diff options
author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Capabilities | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
download | opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.zip opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.tar.gz opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.tar.bz2 opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.tar.xz |
bad merge?
Diffstat (limited to '')
12 files changed, 797 insertions, 150 deletions
diff --git a/OpenSim/Capabilities/Caps.cs b/OpenSim/Capabilities/Caps.cs index 049afab..3efab8e 100644 --- a/OpenSim/Capabilities/Caps.cs +++ b/OpenSim/Capabilities/Caps.cs | |||
@@ -30,6 +30,7 @@ using System.Collections; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | ||
33 | using log4net; | 34 | using log4net; |
34 | using Nini.Config; | 35 | using Nini.Config; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
@@ -71,6 +72,7 @@ namespace OpenSim.Framework.Capabilities | |||
71 | private IHttpServer m_httpListener; | 72 | private IHttpServer m_httpListener; |
72 | private UUID m_agentID; | 73 | private UUID m_agentID; |
73 | private string m_regionName; | 74 | private string m_regionName; |
75 | private ManualResetEvent m_capsActive = new ManualResetEvent(false); | ||
74 | 76 | ||
75 | public UUID AgentID | 77 | public UUID AgentID |
76 | { | 78 | { |
@@ -136,6 +138,7 @@ namespace OpenSim.Framework.Capabilities | |||
136 | m_agentID = agent; | 138 | m_agentID = agent; |
137 | m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL); | 139 | m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL); |
138 | m_regionName = regionName; | 140 | m_regionName = regionName; |
141 | m_capsActive.Reset(); | ||
139 | } | 142 | } |
140 | 143 | ||
141 | /// <summary> | 144 | /// <summary> |
@@ -255,5 +258,16 @@ namespace OpenSim.Framework.Capabilities | |||
255 | 258 | ||
256 | return caps; | 259 | return caps; |
257 | } | 260 | } |
261 | |||
262 | public void Activate() | ||
263 | { | ||
264 | m_capsActive.Set(); | ||
265 | } | ||
266 | |||
267 | public bool WaitForActivation() | ||
268 | { | ||
269 | // Wait for 30s. If that elapses, return false and run without caps | ||
270 | return m_capsActive.WaitOne(120000); | ||
271 | } | ||
258 | } | 272 | } |
259 | } \ No newline at end of file | 273 | } \ No newline at end of file |
diff --git a/OpenSim/Capabilities/CapsHandlers.cs b/OpenSim/Capabilities/CapsHandlers.cs index 890df90..04cede1 100644 --- a/OpenSim/Capabilities/CapsHandlers.cs +++ b/OpenSim/Capabilities/CapsHandlers.cs | |||
@@ -90,6 +90,7 @@ namespace OpenSim.Framework.Capabilities | |||
90 | lock (m_capsHandlers) | 90 | lock (m_capsHandlers) |
91 | { | 91 | { |
92 | m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); | 92 | m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); |
93 | m_httpListener.RemoveStreamHandler("PUT", m_capsHandlers[capsName].Path); | ||
93 | m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path); | 94 | m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path); |
94 | m_capsHandlers.Remove(capsName); | 95 | m_capsHandlers.Remove(capsName); |
95 | } | 96 | } |
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs index c904392..638e8bc 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs | |||
@@ -114,7 +114,7 @@ namespace OpenSim.Capabilities.Handlers | |||
114 | llsdItem.asset_id = invItem.AssetID; | 114 | llsdItem.asset_id = invItem.AssetID; |
115 | llsdItem.created_at = invItem.CreationDate; | 115 | llsdItem.created_at = invItem.CreationDate; |
116 | llsdItem.desc = invItem.Description; | 116 | llsdItem.desc = invItem.Description; |
117 | llsdItem.flags = (int)invItem.Flags; | 117 | llsdItem.flags = ((int)invItem.Flags) & 0xff; |
118 | llsdItem.item_id = invItem.ID; | 118 | llsdItem.item_id = invItem.ID; |
119 | llsdItem.name = invItem.Name; | 119 | llsdItem.name = invItem.Name; |
120 | llsdItem.parent_id = invItem.Folder; | 120 | llsdItem.parent_id = invItem.Folder; |
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs index 6b67da1..7fcc798 100644 --- a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs | |||
@@ -44,26 +44,64 @@ namespace OpenSim.Capabilities.Handlers | |||
44 | public class GetMeshHandler : BaseStreamHandler | 44 | public class GetMeshHandler : BaseStreamHandler |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | |||
48 | private IAssetService m_assetService; | 49 | private IAssetService m_assetService; |
49 | 50 | ||
50 | // TODO: Change this to a config option | 51 | public const string DefaultFormat = "vnd.ll.mesh"; |
51 | private string m_RedirectURL = null; | 52 | |
52 | 53 | public GetMeshHandler(IAssetService assService) | |
53 | public GetMeshHandler(string path, IAssetService assService, string name, string description, string redirectURL) | ||
54 | : base("GET", path, name, description) | ||
55 | { | 54 | { |
56 | m_assetService = assService; | 55 | m_assetService = assService; |
57 | m_RedirectURL = redirectURL; | 56 | m_RedirectURL = redirectURL; |
58 | if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/")) | 57 | if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/")) |
59 | m_RedirectURL += "/"; | 58 | m_RedirectURL += "/"; |
60 | } | 59 | } |
60 | public Hashtable Handle(Hashtable request) | ||
61 | { | ||
62 | Hashtable ret = new Hashtable(); | ||
63 | ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; | ||
64 | ret["content_type"] = "text/plain"; | ||
65 | ret["keepalive"] = false; | ||
66 | ret["reusecontext"] = false; | ||
67 | ret["int_bytes"] = 0; | ||
68 | ret["int_lod"] = 0; | ||
69 | string MeshStr = (string)request["mesh_id"]; | ||
70 | |||
71 | |||
72 | //m_log.DebugFormat("[GETMESH]: called {0}", MeshStr); | ||
73 | |||
74 | if (m_assetService == null) | ||
75 | { | ||
76 | m_log.Error("[GETMESH]: Cannot fetch mesh " + MeshStr + " without an asset service"); | ||
77 | } | ||
78 | |||
79 | UUID meshID; | ||
80 | if (!String.IsNullOrEmpty(MeshStr) && UUID.TryParse(MeshStr, out meshID)) | ||
81 | { | ||
82 | // m_log.DebugFormat("[GETMESH]: Received request for mesh id {0}", meshID); | ||
83 | |||
84 | |||
85 | ret = ProcessGetMesh(request, UUID.Zero, null); | ||
86 | |||
87 | |||
88 | } | ||
89 | else | ||
90 | { | ||
91 | m_log.Warn("[GETMESH]: Failed to parse a mesh_id from GetMesh request: " + (string)request["uri"]); | ||
92 | } | ||
61 | 93 | ||
62 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 94 | |
95 | return ret; | ||
96 | } | ||
97 | public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) | ||
63 | { | 98 | { |
64 | // Try to parse the texture ID from the request URL | 99 | // Try to parse the texture ID from the request URL |
65 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); | 100 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); |
66 | string textureStr = query.GetOne("mesh_id"); | 101 | string textureStr = query.GetOne("mesh_id"); |
