSingle(row["PositionY"]), |
959 | Convert.ToSingle(row["PositionZ"]) | 959 | Convert.ToSingle(row["PositionZ"]) |
960 | ); | 960 | ); |
961 | prim.GroupPosition = new LLVector3( | 961 | prim.GroupPosition = new Vector3( |
962 | Convert.ToSingle(row["GroupPositionX"]), | 962 | Convert.ToSingle(row["GroupPositionX"]), |
963 | Convert.ToSingle(row["GroupPositionY"]), | 963 | Convert.ToSingle(row["GroupPositionY"]), |
964 | Convert.ToSingle(row["GroupPositionZ"]) | 964 | Convert.ToSingle(row["GroupPositionZ"]) |
965 | ); | 965 | ); |
966 | prim.Velocity = new LLVector3( | 966 | prim.Velocity = new Vector3( |
967 | Convert.ToSingle(row["VelocityX"]), | 967 | Convert.ToSingle(row["VelocityX"]), |
968 | Convert.ToSingle(row["VelocityY"]), | 968 | Convert.ToSingle(row["VelocityY"]), |
969 | Convert.ToSingle(row["VelocityZ"]) | 969 | Convert.ToSingle(row["VelocityZ"]) |
970 | ); | 970 | ); |
971 | prim.AngularVelocity = new LLVector3( | 971 | prim.AngularVelocity = new Vector3( |
972 | Convert.ToSingle(row["AngularVelocityX"]), | 972 | Convert.ToSingle(row["AngularVelocityX"]), |
973 | Convert.ToSingle(row["AngularVelocityY"]), | 973 | Convert.ToSingle(row["AngularVelocityY"]), |
974 | Convert.ToSingle(row["AngularVelocityZ"]) | 974 | Convert.ToSingle(row["AngularVelocityZ"]) |
975 | ); | 975 | ); |
976 | prim.Acceleration = new LLVector3( | 976 | prim.Acceleration = new Vector3( |
977 | Convert.ToSingle(row["AccelerationX"]), | 977 | Convert.ToSingle(row["AccelerationX"]), |
978 | Convert.ToSingle(row["AccelerationY"]), | 978 | Convert.ToSingle(row["AccelerationY"]), |
979 | Convert.ToSingle(row["AccelerationZ"]) | 979 | Convert.ToSingle(row["AccelerationZ"]) |
980 | ); | 980 | ); |
981 | // quaternions | 981 | // quaternions |
982 | prim.RotationOffset = new LLQuaternion( | 982 | prim.RotationOffset = new Quaternion( |
983 | Convert.ToSingle(row["RotationX"]), | 983 | Convert.ToSingle(row["RotationX"]), |
984 | Convert.ToSingle(row["RotationY"]), | 984 | Convert.ToSingle(row["RotationY"]), |
985 | Convert.ToSingle(row["RotationZ"]), | 985 | Convert.ToSingle(row["RotationZ"]), |
986 | Convert.ToSingle(row["RotationW"]) | 986 | Convert.ToSingle(row["RotationW"]) |
987 | ); | 987 | ); |
988 | prim.SitTargetPositionLL = new LLVector3( | 988 | prim.SitTargetPositionLL = new Vector3( |
989 | Convert.ToSingle(row["SitTargetOffsetX"]), | 989 | Convert.ToSingle(row["SitTargetOffsetX"]), |
990 | Convert.ToSingle(row["SitTargetOffsetY"]), | 990 | Convert.ToSingle(row["SitTargetOffsetY"]), |
991 | Convert.ToSingle(row["SitTargetOffsetZ"]) | 991 | Convert.ToSingle(row["SitTargetOffsetZ"]) |
992 | ); | 992 | ); |
993 | prim.SitTargetOrientationLL = new LLQuaternion( | 993 | prim.SitTargetOrientationLL = new Quaternion( |
994 | Convert.ToSingle(row["SitTargetOrientX"]), | 994 | Convert.ToSingle(row["SitTargetOrientX"]), |
995 | Convert.ToSingle(row["SitTargetOrientY"]), | 995 | Convert.ToSingle(row["SitTargetOrientY"]), |
996 | Convert.ToSingle(row["SitTargetOrientZ"]), | 996 | Convert.ToSingle(row["SitTargetOrientZ"]), |
@@ -1003,14 +1003,14 @@ VALUES | |||
1003 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); | 1003 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); |
1004 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); | 1004 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); |
1005 | 1005 | ||
1006 | prim.Sound = new LLUUID(row["LoopedSound"].ToString()); | 1006 | prim.Sound = new UUID(row["LoopedSound"].ToString()); |
1007 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); | 1007 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); |
1008 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | 1008 | prim.SoundFlags = 1; // If it's persisted at all, it's looped |
1009 | 1009 | ||
1010 | if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value) | 1010 | if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value) |
1011 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; | 1011 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; |
1012 | 1012 | ||
1013 | prim.RotationalVelocity = new LLVector3( | 1013 | prim.RotationalVelocity = new Vector3( |
1014 | Convert.ToSingle(row["OmegaX"]), | 1014 | Convert.ToSingle(row["OmegaX"]), |
1015 | Convert.ToSingle(row["OmegaY"]), | 1015 | Convert.ToSingle(row["OmegaY"]), |
