aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Client/Linden/LLStandaloneLoginService.cs
diff options
context:
space:
mode:
authorSean Dague2009-03-25 20:15:46 +0000
committerSean Dague2009-03-25 20:15:46 +0000
commit6323516a834b5f3dc8056b4107e216c341a42166 (patch)
tree28a8a27afa123a36fe697e12fb99ba9646197b0c /OpenSim/Client/Linden/LLStandaloneLoginService.cs
parentiar: centralize user uuid gathering (diff)
downloadopensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.zip
opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.gz
opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.bz2
opensim-SC-6323516a834b5f3dc8056b4107e216c341a42166.tar.xz
* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later. ** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas ** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run ** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads ** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better. *** TODO: Set better VisualParams value then 150 to everything
Diffstat (limited to '')
-rw-r--r--OpenSim/Client/Linden/LLStandaloneLoginService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Client/Linden/LLStandaloneLoginService.cs b/OpenSim/Client/Linden/LLStandaloneLoginService.cs
index 2c97eee..e6949a6 100644
--- a/OpenSim/Client/Linden/LLStandaloneLoginService.cs
+++ b/OpenSim/Client/Linden/LLStandaloneLoginService.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Client.Linden
196 if (agent.Appearance == null) 196 if (agent.Appearance == null)
197 { 197 {
198 m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname); 198 m_log.WarnFormat("[INTER]: Appearance not found for {0} {1}. Creating default.", agent.firstname, agent.lastname);
199 agent.Appearance = new AvatarAppearance(); 199 agent.Appearance = new AvatarAppearance(agent.AgentID);
200 } 200 }
201 201
202 if (m_regionsConnector.RegionLoginsEnabled) 202 if (m_regionsConnector.RegionLoginsEnabled)