102 | responsedata["reusecontext"] = false; | ||
103 | responsedata["int_lod"] = 0; | ||
104 | responsedata["int_bytes"] = 0; | ||
67 | 105 | ||
68 | if (m_assetService == null) | 106 | if (m_assetService == null) |
69 | { | 107 | { |
@@ -160,40 +198,121 @@ namespace OpenSim.Capabilities.Handlers | |||
160 | // sending back the last byte instead of an error status | 198 | // sending back the last byte instead of an error status |
161 | if (start >= texture.Data.Length) | 199 | if (start >= texture.Data.Length) |
162 | { | 200 | { |
163 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | ||
164 | response.ContentType = texture.Metadata.ContentType; | ||
165 | } | ||
166 | else | ||
167 | { | ||
168 | // Handle the case where no second range value was given. This is equivalent to requesting | ||
169 | // the rest of the entity. | ||
170 | if (end == -1) | ||
171 | end = int.MaxValue; | ||
172 | 201 | ||
173 | end = Utils.Clamp(end, 0, texture.Data.Length - 1); | 202 | Hashtable headers = new Hashtable(); |
174 | start = Utils.Clamp(start, 0, end); | 203 | responsedata["headers"] = headers; |
175 | int len = end - start + 1; | 204 | |
205 | string range = String.Empty; | ||
206 | |||
207 | if (((Hashtable)request["headers"])["range"] != null) | ||
208 | range = (string)((Hashtable)request["headers"])["range"]; | ||
176 | 209 | ||
177 | if (0 == start && len == texture.Data.Length) | 210 | else if (((Hashtable)request["headers"])["Range"] != null) |
211 | range = (string)((Hashtable)request["headers"])["Range"]; | ||
212 | |||
213 | if (!String.IsNullOrEmpty(range)) // Mesh Asset LOD // Physics | ||
178 | { | 214 | { |
179 | response.StatusCode = (int)System.Net.HttpStatusCode.OK; | 215 | // Range request |
216 | int start, end; | ||
217 | if (TryParseRange(range, out start, out end)) | ||
218 | { | ||
219 | // Before clamping start make sure we can satisfy it in order to avoid | ||
220 | // sending back the last byte instead of an error status | ||
221 | if (start >= mesh.Data.Length) | ||
222 | { | ||
223 | responsedata["int_response_code"] = 404; //501; //410; //404; | ||
224 | responsedata["content_type"] = "text/plain"; | ||
225 | responsedata["keepalive"] = false; | ||
226 | responsedata["str_response_string"] = "This range doesnt exist."; | ||
227 | responsedata["reusecontext"] = false; | ||
228 | responsedata["int_lod"] = 3; | ||
229 | return responsedata; | ||
230 | } | ||
231 | else | ||
232 | { | ||
233 | end = Utils.Clamp(end, 0, mesh.Data.Length - 1); | ||
234 | start = Utils.Clamp(start, 0, end); | ||
235 | int len = end - start + 1; | ||
236 | |||
237 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | ||
238 | |||
239 | if (start > 20000) | ||
240 | { | ||
241 | responsedata["int_lod"] = 3; | ||
242 | } | ||
243 | else if (start < 4097) | ||
244 | { | ||
245 | responsedata["int_lod"] = 1; | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | responsedata["int_lod"] = 2; | ||
250 | } | ||
251 | |||
252 | |||
253 | if (start == 0 && len == mesh.Data.Length) // well redudante maybe | ||
254 | { | ||
255 | responsedata["int_response_code"] = (int) System.Net.HttpStatusCode.OK; | ||
256 | responsedata["bin_response_data"] = mesh.Data; | ||
257 | responsedata["int_bytes"] = mesh.Data.Length; | ||
258 | responsedata["reusecontext"] = false; | ||
259 | responsedata["int_lod"] = 3; | ||
260 | |||
261 | } | ||
262 | else | ||
263 | { | ||
264 | responsedata["int_response_code"] = | ||
265 | (int) System.Net.HttpStatusCode.PartialContent; | ||
266 | headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, | ||
267 | mesh.Data.Length); | ||
268 | |||
269 | byte[] d = new byte[len]; | ||
270 | Array.Copy(mesh.Data, start, d, 0, len); | ||
271 | responsedata["bin_response_data"] = d; | ||
272 | responsedata["int_bytes"] = len; | ||
273 | responsedata["reusecontext"] = false; | ||
274 | } | ||
275 | } | ||
276 | } | ||
277 | else | ||
278 | { | ||
279 | m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]); | ||
280 | responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); | ||
281 | responsedata["content_type"] = "application/vnd.ll.mesh"; | ||
282 | responsedata["int_response_code"] = 200; | ||
283 | responsedata["reusecontext"] = false; | ||
284 | responsedata["int_lod"] = 3; | ||
285 | } | ||
180 | } | 286 | } |
181 | else | 287 | else |
182 | { | 288 | { |
183 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | 289 | responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); |
184 | response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); | 290 | responsedata["content_type"] = "application/vnd.ll.mesh"; |
291 | responsedata["int_response_code"] = 200; | ||
292 | responsedata["reusecontext"] = false; | ||
293 | responsedata["int_lod"] = 3; | ||
185 | } | 294 | } |
186 | 295 | } | |
187 | response.ContentLength = len; | 296 | else |
188 | response.ContentType = "application/vnd.ll.mesh"; | 297 | { |
189 | 298 | responsedata["int_response_code"] = 404; //501; //410; //404; | |
190 | response.Body.Write(texture.Data, start, len); | 299 | responsedata["content_type"] = "text/plain"; |
300 | responsedata["keepalive"] = false; | ||
301 | responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; | ||
302 | responsedata["reusecontext"] = false; | ||
303 | responsedata["int_lod"] = 1; | ||
304 | return responsedata; | ||
191 | } | 305 | } |
192 | } | 306 | } |
193 | else | 307 | else |
194 | { | 308 | { |
195 | m_log.Warn("[GETMESH]: Malformed Range header: " + range); | 309 | responsedata["int_response_code"] = 404; //501; //410; //404; |
196 | response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; | 310 | responsedata["content_type"] = "text/plain"; |
311 | responsedata["keepalive"] = false; | ||
312 | responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; | ||
313 | responsedata["reusecontext"] = false; | ||
314 | responsedata["int_lod"] = 0; | ||
315 | return responsedata; | ||
197 | } | 316 | } |
198 | } | 317 | } |
199 | else | 318 | else |
@@ -249,5 +368,20 @@ namespace OpenSim.Capabilities.Handlers | |||
249 | start = end = 0; | 368 | start = end = 0; |
250 | return false; | 369 | return false; |
251 | } | 370 | } |
371 | private bool TryParseRange(string header, out int start, out int end) | ||
372 | { | ||
373 | if (header.StartsWith("bytes=")) | ||
374 | { | ||
375 | string[] rangeValues = header.Substring(6).Split('-'); | ||
376 | if (rangeValues.Length == 2) | ||
377 | { | ||
378 | if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end)) | ||
379 | return true; | ||
380 | } | ||
381 | } | ||
382 | |||
383 | start = end = 0; | ||
384 | return false; | ||
385 | } | ||
252 | } | 386 | } |
253 | } \ No newline at end of file | 387 | } \ No newline at end of file |
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 828e943..a8e0fb5 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
@@ -47,10 +47,11 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
