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authorUbitUmarov2017-05-31 06:04:59 +0100
committerUbitUmarov2017-05-31 06:04:59 +0100
commit74da81890c8e5ff9266ed0bbfa69185cee4163c3 (patch)
treec565b4aa6b26a1e79c89fce353bff907cceea217 /OpenSim/Capabilities/Handlers
parentremove the option to store baked textures on assets service, thats suicide us... (diff)
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oops..
Diffstat (limited to '')
-rw-r--r--OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
index f90c7e7..48274c1 100644
--- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs
@@ -111,7 +111,7 @@ namespace OpenSim.Capabilities.Handlers
111 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); 111 asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
112 asset.Data = data; 112 asset.Data = data;
113 asset.Temporary = true; 113 asset.Temporary = true;
114 asset.Local = false; 114 asset.Local = true;
115 m_assetService.Store(asset); 115 m_assetService.Store(asset);
116 } 116 }
117 } 117 }