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author | Kunnis | 2009-08-16 18:54:20 -0500 |
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committer | Melanie | 2009-08-19 23:45:22 +0100 |
commit | f1287cc7af7da26910c5cba456a8c35b6454d815 (patch) | |
tree | c02fccc67728d57b5097a3ba643bb8ed6987ee8c /OpenSim/Data/AssetDataBase.cs | |
parent | Fixes GetRootFolder for normal standalone, which was being incorrectly redire... (diff) | |
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* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
Diffstat (limited to 'OpenSim/Data/AssetDataBase.cs')
-rw-r--r-- | OpenSim/Data/AssetDataBase.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Data/AssetDataBase.cs b/OpenSim/Data/AssetDataBase.cs index f723ebf..5deb44e 100644 --- a/OpenSim/Data/AssetDataBase.cs +++ b/OpenSim/Data/AssetDataBase.cs | |||
@@ -36,15 +36,9 @@ namespace OpenSim.Data | |||
36 | { | 36 | { |
37 | public abstract class AssetDataBase : IAssetDataPlugin | 37 | public abstract class AssetDataBase : IAssetDataPlugin |
38 | { | 38 | { |
39 | public virtual AssetBase FetchAsset(UUID uuid) | 39 | public abstract AssetBase GetAsset(UUID uuid); |
40 | { | ||
41 | return FetchStoredAsset(uuid); | ||
42 | } | ||
43 | |||
44 | protected abstract AssetBase FetchStoredAsset(UUID uuid); | ||
45 | 40 | ||
46 | public abstract void CreateAsset(AssetBase asset); | 41 | public abstract void StoreAsset(AssetBase asset); |
47 | public abstract void UpdateAsset(AssetBase asset); | ||
48 | public abstract bool ExistsAsset(UUID uuid); | 42 | public abstract bool ExistsAsset(UUID uuid); |
49 | 43 | ||
50 | public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); | 44 | public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); |