1016 | Convert.ToSingle(row["OmegaZ"]) | 1016 | Convert.ToSingle(row["OmegaZ"]) |
@@ -1019,13 +1019,13 @@ VALUES | |||
1019 | // TODO: Rotation | 1019 | // TODO: Rotation |
1020 | // OmegaX, OmegaY, OmegaZ | 1020 | // OmegaX, OmegaY, OmegaZ |
1021 | 1021 | ||
1022 | prim.SetCameraEyeOffset(new LLVector3( | 1022 | prim.SetCameraEyeOffset(new Vector3( |
1023 | Convert.ToSingle(row["CameraEyeOffsetX"]), | 1023 | Convert.ToSingle(row["CameraEyeOffsetX"]), |
1024 | Convert.ToSingle(row["CameraEyeOffsetY"]), | 1024 | Convert.ToSingle(row["CameraEyeOffsetY"]), |
1025 | Convert.ToSingle(row["CameraEyeOffsetZ"]) | 1025 | Convert.ToSingle(row["CameraEyeOffsetZ"]) |
1026 | )); | 1026 | )); |
1027 | 1027 | ||
1028 | prim.SetCameraAtOffset(new LLVector3( | 1028 | prim.SetCameraAtOffset(new Vector3( |
1029 | Convert.ToSingle(row["CameraAtOffsetX"]), | 1029 | Convert.ToSingle(row["CameraAtOffsetX"]), |
1030 | Convert.ToSingle(row["CameraAtOffsetY"]), | 1030 | Convert.ToSingle(row["CameraAtOffsetY"]), |
1031 | Convert.ToSingle(row["CameraAtOffsetZ"]) | 1031 | Convert.ToSingle(row["CameraAtOffsetZ"]) |
@@ -1056,7 +1056,7 @@ VALUES | |||
1056 | private static PrimitiveBaseShape buildShape(DataRow row) | 1056 | private static PrimitiveBaseShape buildShape(DataRow row) |
1057 | { | 1057 | { |
1058 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | 1058 | PrimitiveBaseShape s = new PrimitiveBaseShape(); |
1059 | s.Scale = new LLVector3( | 1059 | s.Scale = new Vector3( |
1060 | Convert.ToSingle(row["ScaleX"]), | 1060 | Convert.ToSingle(row["ScaleX"]), |
1061 | Convert.ToSingle(row["ScaleY"]), | 1061 | Convert.ToSingle(row["ScaleY"]), |
1062 | Convert.ToSingle(row["ScaleZ"]) | 1062 | Convert.ToSingle(row["ScaleZ"]) |
@@ -1108,10 +1108,10 @@ VALUES | |||
1108 | { | 1108 | { |
1109 | TaskInventoryItem taskItem = new TaskInventoryItem(); | 1109 | TaskInventoryItem taskItem = new TaskInventoryItem(); |
1110 | 1110 | ||
1111 | taskItem.ItemID = new LLUUID((String)row["itemID"]); | 1111 | taskItem.ItemID = new UUID((String)row["itemID"]); |
1112 | taskItem.ParentPartID = new LLUUID((String)row["primID"]); | 1112 | taskItem.ParentPartID = new UUID((String)row["primID"]); |
1113 | taskItem.AssetID = new LLUUID((String)row["assetID"]); | 1113 | taskItem.AssetID = new UUID((String)row["assetID"]); |
1114 | taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); | 1114 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); |
1115 | 1115 | ||
1116 | taskItem.InvType = Convert.ToInt32(row["invType"]); | 1116 | taskItem.InvType = Convert.ToInt32(row["invType"]); |
1117 | taskItem.Type = Convert.ToInt32(row["assetType"]); | 1117 | taskItem.Type = Convert.ToInt32(row["assetType"]); |
@@ -1119,10 +1119,10 @@ VALUES | |||
1119 | taskItem.Name = (String)row["name"]; | 1119 | taskItem.Name = (String)row["name"]; |
1120 | taskItem.Description = (String)row["description"]; | 1120 | taskItem.Description = (String)row["description"]; |
1121 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | 1121 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); |
1122 | taskItem.CreatorID = new LLUUID((String)row["creatorID"]); | 1122 | taskItem.CreatorID = new UUID((String)row["creatorID"]); |
1123 | taskItem.OwnerID = new LLUUID((String)row["ownerID"]); | 1123 | taskItem.OwnerID = new UUID((String)row["ownerID"]); |
1124 | taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); | 1124 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); |
1125 | taskItem.GroupID = new LLUUID((String)row["groupID"]); | 1125 | taskItem.GroupID = new UUID((String)row["groupID"]); |
1126 | 1126 | ||
1127 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | 1127 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); |
1128 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | 1128 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); |
@@ -1225,7 +1225,7 @@ VALUES | |||
1225 | /// <param name="land">land parameters.</param> | 1225 | /// <param name="land">land parameters.</param> |
1226 | /// <param name="regionUUID">region UUID.</param> | 1226 | /// <param name="regionUUID">region UUID.</param> |
1227 | /// <returns></returns> | 1227 | /// <returns></returns> |
