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author | Justin Clark-Casey (justincc) | 2011-12-19 19:19:05 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-19 19:19:05 +0000 |
commit | 2899de1a5c8060397e813ee853c525572a81db03 (patch) | |
tree | f38d3b80b1928282836db8163665d258f681925f /OpenSim/Capabilities/LLSDInventoryFolder.cs | |
parent | Fix race condition where the appearance update timer could be stopped just af... (diff) | |
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Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars. This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
Diffstat (limited to 'OpenSim/Capabilities/LLSDInventoryFolder.cs')
0 files changed, 0 insertions, 0 deletions