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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/MSSQL/MSSQLRegionData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLRegionData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLRegionData.cs144
1 files changed, 72 insertions, 72 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
index 46aa6c9..d267e41 100644
--- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs
@@ -31,7 +31,7 @@ using System.Data;
31using System.Data.SqlClient; 31using System.Data.SqlClient;
32using System.IO; 32using System.IO;
33using System.Reflection; 33using System.Reflection;
34using libsecondlife; 34using OpenMetaverse;
35using log4net; 35using log4net;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
@@ -174,12 +174,12 @@ namespace OpenSim.Data.MSSQL
174 /// </summary> 174 /// </summary>
175 /// <param name="regionUUID">The region UUID.</param> 175 /// <param name="regionUUID">The region UUID.</param>
176 /// <returns></returns> 176 /// <returns></returns>
177 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 177 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
178 { 178 {
179 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 179 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
180 180
181 //Retrieve all values of current region 181 //Retrieve all values of current region
182 RetrievePrimsDataForRegion(regionUUID, LLUUID.Zero, ""); 182 RetrievePrimsDataForRegion(regionUUID, UUID.Zero, "");
183 183
184 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 184 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
185 185
@@ -235,7 +235,7 @@ namespace OpenSim.Data.MSSQL
235 "No shape found for prim in storage, so setting default box shape"); 235 "No shape found for prim in storage, so setting default box shape");
236 prim.Shape = PrimitiveBaseShape.Default; 236 prim.Shape = PrimitiveBaseShape.Default;
237 } 237 }
238 createdObjects[new LLUUID(objID)].AddPart(prim); 238 createdObjects[new UUID(objID)].AddPart(prim);
239 } 239 }
240 240
241 LoadItems(prim); 241 LoadItems(prim);
@@ -292,7 +292,7 @@ namespace OpenSim.Data.MSSQL
292// } 292// }
293// else 293// else
294// { 294// {
295// createdObjects[new LLUUID(objID)].AddPart(prim); 295// createdObjects[new UUID(objID)].AddPart(prim);
296// } 296// }
297// } 297// }
298// } 298// }
@@ -307,7 +307,7 @@ namespace OpenSim.Data.MSSQL
307// { 307// {
308// while (readerShapes.Read()) 308// while (readerShapes.Read())
309// { 309// {
310// LLUUID UUID = new LLUUID((string) readerShapes["UUID"]); 310// UUID UUID = new UUID((string) readerShapes["UUID"]);
311// 311//
312// foreach (SceneObjectGroup objectGroup in createdObjects.Values) 312// foreach (SceneObjectGroup objectGroup in createdObjects.Values)
313// { 313// {
@@ -324,7 +324,7 @@ namespace OpenSim.Data.MSSQL
324 #endregion 324 #endregion
325 } 325 }
326 326
327 public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) 327 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
328 { 328 {
329 //Retrieve all values of current region, and current scene/or prims 329 //Retrieve all values of current region, and current scene/or prims
330 //Build primID's, we use IN so I can select all prims from objgroup 330 //Build primID's, we use IN so I can select all prims from objgroup
@@ -341,9 +341,9 @@ namespace OpenSim.Data.MSSQL
341 341
342 foreach (SceneObjectPart prim in obj.Children.Values) 342 foreach (SceneObjectPart prim in obj.Children.Values)
343 { 343 {
344 if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0 344 if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
345 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0 345 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
346 && (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0) 346 && (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
347 { 347 {
348 lock (_PrimsDataSet) 348 lock (_PrimsDataSet)
349 { 349 {
@@ -391,7 +391,7 @@ namespace OpenSim.Data.MSSQL
391 /// </summary> 391 /// </summary>
392 /// <param name="objectID">id of scenegroup</param> 392 /// <param name="objectID">id of scenegroup</param>
393 /// <param name="regionUUID">regionUUID (is this used anyway</param> 393 /// <param name="regionUUID">regionUUID (is this used anyway</param>
394 public void RemoveObject(LLUUID objectID, LLUUID regionUUID) 394 public void RemoveObject(UUID objectID, UUID regionUUID)
395 { 395 {
396 _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID); 396 _Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID);
397 397
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MSSQL
418 /// </summary> 418 /// </summary>
419 /// <param name="primID"></param> 419 /// <param name="primID"></param>
420 /// <param name="items"></param> 420 /// <param name="items"></param>
421 public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items) 421 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
422 { 422 {
423 _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID); 423 _Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
