aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
diff options
context:
space:
mode:
authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Data/MSSQL/MSSQLSimulationData.cs
parentAdd the modules include line back that i dropped by mistake (diff)
downloadopensim-SC-860b2a502f797e5822c6705d4639f370f3ac5861.zip
opensim-SC-860b2a502f797e5822c6705d4639f370f3ac5861.tar.gz
opensim-SC-860b2a502f797e5822c6705d4639f370f3ac5861.tar.bz2
opensim-SC-860b2a502f797e5822c6705d4639f370f3ac5861.tar.xz
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLSimulationData.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
index 8eae0a2..1da52b4 100644
--- a/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLSimulationData.cs
@@ -241,7 +241,7 @@ namespace OpenSim.Data.MSSQL
241 /// <param name="regionUUID"></param> 241 /// <param name="regionUUID"></param>
242 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 242 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
243 { 243 {
244 _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); 244 _Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Parts.Length);
245 245
246 using (SqlConnection conn = new SqlConnection(m_connectionString)) 246 using (SqlConnection conn = new SqlConnection(m_connectionString))
247 { 247 {
@@ -250,7 +250,7 @@ namespace OpenSim.Data.MSSQL
250 250
251 try 251 try
252 { 252 {
253 foreach (SceneObjectPart sceneObjectPart in obj.Children.Values) 253 foreach (SceneObjectPart sceneObjectPart in obj.Parts)
254 { 254 {
255 //Update prim 255 //Update prim
256 using (SqlCommand sqlCommand = conn.CreateCommand()) 256 using (SqlCommand sqlCommand = conn.CreateCommand())