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author | Adam Frisby | 2008-05-08 04:47:38 +0000 |
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committer | Adam Frisby | 2008-05-08 04:47:38 +0000 |
commit | ba8ff761c0f807e4963b0b5a2d4e0513b352b485 (patch) | |
tree | 2d39614693cad7efc78a2276c915ac91757f109e /OpenSim/Data/MSSQL/MSSQLDataStore.cs | |
parent | * Some refactorings. (diff) | |
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* Reduced sleep durations in a number of files.
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLDataStore.cs')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLDataStore.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs index 125501b..08217dc 100644 --- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs +++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs | |||
@@ -431,12 +431,6 @@ namespace OpenSim.Data.MSSQL | |||
431 | 431 | ||
432 | public void StoreLandObject(ILandObject parcel) | 432 | public void StoreLandObject(ILandObject parcel) |
433 | { | 433 | { |
434 | // Instance.StoreLandObject(parcel, regionUUID); | ||
435 | |||
436 | // Does the new locking fix it? | ||
437 | // m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))"); | ||
438 | // System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000)); | ||
439 | |||
440 | lock (m_dataSet) | 434 | lock (m_dataSet) |
441 | { | 435 | { |
442 | DataTable land = m_landTable; | 436 | DataTable land = m_landTable; |