424 424
@@ -456,7 +456,7 @@ namespace OpenSim.Data.MSSQL
456 /// </summary> 456 /// </summary>
457 /// <param name="regionID">regionID.</param> 457 /// <param name="regionID">regionID.</param>
458 /// <returns></returns> 458 /// <returns></returns>
459 public double[,] LoadTerrain(LLUUID regionID) 459 public double[,] LoadTerrain(UUID regionID)
460 { 460 {
461 double[,] terrain = new double[256, 256]; 461 double[,] terrain = new double[256, 256];
462 terrain.Initialize(); 462 terrain.Initialize();
@@ -501,7 +501,7 @@ namespace OpenSim.Data.MSSQL
501 /// </summary> 501 /// </summary>
502 /// <param name="terrain">terrain map data.</param> 502 /// <param name="terrain">terrain map data.</param>
503 /// <param name="regionID">regionID.</param> 503 /// <param name="regionID">regionID.</param>
504 public void StoreTerrain(double[,] terrain, LLUUID regionID) 504 public void StoreTerrain(double[,] terrain, UUID regionID)
505 { 505 {
506 int revision = Util.UnixTimeSinceEpoch(); 506 int revision = Util.UnixTimeSinceEpoch();
507 507
@@ -532,7 +532,7 @@ namespace OpenSim.Data.MSSQL
532 /// </summary> 532 /// </summary>
533 /// <param name="regionUUID">The region UUID.</param> 533 /// <param name="regionUUID">The region UUID.</param>
534 /// <returns></returns> 534 /// <returns></returns>
535 public List<LandData> LoadLandObjects(LLUUID regionUUID) 535 public List<LandData> LoadLandObjects(UUID regionUUID)
536 { 536 {
537 List<LandData> landDataForRegion = new List<LandData>(); 537 List<LandData> landDataForRegion = new List<LandData>();
538 538
@@ -617,7 +617,7 @@ VALUES
617 /// Removes a land object from DB. 617 /// Removes a land object from DB.
618 /// </summary> 618 /// </summary>
619 /// <param name="globalID">UUID of landobject</param> 619 /// <param name="globalID">UUID of landobject</param>
620 public void RemoveLandObject(LLUUID globalID) 620 public void RemoveLandObject(UUID globalID)
621 { 621 {
622 using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) 622 using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
623 { 623 {
@@ -637,7 +637,7 @@ VALUES
637 /// </summary> 637 /// </summary>
638 /// <param name="regionUUID">The region UUID.</param> 638 /// <param name="regionUUID">The region UUID.</param>
639 /// <returns></returns> 639 /// <returns></returns>
640 public RegionSettings LoadRegionSettings(LLUUID regionUUID) 640 public RegionSettings LoadRegionSettings(UUID regionUUID)
641 { 641 {
642 string sql = "select * from regionsettings where regionUUID = @regionUUID"; 642 string sql = "select * from regionsettings where regionUUID = @regionUUID";
643 RegionSettings regionSettings; 643 RegionSettings regionSettings;
@@ -801,7 +801,7 @@ VALUES
801 //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? 801 //TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
802 RegionSettings newSettings = new RegionSettings(); 802 RegionSettings newSettings = new RegionSettings();
803 803
804 newSettings.RegionUUID = new LLUUID((string)row["regionUUID"]); 804 newSettings.RegionUUID = new UUID((string)row["regionUUID"]);
805 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); 805 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
806 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); 806 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
807 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); 807 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
@@ -815,10 +815,10 @@ VALUES
815 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); 815 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
816 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); 816 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
817 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); 817 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
818 newSettings.TerrainTexture1 = new LLUUID((String)row["terrain_texture_1"]); 818 newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]);
819 newSettings.TerrainTexture2 = new LLUUID((String)row["terrain_texture_2"]); 819 newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]);
820 newSettings.TerrainTexture3 = new LLUUID((String)row["terrain_texture_3"]); 820 newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]);
821 newSettings.TerrainTexture4 = new LLUUID((String)row["terrain_texture_4"]); 821 newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]);
822 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); 822 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
823 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); 823 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
824 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); 824 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
@@ -834,7 +834,7 @@ VALUES
834 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); 834 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
835 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); 835 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