47 | 47 | ||
48 | namespace OpenSim.Capabilities.Handlers | 48 | namespace OpenSim.Capabilities.Handlers |
49 | { | 49 | { |
50 | public class GetTextureHandler : BaseStreamHandler | 50 | public class GetTextureHandler |
51 | { | 51 | { |
52 | private static readonly ILog m_log = | 52 | private static readonly ILog m_log = |
53 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | |||
54 | private IAssetService m_assetService; | 55 | private IAssetService m_assetService; |
55 | 56 | ||
56 | public const string DefaultFormat = "x-j2c"; | 57 | public const string DefaultFormat = "x-j2c"; |
@@ -58,8 +59,8 @@ namespace OpenSim.Capabilities.Handlers | |||
58 | // TODO: Change this to a config option | 59 | // TODO: Change this to a config option |
59 | private string m_RedirectURL = null; | 60 | private string m_RedirectURL = null; |
60 | 61 | ||
61 | public GetTextureHandler(string path, IAssetService assService, string name, string description, string redirectURL) | 62 | |
62 | : base("GET", path, name, description) | 63 | public GetTextureHandler(IAssetService assService) |
63 | { | 64 | { |
64 | m_assetService = assService; | 65 | m_assetService = assService; |
65 | m_RedirectURL = redirectURL; | 66 | m_RedirectURL = redirectURL; |
@@ -67,19 +68,22 @@ namespace OpenSim.Capabilities.Handlers | |||
67 | m_RedirectURL += "/"; | 68 | m_RedirectURL += "/"; |
68 | } | 69 | } |
69 | 70 | ||
70 | protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 71 | public Hashtable Handle(Hashtable request) |
71 | { | 72 | { |
72 | // Try to parse the texture ID from the request URL | 73 | Hashtable ret = new Hashtable(); |
73 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); | 74 | ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; |
74 | string textureStr = query.GetOne("texture_id"); | 75 | ret["content_type"] = "text/plain"; |
75 | string format = query.GetOne("format"); | 76 | ret["keepalive"] = false; |
77 | ret["reusecontext"] = false; | ||
78 | ret["int_bytes"] = 0; | ||
79 | string textureStr = (string)request["texture_id"]; | ||
80 | string format = (string)request["format"]; | ||
76 | 81 | ||
77 | //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); | 82 | //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); |
78 | 83 | ||
79 | if (m_assetService == null) | 84 | if (m_assetService == null) |
80 | { | 85 | { |
81 | m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); | 86 | m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); |
82 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | ||
83 | } | 87 | } |
84 | 88 | ||
85 | UUID textureID; | 89 | UUID textureID; |
@@ -94,30 +98,41 @@ namespace OpenSim.Capabilities.Handlers | |||
94 | } | 98 | } |
95 | else | 99 | else |
96 | { | 100 | { |
97 | formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept")); | 101 | formats = new string[1] { DefaultFormat }; // default |
102 | if (((Hashtable)request["headers"])["Accept"] != null) | ||
103 | formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]); | ||
98 | if (formats.Length == 0) | 104 | if (formats.Length == 0) |
99 | formats = new string[1] { DefaultFormat }; // default | 105 | formats = new string[1] { DefaultFormat }; // default |
100 | 106 | ||
101 | } | 107 | } |
102 | // OK, we have an array with preferred formats, possibly with only one entry | 108 | // OK, we have an array with preferred formats, possibly with only one entry |
103 | 109 | bool foundtexture = false; | |
104 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | ||
105 | foreach (string f in formats) | 110 | foreach (string f in formats) |
106 | { | 111 | { |
107 | if (FetchTexture(httpRequest, httpResponse, textureID, f)) | 112 | foundtexture = FetchTexture(request, ret, textureID, f); |
113 | if (foundtexture) | ||
108 | break; | 114 | break; |
109 | } | 115 | } |
116 | if (!foundtexture) | ||
117 | { | ||
118 | ret["int_response_code"] = 404; | ||
119 | ret["error_status_text"] = "not found"; | ||
120 | ret["str_response_string"] = "not found"; | ||
121 | ret["content_type"] = "text/plain"; | ||
122 | ret["keepalive"] = false; | ||
123 | ret["reusecontext"] = false; | ||
124 | ret["int_bytes"] = 0; | ||
125 | } | ||
110 | } | 126 | } |
111 | else | 127 | else |
112 | { | 128 | { |
113 | m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); | 129 | m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]); |
114 | } | 130 | } |
115 | 131 | ||
116 | // m_log.DebugFormat( | 132 | // m_log.DebugFormat( |
117 | // "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", | 133 | // "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", |
118 | // textureID, httpResponse.StatusCode, httpResponse.ContentLength); | 134 | // textureID, httpResponse.StatusCode, httpResponse.ContentLength); |
119 | 135 | return ret; | |
120 | return null; | ||
121 | } | 136 | } |
122 | 137 | ||
123 | /// <summary> | 138 | /// <summary> |
@@ -128,7 +143,7 @@ namespace OpenSim.Capabilities.Handlers | |||
128 | /// <param name="textureID"></param> | 143 | /// <param name="textureID"></param> |
129 | /// <param name="format"></param> | 144 | /// <param name="format"></param> |
130 | /// <returns>False for "caller try another codec"; true otherwise</returns> | 145 | /// <returns>False for "caller try another codec"; true otherwise</returns> |
131 | private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) | 146 | private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format) |
132 | { | 147 | { |
133 | // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); | 148 | // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); |
134 | AssetBase texture; | 149 | AssetBase texture; |
@@ -137,86 +152,70 @@ namespace OpenSim.Capabilities.Handlers | |||
137 | if (format != DefaultFormat) | 152 | if (format != DefaultFormat) |
138 | fullID = fullID + "-" + format; | 153 | fullID = fullID + "-" + format; |
139 | 154 | ||
140 | if (!String.IsNullOrEmpty(m_RedirectURL)) | 155 | // try the cache |
156 | texture = m_assetService.GetCached(fullID); | ||
157 | |||
158 | if (texture == null) | ||
141 | { | 159 | { |
142 | // Only try to fetch locally cached textures. Misses are redirected | 160 | //m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); |
143 | texture = m_assetService.GetCached(fullID); | 161 | |
162 | // Fetch locally or remotely. Misses return a 404 | ||
163 | texture = m_assetService.Get(textureID.ToString()); | ||
144 | 164 | ||
145 | if (texture != null) | 165 | if (texture != null) |
146 | { | 166 | { |
147 | if (texture.Type != (sbyte)AssetType.Texture) | 167 | if (texture.Type != (sbyte)AssetType.Texture) |
168 | return true; | ||
169 | |||
170 | if (format == DefaultFormat) | ||
148 | { | 171 | { |
149 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 172 | WriteTextureData(request, response, texture, format); |
150 | return true; | 173 | return true; |
