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authorHomer Horwitz2009-03-16 21:41:51 +0000
committerHomer Horwitz2009-03-16 21:41:51 +0000
commit66f04451735a9473d80d40abdbabb9b9d1ed8b7d (patch)
tree3e6618271bcf938fbb86e28d544a589bddaa3b81 /OpenSim/Client/MXP/ClientStack
parentRemove OpenSim/Framework/Archive folder (diff)
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Mantis#3306: Thanks tlaukkan for a patch that
adds primitive hierarchies support to MXP and improves client disconnect handling.
Diffstat (limited to 'OpenSim/Client/MXP/ClientStack')
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs22
1 files changed, 15 insertions, 7 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 5a7accf..30820d3 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -42,6 +42,7 @@ using MXP.Extentions.OpenMetaverseFragments.Proto;
42using MXP.Util; 42using MXP.Util;
43using MXP.Fragments; 43using MXP.Fragments;
44using MXP.Common.Proto; 44using MXP.Common.Proto;
45using OpenSim.Region.Framework.Scenes;
45 46
46namespace OpenSim.Client.MXP.ClientStack 47namespace OpenSim.Client.MXP.ClientStack
47{ 48{
@@ -303,11 +304,18 @@ namespace OpenSim.Client.MXP.ClientStack
303 String typeName = ToOmType(primShape.PCode); 304 String typeName = ToOmType(primShape.PCode);
304 m_log.Info("[MXP ClientStack] Transmitting Primitive" + typeName); 305 m_log.Info("[MXP ClientStack] Transmitting Primitive" + typeName);
305 306
306 PerceptionEventMessage pe = new PerceptionEventMessage(); 307 PerceptionEventMessage pe = new PerceptionEventMessage();
307
308 pe.ObjectFragment.ObjectId = objectID.Guid; 308 pe.ObjectFragment.ObjectId = objectID.Guid;
309 // TODO Resolve ParentID 309
310 pe.ObjectFragment.ParentObjectId = Guid.Empty; 310 pe.ObjectFragment.ParentObjectId = Guid.Empty;
311
312 // Resolving parent UUID.
313 OpenSim.Region.Framework.Scenes.Scene scene = (OpenSim.Region.Framework.Scenes.Scene)Scene;
314 if (scene.Entities.ContainsKey(parentID))
315 {
316 pe.ObjectFragment.ParentObjectId = scene.Entities[parentID].UUID.Guid;
317 }
318
311 pe.ObjectFragment.ObjectIndex = localID; 319 pe.ObjectFragment.ObjectIndex = localID;
312 pe.ObjectFragment.ObjectName = typeName + " Object"; 320 pe.ObjectFragment.ObjectName = typeName + " Object";
313 pe.ObjectFragment.OwnerId = ownerID.Guid; 321 pe.ObjectFragment.OwnerId = ownerID.Guid;
@@ -387,7 +395,6 @@ namespace OpenSim.Client.MXP.ClientStack
387 PerceptionEventMessage pe = new PerceptionEventMessage(); 395 PerceptionEventMessage pe = new PerceptionEventMessage();
388 396
389 pe.ObjectFragment.ObjectId = avatarID.Guid; 397 pe.ObjectFragment.ObjectId = avatarID.Guid;
390 // TODO Resolve ParentID
391 pe.ObjectFragment.ParentObjectId = parentId.Guid; 398 pe.ObjectFragment.ParentObjectId = parentId.Guid;
392 pe.ObjectFragment.ObjectIndex = avatarLocalID; 399 pe.ObjectFragment.ObjectIndex = avatarLocalID;
393 pe.ObjectFragment.ObjectName = participantName; 400 pe.ObjectFragment.ObjectName = participantName;
@@ -397,7 +404,8 @@ namespace OpenSim.Client.MXP.ClientStack
397 pe.ObjectFragment.Acceleration = new MsdVector3f(); 404 pe.ObjectFragment.Acceleration = new MsdVector3f();
398 pe.ObjectFragment.AngularAcceleration = new MsdQuaternion4f(); 405 pe.ObjectFragment.AngularAcceleration = new MsdQuaternion4f();
399 pe.ObjectFragment.AngularVelocity = new MsdQuaternion4f(); 406 pe.ObjectFragment.AngularVelocity = new MsdQuaternion4f();
400 pe.ObjectFragment.BoundingSphereRadius = 1; // TODO Fill in appropriate value 407
408 pe.ObjectFragment.BoundingSphereRadius = 1.0f; // TODO Fill in appropriate value
401 409
402 pe.ObjectFragment.Location = ToOmVector(position); 410 pe.ObjectFragment.Location = ToOmVector(position);
403 411
@@ -425,11 +433,11 @@ namespace OpenSim.Client.MXP.ClientStack
425 pe.ObjectFragment.Acceleration = new MsdVector3f(); 433 pe.ObjectFragment.Acceleration = new MsdVector3f();
426 pe.ObjectFragment.AngularAcceleration = new MsdQuaternion4f(); 434 pe.ObjectFragment.AngularAcceleration = new MsdQuaternion4f();
427 pe.ObjectFragment.AngularVelocity = new MsdQuaternion4f(); 435 pe.ObjectFragment.AngularVelocity = new MsdQuaternion4f();
428 pe.ObjectFragment.BoundingSphereRadius = 1; // TODO Fill in appropriate value 436 pe.ObjectFragment.BoundingSphereRadius = 128f;
429 437
430 pe.ObjectFragment.Location = new MsdVector3f(); 438 pe.ObjectFragment.Location = new MsdVector3f();
431 439
432 pe.ObjectFragment.Mass = 1.0f; // TODO Fill in appropriate value 440 pe.ObjectFragment.Mass = 1.0f;
433 pe.ObjectFragment.Orientation = new MsdQuaternion4f(); 441 pe.ObjectFragment.Orientation = new MsdQuaternion4f();
434 pe.ObjectFragment.Velocity = new MsdVector3f(); 442 pe.ObjectFragment.Velocity = new MsdVector3f();
435 443