aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-03-25 23:05:51 +0000
committerJustin Clark-Casey (justincc)2011-03-25 23:05:51 +0000
commit6ae04448f73afdca791ea185fdc0e9c062dea87b (patch)
tree704c7f3722ae802543c9b0d01bd704ca33f4f720 /OpenSim/Client/MXP/ClientStack/MXPClientView.cs
parentAdd ILandObject.IPrimCounts for the new prim count module. (diff)
downloadopensim-SC-6ae04448f73afdca791ea185fdc0e9c062dea87b.zip
opensim-SC-6ae04448f73afdca791ea185fdc0e9c062dea87b.tar.gz
opensim-SC-6ae04448f73afdca791ea185fdc0e9c062dea87b.tar.bz2
opensim-SC-6ae04448f73afdca791ea185fdc0e9c062dea87b.tar.xz
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci Counts are showing odd behaviour at the moment, this will be addressed shortly.
Diffstat (limited to 'OpenSim/Client/MXP/ClientStack/MXPClientView.cs')
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 1d93382..93c6c98 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -1252,7 +1252,7 @@ namespace OpenSim.Client.MXP.ClientStack
1252 // Need to translate to MXP somehow 1252 // Need to translate to MXP somehow
1253 } 1253 }
1254 1254
1255 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 1255 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
1256 { 1256 {
1257 // Need to translate to MXP somehow 1257 // Need to translate to MXP somehow
1258 } 1258 }