836 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); 836 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
837 newSettings.Covenant = new LLUUID((String)row["covenant"]); 837 newSettings.Covenant = new UUID((String)row["covenant"]);
838 838
839 return newSettings; 839 return newSettings;
840 } 840 }
@@ -848,7 +848,7 @@ VALUES
848 { 848 {
849 LandData newData = new LandData(); 849 LandData newData = new LandData();
850 850
851 newData.GlobalID = new LLUUID((String)row["UUID"]); 851 newData.GlobalID = new UUID((String)row["UUID"]);
852 newData.LocalID = Convert.ToInt32(row["LocalLandID"]); 852 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
853 853
854 // Bitmap is a byte[512] 854 // Bitmap is a byte[512]
@@ -864,41 +864,41 @@ VALUES
864 //Enum libsecondlife.Parcel.ParcelCategory 864 //Enum libsecondlife.Parcel.ParcelCategory
865 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); 865 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
866 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); 866 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
867 newData.GroupID = new LLUUID((String)row["GroupUUID"]); 867 newData.GroupID = new UUID((String)row["GroupUUID"]);
868 newData.SalePrice = Convert.ToInt32(row["SalePrice"]); 868 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
869 newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); 869 newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
870 //Enum. libsecondlife.Parcel.ParcelStatus 870 //Enum. libsecondlife.Parcel.ParcelStatus
871 newData.Flags = Convert.ToUInt32(row["LandFlags"]); 871 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
872 newData.LandingType = Convert.ToByte(row["LandingType"]); 872 newData.LandingType = Convert.ToByte(row["LandingType"]);
873 newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); 873 newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
874 newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]); 874 newData.MediaID = new UUID((String)row["MediaTextureUUID"]);
875 newData.MediaURL = (String)row["MediaURL"]; 875 newData.MediaURL = (String)row["MediaURL"];
876 newData.MusicURL = (String)row["MusicURL"]; 876 newData.MusicURL = (String)row["MusicURL"];
877 newData.PassHours = Convert.ToSingle(row["PassHours"]); 877 newData.PassHours = Convert.ToSingle(row["PassHours"]);
878 newData.PassPrice = Convert.ToInt32(row["PassPrice"]); 878 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
879 879
880 LLUUID authedbuyer; 880 UUID authedbuyer;
881 LLUUID snapshotID; 881 UUID snapshotID;
882 882
883 if (LLUUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) 883 if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
884 newData.AuthBuyerID = authedbuyer; 884 newData.AuthBuyerID = authedbuyer;
885 885
886 if (LLUUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) 886 if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
887 newData.SnapshotID = snapshotID; 887 newData.SnapshotID = snapshotID;
888 888
889 try 889 try
890 { 890 {
891 newData.UserLocation = 891 newData.UserLocation =
892 new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), 892 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
893 Convert.ToSingle(row["UserLocationZ"])); 893 Convert.ToSingle(row["UserLocationZ"]));
894 newData.UserLookAt = 894 newData.UserLookAt =
895 new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), 895 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
896 Convert.ToSingle(row["UserLookAtZ"])); 896 Convert.ToSingle(row["UserLookAtZ"]));
897 } 897 }
898 catch (InvalidCastException) 898 catch (InvalidCastException)
899 { 899 {
900 newData.UserLocation = LLVector3.Zero; 900 newData.UserLocation = Vector3.Zero;
901 newData.UserLookAt = LLVector3.Zero; 901 newData.UserLookAt = Vector3.Zero;
902 _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); 902 _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
903 } 903 }
904 904
@@ -915,7 +915,7 @@ VALUES
915 private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row) 915 private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row)
916 { 916 {
917 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 917 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
918 entry.AgentID = new LLUUID((string)row["AccessUUID"]); 918 entry.AgentID = new UUID((string)row["AccessUUID"]);
919 entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]); 919 entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
920 entry.Time = new DateTime(); 920 entry.Time = new DateTime();
921 return entry; 921 return entry;
@@ -930,7 +930,7 @@ VALUES
930 { 930 {
931 SceneObjectPart prim = new SceneObjectPart(); 931 SceneObjectPart prim = new SceneObjectPart();
932 932
933 prim.UUID = new LLUUID((String)row["UUID"]); 933 prim.UUID = new UUID((String)row["UUID"]);
934 // explicit conversion of integers is required, which sort 934 // explicit conversion of integers is required, which sort
935 // of sucks. No idea if there is a shortcut here or not. 935 // of sucks. No idea if there is a shortcut here or not.