151 | } | 174 | } |
152 | WriteTextureData(httpRequest, httpResponse, texture, format); | 175 | else |
153 | } | ||
154 | else | ||
155 | { | ||
156 | string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString(); | ||
157 | m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl); | ||
158 | httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently; | ||
159 | httpResponse.RedirectLocation = textureUrl; | ||
160 | return true; | ||
161 | } | ||
162 | } | ||
163 | else // no redirect | ||
164 | { | ||
165 | // try the cache | ||
166 | texture = m_assetService.GetCached(fullID); | ||
167 | |||
168 | if (texture == null) | ||
169 | { | ||
170 | // m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); | ||
171 | |||
172 | // Fetch locally or remotely. Misses return a 404 | ||
173 | texture = m_assetService.Get(textureID.ToString()); | ||
174 | |||
175 | if (texture != null) | ||
176 | { | 176 | { |
177 | if (texture.Type != (sbyte)AssetType.Texture) | 177 | AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID); |
178 | { | 178 | newTexture.Data = ConvertTextureData(texture, format); |
179 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 179 | if (newTexture.Data.Length == 0) |
180 | return true; | 180 | return false; // !!! Caller try another codec, please! |
181 | } | 181 | |
182 | if (format == DefaultFormat) | 182 | newTexture.Flags = AssetFlags.Collectable; |
183 | { | 183 | newTexture.Temporary = true; |
184 | WriteTextureData(httpRequest, httpResponse, texture, format); | 184 | newTexture.Local = true; |
185 | return true; | 185 | m_assetService.Store(newTexture); |
186 | } | 186 | WriteTextureData(request, response, newTexture, format); |
187 | else | 187 | return true; |
188 | { | ||
189 | AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID); | ||
190 | newTexture.Data = ConvertTextureData(texture, format); | ||
191 | if (newTexture.Data.Length == 0) | ||
192 | return false; // !!! Caller try another codec, please! | ||
193 | |||
194 | newTexture.Flags = AssetFlags.Collectable; | ||
195 | newTexture.Temporary = true; | ||
196 | newTexture.Local = true; | ||
197 | m_assetService.Store(newTexture); | ||
198 | WriteTextureData(httpRequest, httpResponse, newTexture, format); | ||
199 | return true; | ||
200 | } | ||
201 | } | 188 | } |
202 | } | 189 | } |
203 | else // it was on the cache | 190 | } |
204 | { | 191 | else // it was on the cache |
205 | // m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); | 192 | { |
206 | WriteTextureData(httpRequest, httpResponse, texture, format); | 193 | //m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); |
207 | return true; | 194 | WriteTextureData(request, response, texture, format); |
208 | } | 195 | return true; |
209 | } | 196 | } |
210 | 197 | ||
198 | //response = new Hashtable(); | ||
199 | |||
200 | |||
201 | //WriteTextureData(request,response,null,format); | ||
211 | // not found | 202 | // not found |
212 | // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); | 203 | //m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); |
213 | httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; | 204 | return false; |
214 | return true; | ||
215 | } | 205 | } |
216 | 206 | ||
217 | private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) | 207 | private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format) |
218 | { | 208 | { |
219 | string range = request.Headers.GetOne("Range"); | 209 | Hashtable headers = new Hashtable(); |
210 | response["headers"] = headers; | ||
211 | |||
212 | string range = String.Empty; | ||
213 | |||
214 | if (((Hashtable)request["headers"])["range"] != null) | ||
215 | range = (string)((Hashtable)request["headers"])["range"]; | ||
216 | |||
217 | else if (((Hashtable)request["headers"])["Range"] != null) | ||
218 | range = (string)((Hashtable)request["headers"])["Range"]; | ||
220 | 219 | ||
221 | if (!String.IsNullOrEmpty(range)) // JP2's only | 220 | if (!String.IsNullOrEmpty(range)) // JP2's only |
222 | { | 221 | { |
@@ -244,10 +243,8 @@ namespace OpenSim.Capabilities.Handlers | |||
244 | // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. | 243 | // However, if we return PartialContent (or OK) instead, the viewer will display that resolution. |
245 | 244 | ||
246 | // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; | 245 | // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; |
247 | // response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length)); | 246 | // viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters |
248 | // response.StatusCode = (int)System.Net.HttpStatusCode.OK; | 247 | response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; |
249 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | ||
250 | response.ContentType = texture.Metadata.ContentType; | ||
251 | } | 248 | } |
252 | else | 249 | else |
253 | { | 250 | { |
@@ -262,41 +259,46 @@ namespace OpenSim.Capabilities.Handlers | |||
262 | 259 | ||
263 | // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 260 | // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
264 | 261 | ||
265 | // Always return PartialContent, even if the range covered the entire data length | 262 | response["content-type"] = texture.Metadata.ContentType; |
266 | // We were accidentally sending back 404 before in this situation | 263 | |
267 | // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the | 264 | if (start == 0 && len == texture.Data.Length) // well redudante maybe |
268 | // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. | 265 | { |
269 | // | 266 | response["int_response_code"] = (int)System.Net.HttpStatusCode.OK; |
270 | // We also do not want to send back OK even if the whole range was satisfiable since this causes | 267 | response["bin_response_data"] = texture.Data; |
271 | // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality. | 268 | response["int_bytes"] = texture.Data.Length; |
272 | // if (end > maxEnd) | 269 | } |
273 | // response.StatusCode = (int)System.Net.HttpStatusCode.OK; | 270 | else |
274 | // else | 271 | { |
275 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | 272 | response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent; |
276 | 273 | headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length); | |
277 | response.ContentLength = len; | 274 | |
278 | response.ContentType = texture.Metadata.ContentType; | 275 | byte[] d = new byte[len]; |
279 | response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); | 276 | Array.Copy(texture.Data, start, d, 0, len); |
280 | 277 | response["bin_response_data"] = d; | |
281 | response.Body.Write(texture.Data, start, len); | 278 | response["int_bytes"] = len; |
279 | } | ||
280 | // response.Body.Write(texture.Data, start, len); | ||
282 | } | 281 | } |
283 | } | 282 | } |
284 | else | 283 | else |
285 | { | 284 | { |
