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authorJeff Ames2008-06-26 20:25:57 +0000
committerJeff Ames2008-06-26 20:25:57 +0000
commitf8ccf00f1cd8b99a2012558ded7de01ffcff7e35 (patch)
tree0aa16acb4bd909a9c746557ae068180ba681bbf0 /OpenSim/Data/MSSQL/MSSQLAssetData.cs
parentApply patch from bug #1606 -- Documentation for Data/Null, Data/Base. Thanks... (diff)
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Apply patch from bug #1609 -- Documentation for Data/MSSQL. Thanks kerunix_Flan!
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLAssetData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs50
1 files changed, 46 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 12a03eb..50e2e3a 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -36,6 +36,9 @@ using OpenSim.Framework;
36 36
37namespace OpenSim.Data.MSSQL 37namespace OpenSim.Data.MSSQL
38{ 38{
39 /// <summary>
40 /// A MSSQL Interface for the Asset server
41 /// </summary>
39 internal class MSSQLAssetData : AssetDataBase 42 internal class MSSQLAssetData : AssetDataBase
40 { 43 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -44,6 +47,13 @@ namespace OpenSim.Data.MSSQL
44 47
45 #region IAssetProvider Members 48 #region IAssetProvider Members
46 49
50 /// <summary>
51 /// Migration method
52 /// <list type="bullet">
53 /// <item>Execute "CreateAssetsTable.sql" if tableName == null</item>
54 /// </list>
55 /// </summary>
56 /// <param name="tableName">Name of table</param>
47 private void UpgradeAssetsTable(string tableName) 57 private void UpgradeAssetsTable(string tableName)
48 { 58 {
49 // null as the version, indicates that the table didn't exist 59 // null as the version, indicates that the table didn't exist
@@ -68,6 +78,11 @@ namespace OpenSim.Data.MSSQL
68 UpgradeAssetsTable(tableList["assets"]); 78 UpgradeAssetsTable(tableList["assets"]);
69 } 79 }
70 80
81 /// <summary>
82 /// Fetch Asset from database
83 /// </summary>
84 /// <param name="assetID">the asset UUID</param>
85 /// <returns></returns>
71 override public AssetBase FetchAsset(LLUUID assetID) 86 override public AssetBase FetchAsset(LLUUID assetID)
72 { 87 {
73 AssetBase asset = null; 88 AssetBase asset = null;
@@ -85,6 +100,10 @@ namespace OpenSim.Data.MSSQL
85 return asset; 100 return asset;
86 } 101 }
87 102
103 /// <summary>
104 /// Create asset in database
105 /// </summary>
106 /// <param name="asset">the asset</param>
88 override public void CreateAsset(AssetBase asset) 107 override public void CreateAsset(AssetBase asset)
89 { 108 {
90 if (ExistsAsset((LLUUID) asset.FullID)) 109 if (ExistsAsset((LLUUID) asset.FullID))
@@ -130,7 +149,10 @@ namespace OpenSim.Data.MSSQL
130 } 149 }
131 } 150 }
132 151
133 152 /// <summary>
153 /// Update asset in database
154 /// </summary>
155 /// <param name="asset">the asset</param>
134 override public void UpdateAsset(AssetBase asset) 156 override public void UpdateAsset(AssetBase asset)
135 { 157 {
136 SqlCommand command = new SqlCommand("UPDATE assets set id = @id, " + 158 SqlCommand command = new SqlCommand("UPDATE assets set id = @id, " +
@@ -171,6 +193,11 @@ namespace OpenSim.Data.MSSQL
171 } 193 }
172 } 194 }
173 195
196 /// <summary>
197 /// Check if asset exist in database
198 /// </summary>
199 /// <param name="uuid"></param>
200 /// <returns>true if exist.</returns>
174 override public bool ExistsAsset(LLUUID uuid) 201 override public bool ExistsAsset(LLUUID uuid)
175 { 202 {
176 if (FetchAsset(uuid) != null) 203 if (FetchAsset(uuid) != null)
@@ -191,13 +218,23 @@ namespace OpenSim.Data.MSSQL
191 218
192 #region IPlugin Members 219 #region IPlugin Members
193 220
221 /// <summary>
222 /// <para>Initialises asset interface</para>
223 /// <para>
224 /// TODO: this would allow you to pass in connnect info as
225 /// a string instead of file, if someone writes the support
226 /// </para>
227 /// </summary>
228 /// <param name="connect">connect string</param>
194 override public void Initialise(string connect) 229 override public void Initialise(string connect)
195 { 230 {
196 // TODO: this would allow you to pass in connnect info as
197 // a string instead of file, if someone writes the support
198 Initialise(); 231 Initialise();
199 } 232 }
200 233
234 /// <summary>
235 /// Initialises asset interface
236 /// </summary>
237 /// <remarks>it use mssql_connection.ini</remarks>
201 override public void Initialise() 238 override public void Initialise()
202 { 239 {
203 IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini"); 240 IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini");
@@ -214,12 +251,17 @@ namespace OpenSim.Data.MSSQL
214 TestTables(); 251 TestTables();
215 } 252 }
216 253
254 /// <summary>
255 /// Database provider version.
256 /// </summary>
217 override public string Version 257 override public string Version
218 { 258 {
219// get { return database.getVersion(); }
220 get { return database.getVersion(); } 259 get { return database.getVersion(); }
221 } 260 }
222 261
262 /// <summary>
263 /// The name of this DB provider.
264 /// </summary>
223 override public string Name 265 override public string Name
224 { 266 {
225 get { return "MSSQL Asset storage engine"; } 267 get { return "MSSQL Asset storage engine"; }