936 prim.ParentID = Convert.ToUInt32(row["ParentID"]); 936 prim.ParentID = Convert.ToUInt32(row["ParentID"]);
@@ -943,54 +943,54 @@ VALUES
943 prim.TouchName = (String)row["TouchName"]; 943 prim.TouchName = (String)row["TouchName"];
944 // permissions 944 // permissions
945 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); 945 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
946 prim.CreatorID = new LLUUID((String)row["CreatorID"]); 946 prim.CreatorID = new UUID((String)row["CreatorID"]);
947 prim.OwnerID = new LLUUID((String)row["OwnerID"]); 947 prim.OwnerID = new UUID((String)row["OwnerID"]);
948 prim.GroupID = new LLUUID((String)row["GroupID"]); 948 prim.GroupID = new UUID((String)row["GroupID"]);
949 prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); 949 prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
950 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); 950 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
951 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); 951 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
952 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); 952 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
953 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); 953 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
954 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); 954 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
955 // vectors 955 // vectors
956 prim.OffsetPosition = new LLVector3( 956 prim.OffsetPosition = new Vector3(
957 Convert.ToSingle(row["PositionX"]), 957 Convert.ToSingle(row["PositionX"]),
958 Convert.ToSingle(row["PositionY"]), 958 Convert.ToSingle(row["PositionY"]),
959 Convert.ToSingle(row["PositionZ"]) 959 Convert.ToSingle(row["PositionZ"])
960 ); 960 );
961 prim.GroupPosition = new LLVector3( 961 prim.GroupPosition = new Vector3(
962 Convert.ToSingle(row["GroupPositionX"]), 962 Convert.ToSingle(row["GroupPositionX"]),
963 Convert.ToSingle(row["GroupPositionY"]), 963 Convert.ToSingle(row["GroupPositionY"]),
964 Convert.ToSingle(row["GroupPositionZ"]) 964 Convert.ToSingle(row["GroupPositionZ"])
965 ); 965 );
966 prim.Velocity = new LLVector3( 966 prim.Velocity = new Vector3(
967 Convert.ToSingle(row["VelocityX"]), 967 Convert.ToSingle(row["VelocityX"]),
968 Convert.ToSingle(row["VelocityY"]), 968 Convert.ToSingle(row["VelocityY"]),
969 Convert.ToSingle(row["VelocityZ"]) 969 Convert.ToSingle(row["VelocityZ"])
970 ); 970 );
971 prim.AngularVelocity = new LLVector3( 971 prim.AngularVelocity = new Vector3(
972 Convert.ToSingle(row["AngularVelocityX"]), 972 Convert.ToSingle(row["AngularVelocityX"]),
973 Convert.ToSingle(row["AngularVelocityY"]), 973 Convert.ToSingle(row["AngularVelocityY"]),
974 Convert.ToSingle(row["AngularVelocityZ"]) 974 Convert.ToSingle(row["AngularVelocityZ"])
975 ); 975 );
976 prim.Acceleration = new LLVector3( 976 prim.Acceleration = new Vector3(
977 Convert.ToSingle(row["AccelerationX"]), 977 Convert.ToSingle(row["AccelerationX"]),
978 Convert.ToSingle(row["AccelerationY"]), 978 Convert.ToSingle(row["AccelerationY"]),
979 Convert.ToSingle(row["AccelerationZ"]) 979 Convert.ToSingle(row["AccelerationZ"])
980 ); 980 );
981 // quaternions 981 // quaternions
982 prim.RotationOffset = new LLQuaternion( 982 prim.RotationOffset = new Quaternion(
983 Convert.ToSingle(row["RotationX"]), 983 Convert.ToSingle(row["RotationX"]),
984 Convert.ToSingle(row["RotationY"]), 984 Convert.ToSingle(row["RotationY"]),
985 Convert.ToSingle(row["RotationZ"]), 985 Convert.ToSingle(row["RotationZ"]),
986 Convert.ToSingle(row["RotationW"]) 986 Convert.ToSingle(row["RotationW"])