1228 | private SqlParameter[] CreateLandParameters(LandData land, LLUUID regionUUID) | 1228 | private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) |
1229 | { | 1229 | { |
1230 | SqlParameter[] parameters = new SqlParameter[32]; | 1230 | SqlParameter[] parameters = new SqlParameter[32]; |
1231 | 1231 | ||
@@ -1274,7 +1274,7 @@ VALUES | |||
1274 | /// <param name="parcelAccessEntry">parcel access entry.</param> | 1274 | /// <param name="parcelAccessEntry">parcel access entry.</param> |
1275 | /// <param name="parcelID">parcel ID.</param> | 1275 | /// <param name="parcelID">parcel ID.</param> |
1276 | /// <returns></returns> | 1276 | /// <returns></returns> |
1277 | private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, LLUUID parcelID) | 1277 | private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID) |
1278 | { | 1278 | { |
1279 | SqlParameter[] parameters = new SqlParameter[3]; | 1279 | SqlParameter[] parameters = new SqlParameter[3]; |
1280 | 1280 | ||
@@ -1292,7 +1292,7 @@ VALUES | |||
1292 | /// <param name="prim">prim data.</param> | 1292 | /// <param name="prim">prim data.</param> |
1293 | /// <param name="sceneGroupID">scenegroup ID.</param> | 1293 | /// <param name="sceneGroupID">scenegroup ID.</param> |
1294 | /// <param name="regionUUID">regionUUID.</param> | 1294 | /// <param name="regionUUID">regionUUID.</param> |
1295 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | 1295 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) |
1296 | { | 1296 | { |
1297 | row["UUID"] = prim.UUID.ToString(); | 1297 | row["UUID"] = prim.UUID.ToString(); |
1298 | row["RegionUUID"] = regionUUID.ToString(); | 1298 | row["RegionUUID"] = regionUUID.ToString(); |
@@ -1340,12 +1340,12 @@ VALUES | |||
1340 | row["RotationW"] = prim.RotationOffset.W; | 1340 | row["RotationW"] = prim.RotationOffset.W; |
1341 | 1341 | ||
1342 | // Sit target | 1342 | // Sit target |
1343 | LLVector3 sitTargetPos = prim.SitTargetPositionLL; | 1343 | Vector3 sitTargetPos = prim.SitTargetPositionLL; |
1344 | row["SitTargetOffsetX"] = sitTargetPos.X; | 1344 | row["SitTargetOffsetX"] = sitTargetPos.X; |
1345 | row["SitTargetOffsetY"] = sitTargetPos.Y; | 1345 | row["SitTargetOffsetY"] = sitTargetPos.Y; |
1346 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | 1346 | row["SitTargetOffsetZ"] = sitTargetPos.Z; |
1347 | 1347 | ||
1348 | LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; | 1348 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; |
1349 | row["SitTargetOrientW"] = sitTargetOrient.W; | 1349 | row["SitTargetOrientW"] = sitTargetOrient.W; |
1350 | row["SitTargetOrientX"] = sitTargetOrient.X; | 1350 | row["SitTargetOrientX"] = sitTargetOrient.X; |
1351 | row["SitTargetOrientY"] = sitTargetOrient.Y; | 1351 | row["SitTargetOrientY"] = sitTargetOrient.Y; |
@@ -1364,7 +1364,7 @@ VALUES | |||
1364 | } | 1364 | } |
1365 | else | 1365 | else |
1366 | { | 1366 | { |
1367 | row["LoopedSound"] = LLUUID.Zero; | 1367 | row["LoopedSound"] = UUID.Zero; |
1368 | row["LoopedSoundGain"] = 0.0f; | 1368 | row["LoopedSoundGain"] = 0.0f; |
1369 | } | 1369 | } |
1370 | 1370 | ||
@@ -1446,13 +1446,13 @@ VALUES | |||
1446 | 1446 | ||
1447 | #endregion | 1447 | #endregion |
1448 | 1448 | ||
1449 | private void RetrievePrimsDataForRegion(LLUUID regionUUID, LLUUID sceneGroupID, string primID) | 1449 | private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID) |
1450 | { | 1450 | { |
1451 | using (SqlConnection connection = _Database.DatabaseConnection()) | 1451 | using (SqlConnection connection = _Database.DatabaseConnection()) |
1452 | { | 1452 | { |
1453 | _PrimDataAdapter.SelectCommand.Connection = connection; | 1453 | _PrimDataAdapter.SelectCommand.Connection = connection; |
1454 | _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | 1454 | _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); |
1455 | if (sceneGroupID != LLUUID.Zero) | 1455 | if (sceneGroupID != UUID.Zero) |
1456 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); | 1456 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); |
1457 | else | 1457 | else |
1458 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; | 1458 | _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; |
@@ -1462,7 +1462,7 @@ VALUES | |||
1462 | 1462 | ||
1463 | _ShapeDataAdapter.SelectCommand.Connection = connection; | 1463 | _ShapeDataAdapter.SelectCommand.Connection = connection; |
