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author | AlexRa | 2010-05-23 11:26:53 +0300 |
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committer | AlexRa | 2010-05-23 11:48:19 +0300 |
commit | 9976cb93ce351f45dea77e3389e0159b866757ae (patch) | |
tree | 7fd2d151b128cb036b683cba86262e47f1968fa6 /OpenSim/Data/MSSQL/MSSQLAssetData.cs | |
parent | Split migrations for RegionStore and EstateStore (see WARNING!) (diff) | |
download | opensim-SC-9976cb93ce351f45dea77e3389e0159b866757ae.zip opensim-SC-9976cb93ce351f45dea77e3389e0159b866757ae.tar.gz opensim-SC-9976cb93ce351f45dea77e3389e0159b866757ae.tar.bz2 opensim-SC-9976cb93ce351f45dea77e3389e0159b866757ae.tar.xz |
Further corrections to MS SQL stores (now passes all tests)
Besides, AssetData is slightly optimized to StoreAsset in one request
("IF EXISTS() UPDATE ... ELSE INSERT ...")
The main change in the MS SQL Inventory implem. is that it now return
empty list (or whatever) when called with UUID.Zero, which is consistent
with how the code for other DBs work.
I did no changes at all in XInventory, as there is no test set for them.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLAssetData.cs | 87 |
1 files changed, 17 insertions, 70 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index ec9d4f6..c7488d8 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -145,26 +145,19 @@ namespace OpenSim.Data.MSSQL | |||
145 | /// <param name="asset">the asset</param> | 145 | /// <param name="asset">the asset</param> |
146 | override public void StoreAsset(AssetBase asset) | 146 | override public void StoreAsset(AssetBase asset) |
147 | { | 147 | { |
148 | if (ExistsAsset(asset.FullID)) | 148 | |
149 | UpdateAsset(asset); | 149 | string sql = |
150 | else | 150 | @"IF EXISTS(SELECT * FROM assets WHERE id=@id) |
151 | InsertAsset(asset); | 151 | UPDATE assets set name = @name, description = @description, assetType = @assetType, |
152 | } | 152 | local = @local, temporary = @temporary, creatorid = @creatorid, data = @data |
153 | 153 | WHERE id=@id | |
154 | 154 | ELSE | |
155 | private void InsertAsset(AssetBase asset) | 155 | INSERT INTO assets |
156 | { | 156 | ([id], [name], [description], [assetType], [local], |
157 | if (ExistsAsset(asset.FullID)) | 157 | [temporary], [create_time], [access_time], [creatorid], [asset_flags], [data]) |
158 | { | 158 | VALUES |
159 | return; | 159 | (@id, @name, @description, @assetType, @local, |
160 | } | 160 | @temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)"; |
161 | |||
162 | string sql = @"INSERT INTO assets | ||
163 | ([id], [name], [description], [assetType], [local], | ||
164 | [temporary], [create_time], [access_time], [creatorid], [asset_flags], [data]) | ||
165 | VALUES | ||
166 | (@id, @name, @description, @assetType, @local, | ||
167 | @temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)"; | ||
168 | 161 | ||
169 | string assetName = asset.Name; | 162 | string assetName = asset.Name; |
170 | if (asset.Name.Length > 64) | 163 | if (asset.Name.Length > 64) |
@@ -202,58 +195,11 @@ namespace OpenSim.Data.MSSQL | |||
202 | } | 195 | } |
203 | catch(Exception e) | 196 | catch(Exception e) |
204 | { | 197 | { |
205 | m_log.Error("[ASSET DB]: Error inserting item :" + e.Message); | 198 | m_log.Error("[ASSET DB]: Error storing item :" + e.Message); |
206 | } | 199 | } |
207 | } | 200 | } |
208 | } | 201 | } |
209 | 202 | ||
210 | /// <summary> | ||
211 | /// Update asset in m_database | ||
212 | /// </summary> | ||
213 | /// <param name="asset">the asset</param> | ||
214 | private void UpdateAsset(AssetBase asset) | ||
215 | { | ||
216 | string sql = @"UPDATE assets set name = @name, description = @description, assetType = @assetType, | ||