987 ); 987 );
988 prim.SitTargetPositionLL = new LLVector3( 988 prim.SitTargetPositionLL = new Vector3(
989 Convert.ToSingle(row["SitTargetOffsetX"]), 989 Convert.ToSingle(row["SitTargetOffsetX"]),
990 Convert.ToSingle(row["SitTargetOffsetY"]), 990 Convert.ToSingle(row["SitTargetOffsetY"]),
991 Convert.ToSingle(row["SitTargetOffsetZ"]) 991 Convert.ToSingle(row["SitTargetOffsetZ"])
992 ); 992 );
993 prim.SitTargetOrientationLL = new LLQuaternion( 993 prim.SitTargetOrientationLL = new Quaternion(
994 Convert.ToSingle(row["SitTargetOrientX"]), 994 Convert.ToSingle(row["SitTargetOrientX"]),
995 Convert.ToSingle(row["SitTargetOrientY"]), 995 Convert.ToSingle(row["SitTargetOrientY"]),
996 Convert.ToSingle(row["SitTargetOrientZ"]), 996 Convert.ToSingle(row["SitTargetOrientZ"]),
@@ -1003,14 +1003,14 @@ VALUES
1003 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); 1003 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1004 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); 1004 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1005 1005
1006 prim.Sound = new LLUUID(row["LoopedSound"].ToString()); 1006 prim.Sound = new UUID(row["LoopedSound"].ToString());
1007 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); 1007 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1008 prim.SoundFlags = 1; // If it's persisted at all, it's looped 1008 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1009 1009
1010 if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value) 1010 if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value)
1011 prim.TextureAnimation = (Byte[])row["TextureAnimation"]; 1011 prim.TextureAnimation = (Byte[])row["TextureAnimation"];
1012 1012
1013 prim.RotationalVelocity = new LLVector3( 1013 prim.RotationalVelocity = new Vector3(
1014 Convert.ToSingle(row["OmegaX"]), 1014 Convert.ToSingle(row["OmegaX"]),
1015 Convert.ToSingle(row["OmegaY"]), 1015 Convert.ToSingle(row["OmegaY"]),
1016 Convert.ToSingle(row["OmegaZ"]) 1016 Convert.ToSingle(row["OmegaZ"])
@@ -1019,13 +1019,13 @@ VALUES
1019 // TODO: Rotation 1019 // TODO: Rotation
1020 // OmegaX, OmegaY, OmegaZ 1020 // OmegaX, OmegaY, OmegaZ
1021 1021
1022 prim.SetCameraEyeOffset(new LLVector3( 1022 prim.SetCameraEyeOffset(new Vector3(
1023 Convert.ToSingle(row["CameraEyeOffsetX"]), 1023 Convert.ToSingle(row["CameraEyeOffsetX"]),
1024 Convert.ToSingle(row["CameraEyeOffsetY"]), 1024 Convert.ToSingle(row["CameraEyeOffsetY"]),
1025 Convert.ToSingle(row["CameraEyeOffsetZ"]) 1025 Convert.ToSingle(row["CameraEyeOffsetZ"])
1026 )); 1026 ));
1027 1027
1028 prim.SetCameraAtOffset(new LLVector3( 1028 prim.SetCameraAtOffset(new Vector3(
1029 Convert.ToSingle(row["CameraAtOffsetX"]), 1029 Convert.ToSingle(row["CameraAtOffsetX"]),
1030 Convert.ToSingle(row["CameraAtOffsetY"]), 1030 Convert.ToSingle(row["CameraAtOffsetY"]),
1031 Convert.ToSingle(row["CameraAtOffsetZ"]) 1031 Convert.ToSingle(row["CameraAtOffsetZ"])
@@ -1056,7 +1056,7 @@ VALUES
1056 private static PrimitiveBaseShape buildShape(DataRow row) 1056 private static PrimitiveBaseShape buildShape(DataRow row)
1057 { 1057 {
1058 PrimitiveBaseShape s = new PrimitiveBaseShape(); 1058 PrimitiveBaseShape s = new PrimitiveBaseShape();
1059 s.Scale = new LLVector3( 1059 s.Scale = new Vector3(
1060 Convert.ToSingle(row["ScaleX"]), 1060 Convert.ToSingle(row["ScaleX"]),
1061 Convert.ToSingle(row["ScaleY"]), 1061 Convert.ToSingle(row["ScaleY"]),
1062 Convert.ToSingle(row["ScaleZ"]) 1062 Convert.ToSingle(row["ScaleZ"])
@@ -1108,10 +1108,10 @@ VALUES
1108 { 1108 {