1464 | _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | 1464 | _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); |
1465 | if (sceneGroupID != LLUUID.Zero) | 1465 | if (sceneGroupID != UUID.Zero) |
1466 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); | 1466 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); |
1467 | else | 1467 | else |
1468 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; | 1468 | _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; |
@@ -1472,7 +1472,7 @@ VALUES | |||
1472 | 1472 | ||
1473 | _ItemsDataAdapter.SelectCommand.Connection = connection; | 1473 | _ItemsDataAdapter.SelectCommand.Connection = connection; |
1474 | _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); | 1474 | _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); |
1475 | if (sceneGroupID != LLUUID.Zero) | 1475 | if (sceneGroupID != UUID.Zero) |
1476 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); | 1476 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); |
1477 | else | 1477 | else |
1478 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; | 1478 | _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; |
diff --git a/OpenSim/Data/MSSQL/MSSQLUserData.cs b/OpenSim/Data/MSSQL/MSSQLUserData.cs index cfe5f50..9118012 100644 --- a/OpenSim/Data/MSSQL/MSSQLUserData.cs +++ b/OpenSim/Data/MSSQL/MSSQLUserData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -183,13 +183,13 @@ namespace OpenSim.Data.MSSQL | |||
183 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 183 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
184 | /// <param name="friend">Friend's UUID</param> | 184 | /// <param name="friend">Friend's UUID</param> |
185 | /// <param name="perms">Permission flag</param> | 185 | /// <param name="perms">Permission flag</param> |
186 | override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) | 186 | override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) |
187 | { | 187 | { |
188 | int dtvalue = Util.UnixTimeSinceEpoch(); | 188 | int dtvalue = Util.UnixTimeSinceEpoch(); |
189 | 189 | ||
190 | Dictionary<string, string> param = new Dictionary<string, string>(); | 190 | Dictionary<string, string> param = new Dictionary<string, string>(); |
191 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 191 | param["@ownerID"] = friendlistowner.ToString(); |
192 | param["@friendID"] = friend.UUID.ToString(); | 192 | param["@friendID"] = friend.ToString(); |
193 | param["@friendPerms"] = perms.ToString(); | 193 | param["@friendPerms"] = perms.ToString(); |
194 | param["@datetimestamp"] = dtvalue.ToString(); | 194 | param["@datetimestamp"] = dtvalue.ToString(); |
195 | 195 | ||
@@ -229,11 +229,11 @@ namespace OpenSim.Data.MSSQL | |||
229 | /// </summary> | 229 | /// </summary> |
230 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 230 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
231 | /// <param name="friend">UUID of the not-so-friendly user to remove from the list</param> | 231 | /// <param name="friend">UUID of the not-so-friendly user to remove from the list</param> |
232 | override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) | 232 | override public void RemoveUserFriend(UUID friendlistowner, UUID friend) |
233 | { | 233 | { |
234 | Dictionary<string, string> param = new Dictionary<string, string>(); | 234 | Dictionary<string, string> param = new Dictionary<string, string>(); |
235 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 235 | param["@ownerID"] = friendlistowner.ToString(); |
236 | param["@friendID"] = friend.UUID.ToString(); | 236 | param["@friendID"] = friend.ToString(); |
237 | 237 | ||
238 | 238 | ||
239 | try | 239 | try |
@@ -267,11 +267,11 @@ namespace OpenSim.Data.MSSQL | |||
267 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 267 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
268 | /// <param name="friend">UUID of the friend</param> | 268 | /// <param name="friend">UUID of the friend</param> |
269 | /// <param name="perms">new permission flag</param> | 269 | /// <param name="perms">new permission flag</param> |
270 | override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) | 270 | override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) |
