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authorJohn Hurliman2009-10-15 16:35:27 -0700
committerJohn Hurliman2009-10-15 16:35:27 -0700
commit4b75353cbf50de3cae4c48ec90b55f30c1612c92 (patch)
tree2b5bf30d2a0c8558437f757e28081cb60a8b5dfc /OpenSim/Client/MXP/ClientStack/MXPClientView.cs
parentReplaced the update lists with a priority queue implementation in LLClientView (diff)
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
Diffstat (limited to '')
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs31
1 files changed, 13 insertions, 18 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index bc02bc4..ea29c41 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -996,19 +996,19 @@ namespace OpenSim.Client.MXP.ClientStack
996 // Need to translate to MXP somehow 996 // Need to translate to MXP somehow
997 } 997 }
998 998
999 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID, uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation) 999 public void SendAvatarData(SendAvatarData data)
1000 { 1000 {
1001 //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID); 1001 //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
1002 UUID ownerID = avatarID; 1002 UUID ownerID = data.avatarID;
1003 MXPSendAvatarData(firstName + " " + lastName, ownerID, UUID.Zero, avatarID, avatarLocalID, position, rotation); 1003 MXPSendAvatarData(data.firstName + " " + data.lastName, ownerID, UUID.Zero, data.avatarID, data.avatarLocalID, data.Pos, data.rotation);
1004 } 1004 }
1005 1005
1006 public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity, Quaternion rotation, UUID uuid) 1006 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1007 { 1007 {
1008 MovementEventMessage me = new MovementEventMessage(); 1008 MovementEventMessage me = new MovementEventMessage();
1009 me.ObjectIndex = localID; 1009 me.ObjectIndex = data.localID;
1010 me.Location =ToOmVector(position); 1010 me.Location = ToOmVector(data.position);
1011 me.Orientation = ToOmQuaternion(rotation); 1011 me.Orientation = ToOmQuaternion(data.rotation);
1012 1012
1013 Session.Send(me); 1013 Session.Send(me);
1014 } 1014 }
@@ -1028,22 +1028,17 @@ namespace OpenSim.Client.MXP.ClientStack
1028 // Need to translate to MXP somehow 1028 // Need to translate to MXP somehow
1029 } 1029 }
1030 1030
1031 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 1031 public void SendPrimitiveToClient(SendPrimitiveData data)
1032 { 1032 {
1033 MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags,text,color,parentID,particleSystem,clickAction,material,textureanim); 1033 MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel, data.rotation, data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction, data.material, data.textureanim);
1034 } 1034 }
1035 1035
1036 public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, byte clickAction, byte material) 1036 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
1037 {
1038 MXPSendPrimitive(localID, ownerID, acc, rvel, primShape, pos, objectID, vel, rotation, flags, text, color, parentID, particleSystem, clickAction, material, new byte[0]);
1039 }
1040
1041 public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId, UUID owner, int attachPoint)
1042 { 1037 {
1043 MovementEventMessage me = new MovementEventMessage(); 1038 MovementEventMessage me = new MovementEventMessage();
1044 me.ObjectIndex = localID; 1039 me.ObjectIndex = data.localID;
1045 me.Location = ToOmVector(position); 1040 me.Location = ToOmVector(data.position);
1046 me.Orientation = ToOmQuaternion(rotation); 1041 me.Orientation = ToOmQuaternion(data.rotation);
1047 Session.Send(me); 1042 Session.Send(me);
1048 } 1043 }
1049 1044