aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Capabilities
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-01-02 19:46:30 +0000
committerJustin Clark-Casey (justincc)2012-01-02 19:46:30 +0000
commit014a86c26b138e4fc861fd30634e866b83dbabdb (patch)
tree11866aebe349ac145182e6a760850b719fe30c1f /OpenSim/Capabilities
parentFix for failed http request status (diff)
downloadopensim-SC-014a86c26b138e4fc861fd30634e866b83dbabdb.zip
opensim-SC-014a86c26b138e4fc861fd30634e866b83dbabdb.tar.gz
opensim-SC-014a86c26b138e4fc861fd30634e866b83dbabdb.tar.bz2
opensim-SC-014a86c26b138e4fc861fd30634e866b83dbabdb.tar.xz
Adding commented out log messages and some minor formatting for future bug hunting. No functional changes.
Diffstat (limited to 'OpenSim/Capabilities')
-rw-r--r--OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs148
1 files changed, 77 insertions, 71 deletions
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
index e91a4b8..3ce4e66 100644
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
@@ -240,78 +240,84 @@ namespace OpenSim.Capabilities.Handlers
240 240
241 if (containingFolder != null) 241 if (containingFolder != null)
242 { 242 {
243 version = containingFolder.Version; 243// m_log.DebugFormat(
244// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
245// containingFolder.Name, containingFolder.ID, agentID);
244 246
245 if (fetchItems) 247 version = containingFolder.Version;
246 { 248//
247 /* 249// if (fetchItems)
248 List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>(); 250// {
249 251// List<InventoryItemBase> linkedItemsToAdd = new List<InventoryItemBase>();
250 foreach (InventoryItemBase item in contents.Items) 252//
251 { 253// foreach (InventoryItemBase item in contents.Items)
252 if (item.AssetType == (int)AssetType.Link) 254// {
253 { 255// if (item.AssetType == (int)AssetType.Link)
254 InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); 256// {
255 257// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
256 // Take care of genuinely broken links where the target doesn't exist 258//
257 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, 259// // Take care of genuinely broken links where the target doesn't exist
258 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles 260// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
259 // rather than having to keep track of every folder requested in the recursion. 261// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
260 if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link && linkedItem.AssetType == (int)AssetType.Object) 262// // rather than having to keep track of every folder requested in the recursion.
261 linkedItemsToAdd.Add(linkedItem); 263// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
262 } 264// linkedItemsToAdd.Insert(0, linkedItem);
263 } 265// }
264 266// }
265 foreach (InventoryItemBase linkedItem in linkedItemsToAdd) 267//
266 { 268// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
267 m_log.DebugFormat( 269// {
268 "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}", 270// m_log.DebugFormat(
269 linkedItem.Name, folderID, agentID); 271// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
270 272// linkedItem.Name, folderID, agentID);
271 contents.Items.Insert(0, linkedItem); 273//
272 } 274// contents.Items.Add(linkedItem);
273 */ 275// }
274 276//
275 /* 277// // If the folder requested contains links, then we need to send those folders first, otherwise the links
276 // If the folder requested contains links, then we need to send those folders first, otherwise the links 278// // will be broken in the viewer.
277 // will be broken in the viewer. 279// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
278 HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>(); 280// foreach (InventoryItemBase item in contents.Items)
279 foreach (InventoryItemBase item in contents.Items) 281// {
280 { 282// if (item.AssetType == (int)AssetType.Link)
281 if (item.AssetType == (int)AssetType.Link) 283// {
282 { 284// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
283 InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); 285//
284 286// // Take care of genuinely broken links where the target doesn't exist
285 // Take care of genuinely broken links where the target doesn't exist 287// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
286 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, 288// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
287 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles 289// // rather than having to keep track of every folder requested in the recursion.
288 // rather than having to keep track of every folder requested in the recursion. 290// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
289 if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) 291// {
290 { 292// // We don't need to send the folder if source and destination of the link are in the same
291 // We don't need to send the folder if source and destination of the link are in the same 293// // folder.
292 // folder. 294// if (linkedItem.Folder != containingFolder.ID)
293 if (linkedItem.Folder != containingFolder.ID) 295// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
294 linkedItemFolderIdsToSend.Add(linkedItem.Folder); 296// }
295 } 297// }
296 } 298// }
297 } 299//
298 300// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
299 foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) 301// {
300 { 302// m_log.DebugFormat(
301 m_log.DebugFormat( 303// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
302 "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}", 304// linkedItemFolderId, folderID, agentID);
303 linkedItemFolderId, folderID, agentID); 305//
304 306// int dummyVersion;
305 int dummyVersion; 307// InventoryCollection linkedCollection
306 InventoryCollection linkedCollection 308// = Fetch(
307 = Fetch( 309// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
308 agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion); 310//
309 311// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
310 contents.Folders.AddRange(linkedCollection.Folders); 312// linkedFolder.Owner = agentID;
311 contents.Items.AddRange(linkedCollection.Items); 313// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
312 } 314//
313 */ 315//// contents.Folders.AddRange(linkedCollection.Folders);
314 } 316//
317// contents.Folders.Add(linkedFolder);
318// contents.Items.AddRange(linkedCollection.Items);
319// }
320// }
315 } 321 }
316 } 322 }
317 else 323 else