271 | { | 271 | { |
272 | Dictionary<string, string> param = new Dictionary<string, string>(); | 272 | Dictionary<string, string> param = new Dictionary<string, string>(); |
273 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 273 | param["@ownerID"] = friendlistowner.ToString(); |
274 | param["@friendID"] = friend.UUID.ToString(); | 274 | param["@friendID"] = friend.ToString(); |
275 | param["@friendPerms"] = perms.ToString(); | 275 | param["@friendPerms"] = perms.ToString(); |
276 | 276 | ||
277 | 277 | ||
@@ -298,12 +298,12 @@ namespace OpenSim.Data.MSSQL | |||
298 | /// </summary> | 298 | /// </summary> |
299 | /// <param name="friendlistowner">UUID of the friendlist owner</param> | 299 | /// <param name="friendlistowner">UUID of the friendlist owner</param> |
300 | /// <returns>Friendlist list</returns> | 300 | /// <returns>Friendlist list</returns> |
301 | override public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner) | 301 | override public List<FriendListItem> GetUserFriendList(UUID friendlistowner) |
302 | { | 302 | { |
303 | List<FriendListItem> Lfli = new List<FriendListItem>(); | 303 | List<FriendListItem> Lfli = new List<FriendListItem>(); |
304 | 304 | ||
305 | Dictionary<string, string> param = new Dictionary<string, string>(); | 305 | Dictionary<string, string> param = new Dictionary<string, string>(); |
306 | param["@ownerID"] = friendlistowner.UUID.ToString(); | 306 | param["@ownerID"] = friendlistowner.ToString(); |
307 | 307 | ||
308 | try | 308 | try |
309 | { | 309 | { |
@@ -318,8 +318,8 @@ namespace OpenSim.Data.MSSQL | |||
318 | while (reader.Read()) | 318 | while (reader.Read()) |
319 | { | 319 | { |
320 | FriendListItem fli = new FriendListItem(); | 320 | FriendListItem fli = new FriendListItem(); |
321 | fli.FriendListOwner = new LLUUID((string)reader["ownerID"]); | 321 | fli.FriendListOwner = new UUID((string)reader["ownerID"]); |
322 | fli.Friend = new LLUUID((string)reader["friendID"]); | 322 | fli.Friend = new UUID((string)reader["friendID"]); |
323 | fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]); | 323 | fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]); |
324 | 324 | ||
325 | // This is not a real column in the database table, it's a joined column from the opposite record | 325 | // This is not a real column in the database table, it's a joined column from the opposite record |
@@ -345,7 +345,7 @@ namespace OpenSim.Data.MSSQL | |||
345 | /// <param name="avatarid">avatar uuid</param> | 345 | /// <param name="avatarid">avatar uuid</param> |
346 | /// <param name="regionuuid">region uuid</param> | 346 | /// <param name="regionuuid">region uuid</param> |
347 | /// <param name="regionhandle">region handle</param> | 347 | /// <param name="regionhandle">region handle</param> |
348 | override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle) | 348 | override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle) |
349 | { | 349 | { |
350 | //m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called"); | 350 | //m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called"); |
351 | } | 351 | } |
@@ -356,7 +356,7 @@ namespace OpenSim.Data.MSSQL | |||
356 | /// <param name="queryID"></param> | 356 | /// <param name="queryID"></param> |
357 | /// <param name="query"></param> | 357 | /// <param name="query"></param> |
358 | /// <returns></returns> | 358 | /// <returns></returns> |
359 | override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query) | 359 | override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) |
360 | { | 360 | { |
361 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); | 361 | List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>(); |
362 | string[] querysplit; | 362 | string[] querysplit; |
@@ -375,7 +375,7 @@ namespace OpenSim.Data.MSSQL | |||
375 | while (reader.Read()) | 375 | while (reader.Read()) |
376 | { | 376 | { |
377 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 377 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
378 | user.AvatarID = new LLUUID((string)reader["UUID"]); | 378 | user.AvatarID = new UUID((string)reader["UUID"]); |
379 | user.firstName = (string)reader["username"]; | 379 | user.firstName = (string)reader["username"]; |