217 | local = @local, temporary = @temporary, data = @data | ||
218 | , creatorid = @creatorid | ||
219 | WHERE id = @keyId;"; | ||
220 | |||
221 | string assetName = asset.Name; | ||
222 | if (asset.Name.Length > 64) | ||
223 | { | ||
224 | assetName = asset.Name.Substring(0, 64); | ||
225 | m_log.Warn("[ASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on update"); | ||
226 | } | ||
227 | |||
228 | string assetDescription = asset.Description; | ||
229 | if (asset.Description.Length > 64) | ||
230 | { | ||
231 | assetDescription = asset.Description.Substring(0, 64); | ||
232 | m_log.Warn("[ASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on update"); | ||
233 | } | ||
234 | |||
235 | using (SqlConnection conn = new SqlConnection(m_connectionString)) | ||
236 | using (SqlCommand command = new SqlCommand(sql, conn)) | ||
237 | { | ||
238 | command.Parameters.Add(m_database.CreateParameter("keyId", asset.FullID)); | ||
239 | command.Parameters.Add(m_database.CreateParameter("name", assetName)); | ||
240 | command.Parameters.Add(m_database.CreateParameter("description", assetDescription)); | ||
241 | command.Parameters.Add(m_database.CreateParameter("assetType", asset.Type)); | ||
242 | command.Parameters.Add(m_database.CreateParameter("local", asset.Local)); | ||
243 | command.Parameters.Add(m_database.CreateParameter("temporary", asset.Temporary)); | ||
244 | command.Parameters.Add(m_database.CreateParameter("data", asset.Data)); | ||
245 | command.Parameters.Add(m_database.CreateParameter("creatorid", asset.Metadata.CreatorID)); | ||
246 | conn.Open(); | ||
247 | try | ||
248 | { | ||
249 | command.ExecuteNonQuery(); | ||
250 | } | ||
251 | catch (Exception e) | ||
252 | { | ||
253 | m_log.Error(e.ToString()); | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | 203 | ||
258 | // Commented out since currently unused - this probably should be called in GetAsset() | 204 | // Commented out since currently unused - this probably should be called in GetAsset() |
259 | // private void UpdateAccessTime(AssetBase asset) | 205 | // private void UpdateAccessTime(AssetBase asset) |
@@ -302,7 +248,7 @@ namespace OpenSim.Data.MSSQL | |||
302 | string sql = @"WITH OrderedAssets AS | 248 | string sql = @"WITH OrderedAssets AS |
303 | ( | 249 | ( |
304 | SELECT id, name, description, assetType, temporary, creatorid, | 250 | SELECT id, name, description, assetType, temporary, creatorid, |
305 | Row = ROW_NUMBER() OVER (ORDER BY id) | 251 | RowNumber = ROW_NUMBER() OVER (ORDER BY id) |
306 | FROM assets | 252 | FROM assets |
307 | ) | 253 | ) |
308 | SELECT * | 254 | SELECT * |
@@ -320,12 +266,13 @@ namespace OpenSim.Data.MSSQL | |||
320 | while (reader.Read()) | 266 | while (reader.Read()) |
321 | { | 267 | { |
322 | AssetMetadata metadata = new AssetMetadata(); | 268 | AssetMetadata metadata = new AssetMetadata(); |
323 | metadata.FullID = new UUID((Guid)reader["id"]); | 269 | metadata.FullID = DBGuid.FromDB(reader["id"]); |
324 | metadata.Name = (string)reader["name"]; | 270 | metadata.Name = (string)reader["name"]; |
325 | metadata.Description = (string)reader["description"]; | 271 | metadata.Description = (string)reader["description"]; |
326 | metadata.Type = Convert.ToSByte(reader["assetType"]); | 272 | metadata.Type = Convert.ToSByte(reader["assetType"]); |
327 | metadata.Temporary = Convert.ToBoolean(reader["temporary"]); | 273 | metadata.Temporary = Convert.ToBoolean(reader["temporary"]); |
328 | metadata.CreatorID = (string)reader["creatorid"]; | 274 | metadata.CreatorID = (string)reader["creatorid"]; |
275 | retList.Add(metadata); | ||
329 | } | 276 | } |
330 | } | 277 | } |
331 | } | 278 | } |