286 | m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); | 285 | m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); |
287 | response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest; | 286 | response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest; |
288 | } | 287 | } |
289 | } | 288 | } |
290 | else // JP2's or other formats | 289 | else // JP2's or other formats |
291 | { | 290 | { |
292 | // Full content request | 291 | // Full content request |
293 | response.StatusCode = (int)System.Net.HttpStatusCode.OK; | 292 | response["int_response_code"] = (int)System.Net.HttpStatusCode.OK; |
294 | response.ContentLength = texture.Data.Length; | ||
295 | if (format == DefaultFormat) | 293 | if (format == DefaultFormat) |
296 | response.ContentType = texture.Metadata.ContentType; | 294 | response["content_type"] = texture.Metadata.ContentType; |
297 | else | 295 | else |
298 | response.ContentType = "image/" + format; | 296 | response["content_type"] = "image/" + format; |
299 | response.Body.Write(texture.Data, 0, texture.Data.Length); | 297 | |
298 | response["bin_response_data"] = texture.Data; | ||
299 | response["int_bytes"] = texture.Data.Length; | ||
300 | |||
301 | // response.Body.Write(texture.Data, 0, texture.Data.Length); | ||
300 | } | 302 | } |
301 | 303 | ||
302 | // if (response.StatusCode < 200 || response.StatusCode > 299) | 304 | // if (response.StatusCode < 200 || response.StatusCode > 299) |
@@ -428,4 +430,4 @@ namespace OpenSim.Capabilities.Handlers | |||
428 | return null; | 430 | return null; |
429 | } | 431 | } |
430 | } | 432 | } |
431 | } \ No newline at end of file | 433 | } |
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs index fa0b228..d55e0ff 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs | |||
@@ -33,6 +33,7 @@ using OpenSim.Framework.Servers.HttpServer; | |||
33 | using OpenSim.Server.Handlers.Base; | 33 | using OpenSim.Server.Handlers.Base; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | 35 | ||
36 | /* | ||
36 | namespace OpenSim.Capabilities.Handlers | 37 | namespace OpenSim.Capabilities.Handlers |
37 | { | 38 | { |
38 | public class GetTextureServerConnector : ServiceConnector | 39 | public class GetTextureServerConnector : ServiceConnector |
@@ -68,4 +69,5 @@ namespace OpenSim.Capabilities.Handlers | |||
68 | new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null, rurl)); | 69 | new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null, rurl)); |
69 | } | 70 | } |
70 | } | 71 | } |
71 | } \ No newline at end of file | 72 | } |
73 | */ | ||
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs index e5d9618..61aa689 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs | |||
@@ -38,6 +38,7 @@ using OpenSim.Framework.Servers.HttpServer; | |||
38 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Tests.Common; | 39 | using OpenSim.Tests.Common; |
40 | 40 | ||
41 | /* | ||
41 | namespace OpenSim.Capabilities.Handlers.GetTexture.Tests | 42 | namespace OpenSim.Capabilities.Handlers.GetTexture.Tests |
42 | { | 43 | { |
43 | [TestFixture] | 44 | [TestFixture] |
@@ -59,4 +60,5 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests | |||
59 | Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); | 60 | Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); |
60 | } | 61 | } |
61 | } | 62 | } |
62 | } \ No newline at end of file | 63 | } |
64 | */ | ||
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs index 8849a59..5536564 100644 --- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Drawing; | 32 | using System.Drawing; |
32 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
@@ -50,6 +51,7 @@ namespace OpenSim.Capabilities.Handlers | |||
50 | { | 51 | { |
51 | public class UploadBakedTextureHandler | 52 | public class UploadBakedTextureHandler |
52 | { | 53 | { |
54 | |||
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | 56 | ||
55 | private Caps m_HostCapsObj; | 57 | private Caps m_HostCapsObj; |
@@ -79,9 +81,9 @@ namespace OpenSim.Capabilities.Handlers | |||
79 | { | 81 | { |
80 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 82 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
81 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 83 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
82 | 84 | ||
83 | BakedTextureUploader uploader = | 85 | BakedTextureUploader uploader = |
84 | new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); | 86 | new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_HostCapsObj.AgentID); |
85 | uploader.OnUpLoad += BakedTextureUploaded; | 87 | uploader.OnUpLoad += BakedTextureUploaded; |
86 | 88 | ||
87 | m_HostCapsObj.HttpListener.AddStreamHandler( | 89 | m_HostCapsObj.HttpListener.AddStreamHandler( |
@@ -117,7 +119,7 @@ namespace OpenSim.Capabilities.Handlers | |||
117 | /// <param name="data"></param> | 119 | /// <param name="data"></param> |
118 | private void BakedTextureUploaded(UUID assetID, byte[] data) | 120 | private void BakedTextureUploaded(UUID assetID, byte[] data) |
119 | { | 121 | { |
120 | // m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); | 122 | m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); |
121 | 123 | ||
122 | AssetBase asset; | 124 | AssetBase asset; |
123 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); | 125 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); |
@@ -125,6 +127,7 @@ namespace OpenSim.Capabilities.Handlers | |||
125 | asset.Temporary = true; | 127 | asset.Temporary = true; |
126 | asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are | 128 | asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are |
127 | m_assetService.Store(asset); | 129 | m_assetService.Store(asset); |
130 | |||
128 | } | 131 | } |
129 | } | 132 | } |
130 | 133 | ||
@@ -137,15 +140,19 @@ namespace OpenSim.Capabilities.Handlers | |||
137 | private string uploaderPath = String.Empty; | 140 | private string uploaderPath = String.Empty; |
138 | private UUID newAssetID; | 141 | private UUID newAssetID; |
139 | private IHttpServer httpListener; | 142 | private IHttpServer httpListener; |
143 | private UUID AgentId = UUID.Zero; | ||
140 | 144 | ||
141 | public BakedTextureUploader(string path, IHttpServer httpServer) | 145 | public BakedTextureUploader(string path, IHttpServer httpServer, UUID uUID) |
142 | { | 146 | { |
143 | newAssetID = UUID.Random(); | 147 | newAssetID = UUID.Random(); |
144 | uploaderPath = path; | 148 | uploaderPath = path; |
145 | httpListener = httpServer; | 149 | httpListener = httpServer; |
150 | AgentId = uUID; | ||
146 | // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); | 151 | // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); |
147 | } | 152 | } |
148 | 153 | ||
154 | |||
155 | |||
149 | /// <summary> | 156 | /// <summary> |
150 | /// Handle raw uploaded baked texture data. | 157 | /// Handle raw uploaded baked texture data. |
151 | /// </summary> | 158 | /// </summary> |