380 | user.lastName = (string)reader["lastname"]; | 380 | user.lastName = (string)reader["lastname"]; |
381 | returnlist.Add(user); | 381 | returnlist.Add(user); |
@@ -400,7 +400,7 @@ namespace OpenSim.Data.MSSQL | |||
400 | while (reader.Read()) | 400 | while (reader.Read()) |
401 | { | 401 | { |
402 | AvatarPickerAvatar user = new AvatarPickerAvatar(); | 402 | AvatarPickerAvatar user = new AvatarPickerAvatar(); |
403 | user.AvatarID = new LLUUID((string)reader["UUID"]); | 403 | user.AvatarID = new UUID((string)reader["UUID"]); |
404 | user.firstName = (string)reader["username"]; | 404 | user.firstName = (string)reader["username"]; |
405 | user.lastName = (string)reader["lastname"]; | 405 | user.lastName = (string)reader["lastname"]; |
406 | returnlist.Add(user); | 406 | returnlist.Add(user); |
@@ -420,7 +420,7 @@ namespace OpenSim.Data.MSSQL | |||
420 | /// </summary> | 420 | /// </summary> |
421 | /// <param name="uuid"></param> | 421 | /// <param name="uuid"></param> |
422 | /// <returns></returns> | 422 | /// <returns></returns> |
423 | override public UserProfileData GetUserByUUID(LLUUID uuid) | 423 | override public UserProfileData GetUserByUUID(UUID uuid) |
424 | { | 424 | { |
425 | try | 425 | try |
426 | { | 426 | { |
@@ -467,7 +467,7 @@ namespace OpenSim.Data.MSSQL | |||
467 | /// </summary> | 467 | /// </summary> |
468 | /// <param name="uuid">The accounts UUID</param> | 468 | /// <param name="uuid">The accounts UUID</param> |
469 | /// <returns>The users session</returns> | 469 | /// <returns>The users session</returns> |
470 | override public UserAgentData GetAgentByUUID(LLUUID uuid) | 470 | override public UserAgentData GetAgentByUUID(UUID uuid) |
471 | { | 471 | { |
472 | try | 472 | try |
473 | { | 473 | { |
@@ -493,7 +493,7 @@ namespace OpenSim.Data.MSSQL | |||
493 | /// <param name="AgentID">The agent UUID</param> | 493 | /// <param name="AgentID">The agent UUID</param> |
494 | /// <param name="WebLoginKey">the WebLogin Key</param> | 494 | /// <param name="WebLoginKey">the WebLogin Key</param> |
495 | /// <remarks>unused ?</remarks> | 495 | /// <remarks>unused ?</remarks> |
496 | override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey) | 496 | override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey) |
497 | { | 497 | { |
498 | UserProfileData user = GetUserByUUID(AgentID); | 498 | UserProfileData user = GetUserByUUID(AgentID); |
499 | user.WebLoginKey = WebLoginKey; | 499 | user.WebLoginKey = WebLoginKey; |
@@ -549,12 +549,12 @@ namespace OpenSim.Data.MSSQL | |||
549 | /// <param name="profileImage">UUID for profile image</param> | 549 | /// <param name="profileImage">UUID for profile image</param> |
550 | /// <param name="firstImage">UUID for firstlife image</param> | 550 | /// <param name="firstImage">UUID for firstlife image</param> |
551 | /// <returns>Success?</returns> | 551 | /// <returns>Success?</returns> |
552 | private bool InsertUserRow(LLUUID uuid, string username, string lastname, string passwordHash, | 552 | private bool InsertUserRow(UUID uuid, string username, string lastname, string passwordHash, |
553 | string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ, | 553 | string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ, |
554 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, | 554 | float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin, |
555 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, | 555 | string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask, |
556 | string aboutText, string firstText, | 556 | string aboutText, string firstText, |
557 | LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey) | 557 | UUID profileImage, UUID firstImage, UUID webLoginKey) |
558 | { | 558 | { |
559 | string sql = "INSERT INTO "+m_usersTableName; | 559 | string sql = "INSERT INTO "+m_usersTableName; |
560 | sql += " ([UUID], [username], [lastname], [passwordHash], [passwordSalt], [homeRegion], "; | 560 | sql += " ([UUID], [username], [lastname], [passwordHash], [passwordSalt], [homeRegion], "; |
@@ -594,7 +594,7 @@ namespace OpenSim.Data.MSSQL | |||
594 | parameters["profileFirstText"] = firstText; | 594 | parameters["profileFirstText"] = firstText; |
595 | parameters["profileImage"] = profileImage.ToString(); | 595 | parameters["profileImage"] = profileImage.ToString(); |
