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author | Sean Dague | 2009-03-25 20:15:46 +0000 |
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committer | Sean Dague | 2009-03-25 20:15:46 +0000 |
commit | 6323516a834b5f3dc8056b4107e216c341a42166 (patch) | |
tree | 28a8a27afa123a36fe697e12fb99ba9646197b0c /OpenSim/Client/Linden | |
parent | iar: centralize user uuid gathering (diff) | |
download | opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.zip opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.gz opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.bz2 opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.xz |
* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Client/Linden/LLStandaloneLoginService.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginService.cs b/OpenSim/Client/Linden/LLStandaloneLoginService.cs index 2c97eee..e6949a6 100644 --- a/OpenSim/Client/Linden/LLStandaloneLoginService.cs +++ b/OpenSim/Client/Linden/LLStandaloneLoginService.cs | |||
@@ -196,7 +196,7 @@ namespace OpenSim.Client.Linden | |||
196 | if (agent.Appearance == null) | 196 | if (agent.Appearance == null) |
197 | { | 197 | { |
198 | m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname); | 198 | m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname); |
199 | agent.Appearance = new AvatarAppearance(); | 199 | agent.Appearance = new AvatarAppearance(agent.AgentID); |
200 | } | 200 | } |
201 | 201 | ||
202 | if (m_regionsConnector.RegionLoginsEnabled) | 202 | if (m_regionsConnector.RegionLoginsEnabled) |