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs new file mode 100644 index 0000000..16e2f2d --- /dev/null +++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs | |||
@@ -0,0 +1,438 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenMetaverse.StructuredData; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Capabilities; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Servers.HttpServer; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
42 | |||
43 | namespace OpenSim.Capabilities.Handlers | ||
44 | { | ||
45 | public class WebFetchInvDescHandler | ||
46 | { | ||
47 | private static readonly ILog m_log = | ||
48 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private IInventoryService m_InventoryService; | ||
51 | private ILibraryService m_LibraryService; | ||
52 | // private object m_fetchLock = new Object(); | ||
53 | |||
54 | public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService) | ||
55 | { | ||
56 | m_InventoryService = invService; | ||
57 | m_LibraryService = libService; | ||
58 | } | ||
59 | |||
60 | public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | ||
61 | { | ||
62 | // lock (m_fetchLock) | ||
63 | // { | ||
64 | // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request); | ||
65 | |||
66 | // nasty temporary hack here, the linden client falsely | ||
67 | // identifies the uuid 00000000-0000-0000-0000-000000000000 | ||
68 | // as a string which breaks us | ||
69 | // | ||
70 | // correctly mark it as a uuid | ||
71 | // | ||
72 | request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>"); | ||
73 | |||
74 | // another hack <integer>1</integer> results in a | ||
75 | // System.ArgumentException: Object type System.Int32 cannot | ||
76 | // be converted to target type: System.Boolean | ||
77 | // | ||
78 | request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>"); | ||
79 | request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>"); | ||
80 | |||
81 | Hashtable hash = new Hashtable(); | ||
82 | try | ||
83 | { | ||
84 | hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); | ||
85 | } | ||
86 | catch (LLSD.LLSDParseException e) | ||
87 | { | ||
88 | m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace); | ||
89 | m_log.Error("Request: " + request); | ||
90 | } | ||
91 | |||
92 | ArrayList foldersrequested = (ArrayList)hash["folders"]; | ||
93 | |||
94 | string response = ""; | ||
95 | |||
96 | for (int i = 0; i < foldersrequested.Count; i++) | ||
97 | { | ||
98 | string inventoryitemstr = ""; | ||
99 | Hashtable inventoryhash = (Hashtable)foldersrequested[i]; | ||
100 | |||
101 | LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); | ||
102 | |||
103 | try | ||
104 | { | ||
105 | LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest); | ||
106 | } | ||
107 | catch (Exception e) | ||
108 | { | ||
109 | m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e); | ||
110 | } | ||
111 | LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); | ||
112 | |||
113 | inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); | ||
114 | inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", ""); | ||
115 | inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", ""); | ||
116 | |||
117 | response += inventoryitemstr; | ||
118 | } | ||
119 | |||
120 | if (response.Length == 0) | ||
121 | { | ||
122 | // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. | ||
123 | // Therefore, I'm concluding that the client only has so many threads available to do requests | ||
124 | // and when a thread stalls.. is stays stalled. | ||
125 | // Therefore we need to return something valid | ||
126 | response = "<llsd><map><key>folders</key><array /></map></llsd>"; | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>"; | ||
131 | } | ||
132 | |||
133 | // m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request"); | ||
134 | //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response); | ||
135 | |||
136 | return response; | ||
137 | |||
138 | // } | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Construct an LLSD reply packet to a CAPS inventory request | ||
143 | /// </summary> | ||
144 | /// <param name="invFetch"></param> | ||
145 | /// <returns></returns> | ||
146 | private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch) | ||
147 | { | ||
148 | LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); | ||
149 | LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); | ||
150 | contents.agent_id = invFetch.owner_id; | ||
151 | contents.owner_id = invFetch.owner_id; | ||
152 | contents.folder_id = invFetch.folder_id; | ||
153 | |||
154 | reply.folders.Array.Add(contents); | ||
155 | InventoryCollection inv = new InventoryCollection(); | ||
156 | inv.Folders = new List<InventoryFolderBase>(); | ||
157 | inv.Items = new List<InventoryItemBase>(); | ||
158 | int version = 0; | ||
159 | int descendents = 0; | ||
160 | |||
161 | inv | ||
162 | = Fetch( | ||
163 | invFetch.owner_id, invFetch.folder_id, invFetch.owner_id, | ||
164 | invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents); | ||
165 | |||
166 | if (inv != null && inv.Folders != null) | ||
167 | { | ||
168 | foreach (InventoryFolderBase invFolder in inv.Folders) | ||
169 | { | ||
170 | contents.categories.Array.Add(ConvertInventoryFolder(invFolder)); | ||
171 | } | ||
172 | |||
173 | descendents += inv.Folders.Count; | ||
174 | } | ||
175 | |||
176 | if (inv != null && inv.Items != null) | ||
177 | { | ||
178 | foreach (InventoryItemBase invItem in inv.Items) | ||
179 | { | ||
180 | contents.items.Array.Add(ConvertInventoryItem(invItem)); | ||
181 | } | ||
182 | } | ||
183 | |||
184 | contents.descendents = descendents; | ||
185 | contents.version = version; | ||
186 | |||
187 | // m_log.DebugFormat( | ||
188 | // "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}", | ||
189 | // invFetch.folder_id, | ||
190 | // invFetch.fetch_items, | ||
191 | // invFetch.fetch_folders, | ||
192 | // contents.items.Array.Count, | ||
193 | // contents.categories.Array.Count, | ||
194 | // invFetch.owner_id); | ||
195 | |||
196 | return reply; | ||
197 | } | ||
198 | |||
199 | /// <summary> | ||
200 | /// Handle the caps inventory descendents fetch. | ||
201 | /// </summary> | ||
202 | /// <param name="agentID"></param> | ||
203 | /// <param name="folderID"></param> | ||
204 | /// <param name="ownerID"></param> | ||
205 | /// <param name="fetchFolders"></param> | ||
206 | /// <param name="fetchItems"></param> | ||
207 | /// <param name="sortOrder"></param> | ||
208 | /// <param name="version"></param> | ||
209 | /// <returns>An empty InventoryCollection if the inventory look up failed</returns> | ||
210 | private InventoryCollection Fetch( | ||
211 | UUID agentID, UUID folderID, UUID ownerID, | ||
212 | bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents) | ||
213 | { | ||
214 | // m_log.DebugFormat( | ||
215 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | ||