1109 TaskInventoryItem taskItem = new TaskInventoryItem(); 1109 TaskInventoryItem taskItem = new TaskInventoryItem();
1110 1110
1111 taskItem.ItemID = new LLUUID((String)row["itemID"]); 1111 taskItem.ItemID = new UUID((String)row["itemID"]);
1112 taskItem.ParentPartID = new LLUUID((String)row["primID"]); 1112 taskItem.ParentPartID = new UUID((String)row["primID"]);
1113 taskItem.AssetID = new LLUUID((String)row["assetID"]); 1113 taskItem.AssetID = new UUID((String)row["assetID"]);
1114 taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); 1114 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1115 1115
1116 taskItem.InvType = Convert.ToInt32(row["invType"]); 1116 taskItem.InvType = Convert.ToInt32(row["invType"]);
1117 taskItem.Type = Convert.ToInt32(row["assetType"]); 1117 taskItem.Type = Convert.ToInt32(row["assetType"]);
@@ -1119,10 +1119,10 @@ VALUES
1119 taskItem.Name = (String)row["name"]; 1119 taskItem.Name = (String)row["name"];
1120 taskItem.Description = (String)row["description"]; 1120 taskItem.Description = (String)row["description"];
1121 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1121 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1122 taskItem.CreatorID = new LLUUID((String)row["creatorID"]); 1122 taskItem.CreatorID = new UUID((String)row["creatorID"]);
1123 taskItem.OwnerID = new LLUUID((String)row["ownerID"]); 1123 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1124 taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); 1124 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1125 taskItem.GroupID = new LLUUID((String)row["groupID"]); 1125 taskItem.GroupID = new UUID((String)row["groupID"]);
1126 1126
1127 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1127 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1128 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1128 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
@@ -1225,7 +1225,7 @@ VALUES
1225 /// <param name="land">land parameters.</param> 1225 /// <param name="land">land parameters.</param>
1226 /// <param name="regionUUID">region UUID.</param> 1226 /// <param name="regionUUID">region UUID.</param>
1227 /// <returns></returns> 1227 /// <returns></returns>
1228 private SqlParameter[] CreateLandParameters(LandData land, LLUUID regionUUID) 1228 private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
1229 { 1229 {
1230 SqlParameter[] parameters = new SqlParameter[32]; 1230 SqlParameter[] parameters = new SqlParameter[32];
1231 1231
@@ -1274,7 +1274,7 @@ VALUES
1274 /// <param name="parcelAccessEntry">parcel access entry.</param> 1274 /// <param name="parcelAccessEntry">parcel access entry.</param>
1275 /// <param name="parcelID">parcel ID.</param> 1275 /// <param name="parcelID">parcel ID.</param>
1276 /// <returns></returns> 1276 /// <returns></returns>
1277 private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, LLUUID parcelID) 1277 private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
1278 { 1278 {
1279 SqlParameter[] parameters = new SqlParameter[3]; 1279 SqlParameter[] parameters = new SqlParameter[3];
1280 1280
@@ -1292,7 +1292,7 @@ VALUES
1292 /// <param name="prim">prim data.</param> 1292 /// <param name="prim">prim data.</param>
1293 /// <param name="sceneGroupID">scenegroup ID.</param> 1293 /// <param name="sceneGroupID">scenegroup ID.</param>
1294 /// <param name="regionUUID">regionUUID.</param> 1294 /// <param name="regionUUID">regionUUID.</param>
1295 private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 1295 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1296 { 1296 {
1297 row["UUID"] = prim.UUID.ToString(); 1297 row["UUID"] = prim.UUID.ToString();
