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author | Diva Canto | 2011-05-02 11:56:40 -0700 |
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committer | Diva Canto | 2011-05-02 11:56:40 -0700 |
commit | aba9ffdbd008920f94cfbd7d4ff4a0fa92e92321 (patch) | |
tree | 2b5f6db1fcdb88e7492ba9d698dc45c844534cf3 /OpenSim/Capabilities/Handlers | |
parent | Works! (diff) | |
download | opensim-SC-aba9ffdbd008920f94cfbd7d4ff4a0fa92e92321.zip opensim-SC-aba9ffdbd008920f94cfbd7d4ff4a0fa92e92321.tar.gz opensim-SC-aba9ffdbd008920f94cfbd7d4ff4a0fa92e92321.tar.bz2 opensim-SC-aba9ffdbd008920f94cfbd7d4ff4a0fa92e92321.tar.xz |
Refactored the GetMesh module into a handler and a module, to be the same as GetTexture.
Diffstat (limited to 'OpenSim/Capabilities/Handlers')
-rw-r--r-- | OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs | 143 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs | 79 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs (renamed from OpenSim/Capabilities/Handlers/GetTextureHandler.cs) | 0 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs (renamed from OpenSim/Capabilities/Handlers/GetTextureServerConnector.cs) | 0 |
4 files changed, 222 insertions, 0 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs new file mode 100644 index 0000000..c60abb1 --- /dev/null +++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshHandler.cs | |||
@@ -0,0 +1,143 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Servers; | ||
40 | using OpenSim.Framework.Servers.HttpServer; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
43 | |||
44 | namespace OpenSim.Capabilities.Handlers | ||
45 | { | ||
46 | public class GetMeshHandler | ||
47 | { | ||
48 | // private static readonly ILog m_log = | ||
49 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | private IAssetService m_assetService; | ||
52 | |||
53 | public GetMeshHandler(IAssetService assService) | ||
54 | { | ||
55 | m_assetService = assService; | ||
56 | } | ||
57 | |||
58 | public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) | ||
59 | { | ||
60 | |||
61 | Hashtable responsedata = new Hashtable(); | ||
62 | responsedata["int_response_code"] = 400; //501; //410; //404; | ||
63 | responsedata["content_type"] = "text/plain"; | ||
64 | responsedata["keepalive"] = false; | ||
65 | responsedata["str_response_string"] = "Request wasn't what was expected"; | ||
66 | |||
67 | string meshStr = string.Empty; | ||
68 | |||
69 | if (request.ContainsKey("mesh_id")) | ||
70 | meshStr = request["mesh_id"].ToString(); | ||
71 | |||
72 | |||
73 | UUID meshID = UUID.Zero; | ||
74 | if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID)) | ||
75 | { | ||
76 | if (m_assetService == null) | ||
77 | { | ||
78 | responsedata["int_response_code"] = 404; //501; //410; //404; | ||
79 | responsedata["content_type"] = "text/plain"; | ||
80 | responsedata["keepalive"] = false; | ||
81 | responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh."; | ||
82 | return responsedata; | ||
83 | } | ||
84 | |||
85 | AssetBase mesh; | ||
86 | // Only try to fetch locally cached textures. Misses are redirected | ||
87 | mesh = m_assetService.GetCached(meshID.ToString()); | ||
88 | if (mesh != null) | ||
89 | { | ||
90 | if (mesh.Type == (SByte)AssetType.Mesh) | ||
91 | { | ||
92 | responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); | ||
93 | responsedata["content_type"] = "application/vnd.ll.mesh"; | ||
94 | responsedata["int_response_code"] = 200; | ||
95 | } | ||
96 | // Optionally add additional mesh types here | ||
97 | else | ||
98 | { | ||
99 | responsedata["int_response_code"] = 404; //501; //410; //404; | ||
100 | responsedata["content_type"] = "text/plain"; | ||
101 | responsedata["keepalive"] = false; | ||
102 | responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; | ||
103 | return responsedata; | ||
104 | } | ||
105 | } | ||
106 | else | ||
