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authorJohn Hurliman2009-11-05 13:10:58 -0800
committerJohn Hurliman2009-11-05 13:10:58 -0800
commitafef1ac191d32e9c1514c294b17e404b1d4ae217 (patch)
treec390ef81c9c30922c2e95e32844832919884fd9c /OpenSim/Data/MSSQL/MSSQLAssetData.cs
parentApplying #4332, optional packet statistics logging (diff)
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Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs9
1 files changed, 5 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index 25f7cf0..1ce4abf 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL
132 { 132 {
133 if (reader.Read()) 133 if (reader.Read())
134 { 134 {
135 AssetBase asset = new AssetBase(); 135 AssetBase asset = new AssetBase(
136 new UUID((Guid)reader["id"]),
137 (string)reader["name"],
138 Convert.ToSByte(reader["assetType"])
139 );
136 // Region Main 140 // Region Main
137 asset.FullID = new UUID((Guid)reader["id"]);
138 asset.Name = (string)reader["name"];
139 asset.Description = (string)reader["description"]; 141 asset.Description = (string)reader["description"];
140 asset.Type = Convert.ToSByte(reader["assetType"]);
141 asset.Local = Convert.ToBoolean(reader["local"]); 142 asset.Local = Convert.ToBoolean(reader["local"]);
142 asset.Temporary = Convert.ToBoolean(reader["temporary"]); 143 asset.Temporary = Convert.ToBoolean(reader["temporary"]);
143 asset.Data = (byte[])reader["data"]; 144 asset.Data = (byte[])reader["data"];