1298 row["RegionUUID"] = regionUUID.ToString(); 1298 row["RegionUUID"] = regionUUID.ToString();
@@ -1340,12 +1340,12 @@ VALUES
1340 row["RotationW"] = prim.RotationOffset.W; 1340 row["RotationW"] = prim.RotationOffset.W;
1341 1341
1342 // Sit target 1342 // Sit target
1343 LLVector3 sitTargetPos = prim.SitTargetPositionLL; 1343 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1344 row["SitTargetOffsetX"] = sitTargetPos.X; 1344 row["SitTargetOffsetX"] = sitTargetPos.X;
1345 row["SitTargetOffsetY"] = sitTargetPos.Y; 1345 row["SitTargetOffsetY"] = sitTargetPos.Y;
1346 row["SitTargetOffsetZ"] = sitTargetPos.Z; 1346 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1347 1347
1348 LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL; 1348 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1349 row["SitTargetOrientW"] = sitTargetOrient.W; 1349 row["SitTargetOrientW"] = sitTargetOrient.W;
1350 row["SitTargetOrientX"] = sitTargetOrient.X; 1350 row["SitTargetOrientX"] = sitTargetOrient.X;
1351 row["SitTargetOrientY"] = sitTargetOrient.Y; 1351 row["SitTargetOrientY"] = sitTargetOrient.Y;
@@ -1364,7 +1364,7 @@ VALUES
1364 } 1364 }
1365 else 1365 else
1366 { 1366 {
1367 row["LoopedSound"] = LLUUID.Zero; 1367 row["LoopedSound"] = UUID.Zero;
1368 row["LoopedSoundGain"] = 0.0f; 1368 row["LoopedSoundGain"] = 0.0f;
1369 } 1369 }
1370 1370
@@ -1446,13 +1446,13 @@ VALUES
1446 1446
1447 #endregion 1447 #endregion
1448 1448
1449 private void RetrievePrimsDataForRegion(LLUUID regionUUID, LLUUID sceneGroupID, string primID) 1449 private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID)
1450 { 1450 {
1451 using (SqlConnection connection = _Database.DatabaseConnection()) 1451 using (SqlConnection connection = _Database.DatabaseConnection())
1452 { 1452 {
1453 _PrimDataAdapter.SelectCommand.Connection = connection; 1453 _PrimDataAdapter.SelectCommand.Connection = connection;
1454 _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); 1454 _PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
1455 if (sceneGroupID != LLUUID.Zero) 1455 if (sceneGroupID != UUID.Zero)
1456 _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); 1456 _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
1457 else 1457 else
1458 _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; 1458 _PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
@@ -1462,7 +1462,7 @@ VALUES
1462 1462
1463 _ShapeDataAdapter.SelectCommand.Connection = connection; 1463 _ShapeDataAdapter.SelectCommand.Connection = connection;
1464 _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); 1464 _ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
1465 if (sceneGroupID != LLUUID.Zero) 1465 if (sceneGroupID != UUID.Zero)
1466 _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); 1466 _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
1467 else 1467 else
1468 _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; 1468 _ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
@@ -1472,7 +1472,7 @@ VALUES
1472 1472
1473 _ItemsDataAdapter.SelectCommand.Connection = connection; 1473 _ItemsDataAdapter.SelectCommand.Connection = connection;
1474 _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString(); 1474 _ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
1475 if (sceneGroupID != LLUUID.Zero) 1475 if (sceneGroupID != UUID.Zero)
1476 _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString(); 1476 _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
1477 else 1477 else
1478 _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%"; 1478 _ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";