216 | // fetchFolders, fetchItems, folderID, agentID); | ||
217 | |||
218 | // FIXME MAYBE: We're not handling sortOrder! | ||
219 | |||
220 | version = 0; | ||
221 | descendents = 0; | ||
222 | |||
223 | InventoryFolderImpl fold; | ||
224 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) | ||
225 | { | ||
226 | if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | ||
227 | { | ||
228 | InventoryCollection ret = new InventoryCollection(); | ||
229 | ret.Folders = new List<InventoryFolderBase>(); | ||
230 | ret.Items = fold.RequestListOfItems(); | ||
231 | descendents = ret.Folders.Count + ret.Items.Count; | ||
232 | |||
233 | return ret; | ||
234 | } | ||
235 | } | ||
236 | |||
237 | InventoryCollection contents = new InventoryCollection(); | ||
238 | |||
239 | if (folderID != UUID.Zero) | ||
240 | { | ||
241 | contents = m_InventoryService.GetFolderContent(agentID, folderID); | ||
242 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | ||
243 | containingFolder.ID = folderID; | ||
244 | containingFolder.Owner = agentID; | ||
245 | containingFolder = m_InventoryService.GetFolder(containingFolder); | ||
246 | |||
247 | if (containingFolder != null) | ||
248 | { | ||
249 | // m_log.DebugFormat( | ||
250 | // "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}", | ||
251 | // containingFolder.Name, containingFolder.ID, agentID); | ||
252 | |||
253 | version = containingFolder.Version; | ||
254 | |||
255 | if (fetchItems) | ||
256 | { | ||
257 | List<InventoryItemBase> itemsToReturn = contents.Items; | ||
258 | List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn); | ||
259 | |||
260 | // descendents must only include the links, not the linked items we add | ||
261 | descendents = originalItems.Count; | ||
262 | |||
263 | // Add target items for links in this folder before the links themselves. | ||
264 | foreach (InventoryItemBase item in originalItems) | ||
265 | { | ||
266 | if (item.AssetType == (int)AssetType.Link) | ||
267 | { | ||
268 | InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
269 | |||
270 | // Take care of genuinely broken links where the target doesn't exist | ||
271 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
272 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
273 | // rather than having to keep track of every folder requested in the recursion. | ||
274 | if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
275 | itemsToReturn.Insert(0, linkedItem); | ||
276 | } | ||
277 | } | ||
278 | |||
279 | // Now scan for folder links and insert the items they target and those links at the head of the return data | ||
280 | foreach (InventoryItemBase item in originalItems) | ||
281 | { | ||
282 | if (item.AssetType == (int)AssetType.LinkFolder) | ||
283 | { | ||
284 | InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID); | ||
285 | List<InventoryItemBase> links = linkedFolderContents.Items; | ||
286 | |||
287 | itemsToReturn.InsertRange(0, links); | ||
288 | |||
289 | foreach (InventoryItemBase link in linkedFolderContents.Items) | ||
290 | { | ||
291 | // Take care of genuinely broken links where the target doesn't exist | ||
292 | // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
293 | // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
294 | // rather than having to keep track of every folder requested in the recursion. | ||
295 | if (link != null) | ||
296 | { | ||
297 | // m_log.DebugFormat( | ||
298 | // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}", | ||
299 | // link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name); | ||
300 | |||
301 | InventoryItemBase linkedItem | ||
302 | = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID)); | ||
303 | |||
304 | if (linkedItem != null) | ||
305 | itemsToReturn.Insert(0, linkedItem); | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // foreach (InventoryItemBase item in contents.Items) | ||
313 | // { | ||
314 | // m_log.DebugFormat( | ||
315 | // "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}", | ||
316 | // item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID); | ||
317 | // } | ||
318 | |||
319 | // ===== | ||
320 | |||
321 | // | ||
322 | // foreach (InventoryItemBase linkedItem in linkedItemsToAdd) | ||
323 | // { | ||
324 | // m_log.DebugFormat( | ||
325 | // "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}", | ||
326 | // linkedItem.Name, folderID, agentID); | ||
327 | // | ||
328 | // contents.Items.Add(linkedItem); | ||
329 | // } | ||
330 | // | ||
331 | // // If the folder requested contains links, then we need to send those folders first, otherwise the links | ||
332 | // // will be broken in the viewer. | ||
333 | // HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>(); | ||
334 | // foreach (InventoryItemBase item in contents.Items) | ||
335 | // { | ||
336 | // if (item.AssetType == (int)AssetType.Link) | ||
337 | // { | ||
338 | // InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID)); | ||
339 | // | ||
340 | // // Take care of genuinely broken links where the target doesn't exist | ||
341 | // // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, | ||
342 | // // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles | ||
343 | // // rather than having to keep track of every folder requested in the recursion. | ||
344 | // if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link) | ||
345 | // { | ||
346 | // // We don't need to send the folder if source and destination of the link are in the same | ||
347 | // // folder. | ||
348 | // if (linkedItem.Folder != containingFolder.ID) | ||
349 | // linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
350 | // } | ||
351 | // } | ||
352 | // } | ||
353 | // | ||
354 | // foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) | ||
355 | // { | ||
356 | // m_log.DebugFormat( | ||
357 | // "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}", | ||
358 | // linkedItemFolderId, folderID, agentID); | ||
359 | // | ||
360 | // int dummyVersion; | ||
361 | // InventoryCollection linkedCollection | ||
362 | // = Fetch( | ||
363 | // agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion); | ||
364 | // | ||
365 | // InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId); | ||
366 | // linkedFolder.Owner = agentID; | ||
367 | // linkedFolder = m_InventoryService.GetFolder(linkedFolder); | ||
368 | // | ||
369 | //// contents.Folders.AddRange(linkedCollection.Folders); | ||
370 | // | ||
371 | // contents.Folders.Add(linkedFolder); | ||
372 | // contents.Items.AddRange(linkedCollection.Items); | ||
373 | // } | ||
374 | // } | ||
375 | } | ||
376 | } | ||
377 | else | ||
378 | { | ||
379 | // Lost items don't really need a version | ||
380 | version = 1; | ||
381 | } | ||
382 | |||
383 | return contents; | ||
384 | |||
385 | } | ||
386 | /// <summary> | ||
387 | /// Convert an internal inventory folder object into an LLSD object. | ||
