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author | lbsa71 | 2009-03-20 06:49:12 +0000 |
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committer | lbsa71 | 2009-03-20 06:49:12 +0000 |
commit | feaa64507183c6bedac790f5c3986cda191a5c3e (patch) | |
tree | 868e5cdc41ef39c3014cb8708064bb857bb37b28 /OpenSim/Client/Linden/LLStandaloneLoginService.cs | |
parent | Moving GetInventoryItem up to InventoryServiceBase, since this seems like a p... (diff) | |
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* De-duplicated login service some more
* Normalized m_inventoryService
* Pulled AddActiveGestures up
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Client/Linden/LLStandaloneLoginService.cs | 40 |
1 files changed, 4 insertions, 36 deletions
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginService.cs b/OpenSim/Client/Linden/LLStandaloneLoginService.cs index b596e14..cf63103 100644 --- a/OpenSim/Client/Linden/LLStandaloneLoginService.cs +++ b/OpenSim/Client/Linden/LLStandaloneLoginService.cs | |||
@@ -52,11 +52,6 @@ namespace OpenSim.Client.Linden | |||
52 | protected bool m_authUsers = false; | 52 | protected bool m_authUsers = false; |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Used by the login service to make requests to the inventory service. | ||
56 | /// </summary> | ||
57 | protected IInterServiceInventoryServices m_interServiceInventoryService; | ||
58 | |||
59 | /// <summary> | ||
60 | /// Used to make requests to the local regions. | 55 | /// Used to make requests to the local regions. |
61 | /// </summary> | 56 | /// </summary> |
62 | protected ILoginServiceToRegionsConnector m_regionsConnector; | 57 | protected ILoginServiceToRegionsConnector m_regionsConnector; |
@@ -74,7 +69,7 @@ namespace OpenSim.Client.Linden | |||
74 | m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; | 69 | m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; |
75 | m_authUsers = authenticate; | 70 | m_authUsers = authenticate; |
76 | 71 | ||
77 | m_interServiceInventoryService = interServiceInventoryService; | 72 | m_inventoryService = interServiceInventoryService; |
78 | m_regionsConnector = regionsConnector; | 73 | m_regionsConnector = regionsConnector; |
79 | } | 74 | } |
80 | 75 | ||
@@ -142,33 +137,6 @@ namespace OpenSim.Client.Linden | |||
142 | } | 137 | } |
143 | 138 | ||
144 | /// <summary> | 139 | /// <summary> |
145 | /// Add active gestures of the user to the login response. | ||
146 | /// </summary> | ||
147 | /// <param name="response"> | ||
148 | /// A <see cref="LoginResponse"/> | ||
149 | /// </param> | ||
150 | /// <param name="theUser"> | ||
151 | /// A <see cref="UserProfileData"/> | ||
152 | /// </param> | ||
153 | protected override void AddActiveGestures(LoginResponse response, UserProfileData theUser) | ||
154 | { | ||
155 | List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID); | ||
156 | //m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count); | ||
157 | ArrayList list = new ArrayList(); | ||
158 | if (gestures != null) | ||
159 | { | ||
160 | foreach (InventoryItemBase gesture in gestures) | ||
161 | { | ||
162 | Hashtable item = new Hashtable(); | ||
163 | item["item_id"] = gesture.ID.ToString(); | ||
164 | item["asset_id"] = gesture.AssetID.ToString(); | ||
165 | list.Add(item); | ||
166 | } | ||
167 | } | ||
168 | response.ActiveGestures = list; | ||
169 | } | ||
170 | |||
171 | /// <summary> | ||
172 | /// Prepare a login to the given region. This involves both telling the region to expect a connection | 140 | /// Prepare a login to the given region. This involves both telling the region to expect a connection |
173 | /// and appropriately customising the response to the user. | 141 | /// and appropriately customising the response to the user. |
174 | /// </summary> | 142 | /// </summary> |
@@ -243,13 +211,13 @@ namespace OpenSim.Client.Linden | |||
243 | // See LoginService | 211 | // See LoginService |
244 | protected override InventoryData GetInventorySkeleton(UUID userID) | 212 | protected override InventoryData GetInventorySkeleton(UUID userID) |
245 | { | 213 | { |
246 | List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID); | 214 | List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID); |
247 | 215 | ||
248 | // If we have user auth but no inventory folders for some reason, create a new set of folders. | 216 | // If we have user auth but no inventory folders for some reason, create a new set of folders. |
249 | if (null == folders || 0 == folders.Count) | 217 | if (null == folders || 0 == folders.Count) |
250 | { | 218 | { |
251 | m_interServiceInventoryService.CreateNewUserInventory(userID); | 219 | m_inventoryService.CreateNewUserInventory(userID); |
252 | folders = m_interServiceInventoryService.GetInventorySkeleton(userID); | 220 | folders = m_inventoryService.GetInventorySkeleton(userID); |
253 | } | 221 | } |
254 | 222 | ||
255 | UUID rootID = UUID.Zero; | 223 | UUID rootID = UUID.Zero; |