107 | { | ||
108 | mesh = m_assetService.Get(meshID.ToString()); | ||
109 | if (mesh != null) | ||
110 | { | ||
111 | if (mesh.Type == (SByte)AssetType.Mesh) | ||
112 | { | ||
113 | responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); | ||
114 | responsedata["content_type"] = "application/vnd.ll.mesh"; | ||
115 | responsedata["int_response_code"] = 200; | ||
116 | } | ||
117 | // Optionally add additional mesh types here | ||
118 | else | ||
119 | { | ||
120 | responsedata["int_response_code"] = 404; //501; //410; //404; | ||
121 | responsedata["content_type"] = "text/plain"; | ||
122 | responsedata["keepalive"] = false; | ||
123 | responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; | ||
124 | return responsedata; | ||
125 | } | ||
126 | } | ||
127 | |||
128 | else | ||
129 | { | ||
130 | responsedata["int_response_code"] = 404; //501; //410; //404; | ||
131 | responsedata["content_type"] = "text/plain"; | ||
132 | responsedata["keepalive"] = false; | ||
133 | responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; | ||
134 | return responsedata; | ||
135 | } | ||
136 | } | ||
137 | |||
138 | } | ||
139 | |||
140 | return responsedata; | ||
141 | } | ||
142 | } | ||
143 | } | ||
diff --git a/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs new file mode 100644 index 0000000..fa5f755 --- /dev/null +++ b/OpenSim/Capabilities/Handlers/GetMesh/GetMeshServerConnector.cs | |||
@@ -0,0 +1,79 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using Nini.Config; | ||
31 | using OpenSim.Server.Base; | ||
32 | using OpenSim.Services.Interfaces; | ||
33 | using OpenSim.Framework.Servers.HttpServer; | ||
34 | using OpenSim.Server.Handlers.Base; | ||
35 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Framework.Servers.HttpServer; | ||
37 | |||
38 | using OpenMetaverse; | ||
39 | |||
40 | namespace OpenSim.Capabilities.Handlers | ||
41 | { | ||
42 | public class GetMeshServerConnector : ServiceConnector | ||
43 | { | ||
44 | private IAssetService m_AssetService; | ||
45 | private string m_ConfigName = "CapsService"; | ||
46 | |||
47 | public GetMeshServerConnector(IConfigSource config, IHttpServer server, string configName) : | ||
48 | base(config, server, configName) | ||
49 | { | ||
50 | if (configName != String.Empty) | ||
51 | m_ConfigName = configName; | ||
52 | |||
53 | IConfig serverConfig = config.Configs[m_ConfigName]; | ||
54 | if (serverConfig == null) | ||
55 | throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName)); | ||
56 | |||
57 | string assetService = serverConfig.GetString("AssetService", String.Empty); | ||
58 | |||
59 | if (assetService == String.Empty) | ||
60 | throw new Exception("No AssetService in config file"); | ||
61 | |||
62 | Object[] args = new Object[] { config }; | ||
63 | m_AssetService = | ||
64 | ServerUtils.LoadPlugin<IAssetService>(assetService, args); | ||
65 | |||
66 | if (m_AssetService == null) | ||
67 | throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); | ||
68 | |||
69 | GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); | ||
70 | IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), | ||
71 | delegate(Hashtable m_dhttpMethod) | ||
72 | { | ||
73 | return gmeshHandler.ProcessGetMesh(m_dhttpMethod, UUID.Zero, null); | ||
74 | }); | ||
75 | server.AddStreamHandler(reqHandler); | ||
76 | } | ||
77 | |||
78 | } | ||
79 | } | ||
diff --git a/OpenSim/Capabilities/Handlers/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 00ff3d0..00ff3d0 100644 --- a/OpenSim/Capabilities/Handlers/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
diff --git a/OpenSim/Capabilities/Handlers/GetTextureServerConnector.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs index 0335eac..0335eac 100644 --- a/OpenSim/Capabilities/Handlers/GetTextureServerConnector.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureServerConnector.cs | |||