388 | /// </summary> | ||
389 | /// <param name="invFolder"></param> | ||
390 | /// <returns></returns> | ||
391 | private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder) | ||
392 | { | ||
393 | LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder(); | ||
394 | llsdFolder.folder_id = invFolder.ID; | ||
395 | llsdFolder.parent_id = invFolder.ParentID; | ||
396 | llsdFolder.name = invFolder.Name; | ||
397 | llsdFolder.type = invFolder.Type; | ||
398 | llsdFolder.preferred_type = -1; | ||
399 | |||
400 | return llsdFolder; | ||
401 | } | ||
402 | |||
403 | /// <summary> | ||
404 | /// Convert an internal inventory item object into an LLSD object. | ||
405 | /// </summary> | ||
406 | /// <param name="invItem"></param> | ||
407 | /// <returns></returns> | ||
408 | private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) | ||
409 | { | ||
410 | LLSDInventoryItem llsdItem = new LLSDInventoryItem(); | ||
411 | llsdItem.asset_id = invItem.AssetID; | ||
412 | llsdItem.created_at = invItem.CreationDate; | ||
413 | llsdItem.desc = invItem.Description; | ||
414 | llsdItem.flags = ((int)invItem.Flags) & 0xff; | ||
415 | llsdItem.item_id = invItem.ID; | ||
416 | llsdItem.name = invItem.Name; | ||
417 | llsdItem.parent_id = invItem.Folder; | ||
418 | llsdItem.type = invItem.AssetType; | ||
419 | llsdItem.inv_type = invItem.InvType; | ||
420 | |||
421 | llsdItem.permissions = new LLSDPermissions(); | ||
422 | llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid; | ||
423 | llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; | ||
424 | llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; | ||
425 | llsdItem.permissions.group_id = invItem.GroupID; | ||
426 | llsdItem.permissions.group_mask = (int)invItem.GroupPermissions; | ||
427 | llsdItem.permissions.is_owner_group = invItem.GroupOwned; | ||
428 | llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions; | ||
429 | llsdItem.permissions.owner_id = invItem.Owner; | ||
430 | llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; | ||
431 | llsdItem.sale_info = new LLSDSaleInfo(); | ||
432 | llsdItem.sale_info.sale_price = invItem.SalePrice; | ||
433 | llsdItem.sale_info.sale_type = invItem.SaleType; | ||
434 | |||
435 | return llsdItem; | ||
436 | } | ||
437 | } | ||
438 | } | ||
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs index ab6cee5..ae8eb09 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs | |||
@@ -30,12 +30,15 @@ using OpenMetaverse; | |||
30 | 30 | ||
31 | namespace OpenSim.Framework.Capabilities | 31 | namespace OpenSim.Framework.Capabilities |
32 | { | 32 | { |
33 | |||
33 | [LLSDType("MAP")] | 34 | [LLSDType("MAP")] |
34 | public class LLSDAssetUploadComplete | 35 | public class LLSDAssetUploadComplete |
35 | { | 36 | { |
36 | public string new_asset = String.Empty; | 37 | public string new_asset = String.Empty; |
37 | public UUID new_inventory_item = UUID.Zero; | 38 | public UUID new_inventory_item = UUID.Zero; |
39 | // public UUID new_texture_folder_id = UUID.Zero; | ||
38 | public string state = String.Empty; | 40 | public string state = String.Empty; |
41 | public LLSDAssetUploadError error = null; | ||
39 | //public bool success = false; | 42 | //public bool success = false; |
40 | 43 | ||
41 | public LLSDAssetUploadComplete() | 44 | public LLSDAssetUploadComplete() |
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs index 6e66f0a..6779cc1 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs | |||
@@ -31,14 +31,27 @@ using OpenMetaverse; | |||
31 | namespace OpenSim.Framework.Capabilities | 31 | namespace OpenSim.Framework.Capabilities |
32 | { | 32 | { |
33 | [OSDMap] | 33 | [OSDMap] |
34 | public class LLSDAssetResource | ||
35 | { | ||
36 | public OSDArray instance_list = new OSDArray(); | ||
37 | public OSDArray texture_list = new OSDArray(); | ||
38 | public OSDArray mesh_list = new OSDArray(); | ||
39 | public string metric = String.Empty; | ||
40 | } | ||
41 | |||
42 | [OSDMap] | ||
34 | public class LLSDAssetUploadRequest | 43 | public class LLSDAssetUploadRequest |
35 | { | 44 | { |
36 | public string asset_type = String.Empty; | 45 | public string asset_type = String.Empty; |
37 | public string description = String.Empty; | 46 | public string description = String.Empty; |
38 | public UUID folder_id = UUID.Zero; | 47 | public UUID folder_id = UUID.Zero; |
48 | public UUID texture_folder_id = UUID.Zero; | ||
49 | public int next_owner_mask = 0; | ||
50 | public int group_mask = 0; | ||
51 | public int everyone_mask = 0; | ||
39 | public string inventory_type = String.Empty; | 52 | public string inventory_type = String.Empty; |
40 | public string name = String.Empty; | 53 | public string name = String.Empty; |
41 | 54 | public LLSDAssetResource asset_resources = new LLSDAssetResource(); | |
42 | public LLSDAssetUploadRequest() | 55 | public LLSDAssetUploadRequest() |
43 | { | 56 | { |
44 | } | 57 | } |
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs index 0d6f7f9..7c4bc97 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs | |||
@@ -26,20 +26,51 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
29 | 30 | ||
30 | namespace OpenSim.Framework.Capabilities | 31 | namespace OpenSim.Framework.Capabilities |
31 | { | 32 | { |
32 | [OSDMap] | 33 | [OSDMap] |
34 | public class LLSDAssetUploadError | ||
35 | { | ||
36 | public string message = String.Empty; | ||
37 | public UUID identifier = UUID.Zero; | ||
38 | } | ||
39 | |||
40 | [OSDMap] | ||
41 | public class LLSDAssetUploadResponsePricebrkDown | ||
42 | { | ||
43 | public int mesh_streaming; | ||
44 | public int mesh_physics; | ||
45 | public int mesh_instance; | ||
46 | public int texture; | ||
47 | public int model; | ||
48 | } | ||
49 | |||
50 | [OSDMap] | ||
51 | public class LLSDAssetUploadResponseData | ||
52 | { | ||
53 | public double resource_cost; | ||
54 | public double model_streaming_cost; | ||
55 | public double simulation_cost; | ||
56 | public double physics_cost; | ||
57 | public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown(); | ||
58 | } | ||
59 | |||
60 | [OSDMap] | ||
33 | public class LLSDAssetUploadResponse | 61 | public class LLSDAssetUploadResponse |
34 | { | 62 | { |
35 | public string uploader = String.Empty; | 63 | public string uploader = String.Empty; |
36 | public string state = String.Empty; | 64 | public string state = String.Empty; |
37 | 65 | public int upload_price = 0; | |
66 | public LLSDAssetUploadResponseData data = null; | ||
67 | public LLSDAssetUploadError error = null; | ||
38 | public LLSDAssetUploadResponse() | 68 | public LLSDAssetUploadResponse() |
39 | { | 69 | { |
40 | } | 70 | } |
41 | } | 71 | } |
42 | 72 | ||
73 | |||
43 | [OSDMap] | 74 | [OSDMap] |
44 | public class LLSDNewFileAngentInventoryVariablePriceReplyResponse | 75 | public class LLSDNewFileAngentInventoryVariablePriceReplyResponse |
45 | { | 76 | { |