596 | parameters["profileFirstImage"] = firstImage.ToString(); | 596 | parameters["profileFirstImage"] = firstImage.ToString(); |
597 | parameters["webLoginKey"] = LLUUID.Random().ToString(); | 597 | parameters["webLoginKey"] = UUID.Random().ToString(); |
598 | 598 | ||
599 | 599 | ||
600 | try | 600 | try |
@@ -683,7 +683,7 @@ namespace OpenSim.Data.MSSQL | |||
683 | SqlParameter param21 = new SqlParameter("@profileImage", user.Image.ToString()); | 683 | SqlParameter param21 = new SqlParameter("@profileImage", user.Image.ToString()); |
684 | SqlParameter param22 = new SqlParameter("@profileFirstImage", user.FirstLifeImage.ToString()); | 684 | SqlParameter param22 = new SqlParameter("@profileFirstImage", user.FirstLifeImage.ToString()); |
685 | SqlParameter param23 = new SqlParameter("@keyUUUID", user.ID.ToString()); | 685 | SqlParameter param23 = new SqlParameter("@keyUUUID", user.ID.ToString()); |
686 | SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.UUID.ToString()); | 686 | SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.ToString()); |
687 | command.Parameters.Add(param1); | 687 | command.Parameters.Add(param1); |
688 | command.Parameters.Add(param2); | 688 | command.Parameters.Add(param2); |
689 | command.Parameters.Add(param3); | 689 | command.Parameters.Add(param3); |
@@ -728,7 +728,7 @@ namespace OpenSim.Data.MSSQL | |||
728 | /// <param name="to">The receivers account ID</param> | 728 | /// <param name="to">The receivers account ID</param> |
729 | /// <param name="amount">The amount to transfer</param> | 729 | /// <param name="amount">The amount to transfer</param> |
730 | /// <returns>false</returns> | 730 | /// <returns>false</returns> |
731 | override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) | 731 | override public bool MoneyTransferRequest(UUID from, UUID to, uint amount) |
732 | { | 732 | { |
733 | return false; | 733 | return false; |
734 | } | 734 | } |
@@ -741,14 +741,14 @@ namespace OpenSim.Data.MSSQL | |||
741 | /// <param name="to">The receivers account ID</param> | 741 | /// <param name="to">The receivers account ID</param> |
742 | /// <param name="item">The item to transfer</param> | 742 | /// <param name="item">The item to transfer</param> |
743 | /// <returns>false</returns> | 743 | /// <returns>false</returns> |
744 | override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item) | 744 | override public bool InventoryTransferRequest(UUID from, UUID to, UUID item) |
745 | { | 745 | { |
746 | return false; | 746 | return false; |
747 | } | 747 | } |
748 | 748 | ||
749 | /// Appearance | 749 | /// Appearance |
750 | /// TODO: stubs for now to get us to a compiling state gently | 750 | /// TODO: stubs for now to get us to a compiling state gently |
751 | override public AvatarAppearance GetUserAppearance(LLUUID user) | 751 | override public AvatarAppearance GetUserAppearance(UUID user) |
752 | { | 752 | { |
753 | // return new AvatarAppearance(); | 753 | // return new AvatarAppearance(); |
754 | try | 754 | try |
@@ -784,37 +784,37 @@ namespace OpenSim.Data.MSSQL | |||
784 | { | 784 | { |
785 | AvatarAppearance appearance = new AvatarAppearance(); | 785 | AvatarAppearance appearance = new AvatarAppearance(); |
786 | 786 | ||
787 | appearance.Owner = new LLUUID((string)reader["owner"]); | 787 | appearance.Owner = new UUID((string)reader["owner"]); |
788 | appearance.Serial = Convert.ToInt32(reader["serial"]); | 788 | appearance.Serial = Convert.ToInt32(reader["serial"]); |
789 | appearance.VisualParams = (byte[])reader["visual_params"]; | 789 | appearance.VisualParams = (byte[])reader["visual_params"]; |
790 | appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); | 790 | appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); |
791 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); | 791 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); |
792 | appearance.BodyItem = new LLUUID((string)reader["body_item"]); | 792 | appearance.BodyItem = new UUID((string)reader["body_item"]); |
793 | appearance.BodyAsset = new LLUUID((string)reader["body_asset"]); | 793 | appearance.BodyAsset = new UUID((string)reader["body_asset"]); |
794 | appearance.SkinItem = new LLUUID((string)reader["skin_item"]); | 794 | appearance.SkinItem = new UUID((string)reader["skin_item"]); |
