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author | diva | 2009-05-15 05:00:25 +0000 |
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committer | diva | 2009-05-15 05:00:25 +0000 |
commit | 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch) | |
tree | 497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Client/VWoHTTP/ClientStack | |
parent | some sculpted prim geometry accuracy and meshing speed improvements (diff) | |
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Client/VWoHTTP/ClientStack')
-rw-r--r-- | OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index 167d081..4218ad7 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack | |||
88 | if (!UUID.TryParse(param, out assetID)) | 88 | if (!UUID.TryParse(param, out assetID)) |
89 | return false; | 89 | return false; |
90 | 90 | ||
91 | AssetBase asset = m_scene.CommsManager.AssetCache.GetAsset(assetID, true); | 91 | AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); |
92 | 92 | ||
93 | if (asset == null) | 93 | if (asset == null) |
94 | return false; | 94 | return false; |