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author | Melanie | 2009-10-21 02:19:45 +0100 |
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committer | Melanie | 2009-10-21 02:19:45 +0100 |
commit | 2a886fd76c9df972fa3096d19b37047f7eda672f (patch) | |
tree | b40b4af467af8c72b48714c4d691aedbd2e67a63 /OpenSim/Client | |
parent | Cleanup and comment the region module loader. Add support for configuring (diff) | |
download | opensim-SC-2a886fd76c9df972fa3096d19b37047f7eda672f.zip opensim-SC-2a886fd76c9df972fa3096d19b37047f7eda672f.tar.gz opensim-SC-2a886fd76c9df972fa3096d19b37047f7eda672f.tar.bz2 opensim-SC-2a886fd76c9df972fa3096d19b37047f7eda672f.tar.xz |
Really make module port selection work. Implement port setting in
LLProxyLoginModule.
Diffstat (limited to 'OpenSim/Client')
-rw-r--r-- | OpenSim/Client/Linden/LLProxyLoginModule.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Client/Linden/LLProxyLoginModule.cs b/OpenSim/Client/Linden/LLProxyLoginModule.cs index 2da774f..ad67c44 100644 --- a/OpenSim/Client/Linden/LLProxyLoginModule.cs +++ b/OpenSim/Client/Linden/LLProxyLoginModule.cs | |||
@@ -50,8 +50,16 @@ namespace OpenSim.Client.Linden | |||
50 | /// </summary> | 50 | /// </summary> |
51 | public class LLProxyLoginModule : ISharedRegionModule | 51 | public class LLProxyLoginModule : ISharedRegionModule |
52 | { | 52 | { |
53 | private uint m_port = 0; | ||
54 | |||
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | 56 | ||
57 | public LLProxyLoginModule(uint port) | ||
58 | { | ||
59 | m_log.DebugFormat("[CLIENT]: LLProxyLoginModule port {0}", port); | ||
60 | m_port = port; | ||
61 | } | ||
62 | |||
55 | protected bool RegionLoginsEnabled | 63 | protected bool RegionLoginsEnabled |
56 | { | 64 | { |
57 | get | 65 | get |
@@ -148,8 +156,8 @@ namespace OpenSim.Client.Linden | |||
148 | protected void AddHttpHandlers() | 156 | protected void AddHttpHandlers() |
149 | { | 157 | { |
150 | //we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change? | 158 | //we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change? |
151 | MainServer.Instance.AddXmlRPCHandler("expect_user", ExpectUser, false); | 159 | MainServer.GetHttpServer(m_port).AddXmlRPCHandler("expect_user", ExpectUser, false); |
152 | MainServer.Instance.AddXmlRPCHandler("logoff_user", LogOffUser, false); | 160 | MainServer.GetHttpServer(m_port).AddXmlRPCHandler("logoff_user", LogOffUser, false); |
153 | } | 161 | } |
154 | 162 | ||
155 | protected void AddScene(Scene scene) | 163 | protected void AddScene(Scene scene) |