795 | appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]); | 795 | appearance.SkinAsset = new UUID((string)reader["skin_asset"]); |
796 | appearance.HairItem = new LLUUID((string)reader["hair_item"]); | 796 | appearance.HairItem = new UUID((string)reader["hair_item"]); |
797 | appearance.HairAsset = new LLUUID((string)reader["hair_asset"]); | 797 | appearance.HairAsset = new UUID((string)reader["hair_asset"]); |
798 | appearance.EyesItem = new LLUUID((string)reader["eyes_item"]); | 798 | appearance.EyesItem = new UUID((string)reader["eyes_item"]); |
799 | appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]); | 799 | appearance.EyesAsset = new UUID((string)reader["eyes_asset"]); |
800 | appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]); | 800 | appearance.ShirtItem = new UUID((string)reader["shirt_item"]); |
801 | appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]); | 801 | appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]); |
802 | appearance.PantsItem = new LLUUID((string)reader["pants_item"]); | 802 | appearance.PantsItem = new UUID((string)reader["pants_item"]); |
803 | appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]); | 803 | appearance.PantsAsset = new UUID((string)reader["pants_asset"]); |
804 | appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]); | 804 | appearance.ShoesItem = new UUID((string)reader["shoes_item"]); |
805 | appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]); | 805 | appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]); |
806 | appearance.SocksItem = new LLUUID((string)reader["socks_item"]); | 806 | appearance.SocksItem = new UUID((string)reader["socks_item"]); |
807 | appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]); | 807 | appearance.SocksAsset = new UUID((string)reader["socks_asset"]); |
808 | appearance.JacketItem = new LLUUID((string)reader["jacket_item"]); | 808 | appearance.JacketItem = new UUID((string)reader["jacket_item"]); |
809 | appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]); | 809 | appearance.JacketAsset = new UUID((string)reader["jacket_asset"]); |
810 | appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]); | 810 | appearance.GlovesItem = new UUID((string)reader["gloves_item"]); |
811 | appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]); | 811 | appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]); |
812 | appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]); | 812 | appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]); |
813 | appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]); | 813 | appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]); |
814 | appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]); | 814 | appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]); |
815 | appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]); | 815 | appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]); |
816 | appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]); | 816 | appearance.SkirtItem = new UUID((string)reader["skirt_item"]); |
817 | appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]); | 817 | appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]); |
818 | 818 | ||
819 | return appearance; | 819 | return appearance; |
820 | } | 820 | } |
@@ -831,7 +831,7 @@ namespace OpenSim.Data.MSSQL | |||
831 | /// </summary> | 831 | /// </summary> |
832 | /// <param name="user">the used UUID</param> | 832 | /// <param name="user">the used UUID</param> |
833 | /// <param name="appearance">the appearence</param> | 833 | /// <param name="appearance">the appearence</param> |
834 | override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) | 834 | override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) |
835 | { | 835 | { |
836 | string sql = String.Empty; | 836 | string sql = String.Empty; |
837 | sql += "DELETE FROM avatarappearance WHERE owner=@owner "; | 837 | sql += "DELETE FROM avatarappearance WHERE owner=@owner "; |
@@ -918,7 +918,7 @@ namespace OpenSim.Data.MSSQL | |||
918 | { | 918 | { |
919 | } | 919 | } |
920 | 920 | ||
921 | override public void ResetAttachments(LLUUID userID) | 921 | override public void ResetAttachments(UUID userID) |
922 | { | 922 | { |
923 | } | 923 | } |
924 | } | 924 | } |