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author | UbitUmarov | 2015-09-12 06:10:52 +0100 |
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committer | UbitUmarov | 2015-09-12 06:10:52 +0100 |
commit | 118aff520efba90bc9f8c767beaf5378a92b1939 (patch) | |
tree | ab70d2346fa7b2164bdfb75278e51ec4bb21ed18 /OpenSim/Capabilities/Handlers/FetchInventory | |
parent | fix the typos that seem to matter so much to some :p (diff) | |
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try to better merge avn and os fetchinventory and fetchinvdescendents
Diffstat (limited to 'OpenSim/Capabilities/Handlers/FetchInventory')
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs | 28 | ||||
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs | 71 |
2 files changed, 92 insertions, 7 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs index 638e8bc..1753f60 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs | |||
@@ -64,21 +64,36 @@ namespace OpenSim.Capabilities.Handlers | |||
64 | 64 | ||
65 | UUID[] itemIDs = new UUID[itemsRequested.Count]; | 65 | UUID[] itemIDs = new UUID[itemsRequested.Count]; |
66 | int i = 0; | 66 | int i = 0; |
67 | |||
67 | foreach (OSDMap osdItemId in itemsRequested) | 68 | foreach (OSDMap osdItemId in itemsRequested) |
68 | { | 69 | { |
69 | itemIDs[i++] = osdItemId["item_id"].AsUUID(); | 70 | itemIDs[i++] = osdItemId["item_id"].AsUUID(); |
70 | } | 71 | } |
71 | 72 | ||
72 | InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); | 73 | InventoryItemBase[] items = null; |
73 | 74 | ||
74 | if (items == null) | 75 | if (m_agentID != UUID.Zero) |
76 | { | ||
77 | items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); | ||
78 | |||
79 | if (items == null) | ||
80 | { | ||
81 | // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated | ||
82 | m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); | ||
83 | items = new InventoryItemBase[itemsRequested.Count]; | ||
84 | InventoryItemBase item = new InventoryItemBase(); | ||
85 | item.Owner = m_agentID; | ||
86 | foreach (UUID id in itemIDs) | ||
87 | { | ||
88 | item.ID = id; | ||
89 | items[i++] = m_inventoryService.GetItem(item); | ||
90 | } | ||
91 | } | ||
92 | } | ||
93 | else | ||
75 | { | 94 | { |
76 | // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated | ||
77 | m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); | ||
78 | items = new InventoryItemBase[itemsRequested.Count]; | 95 | items = new InventoryItemBase[itemsRequested.Count]; |
79 | i = 0; | ||
80 | InventoryItemBase item = new InventoryItemBase(); | 96 | InventoryItemBase item = new InventoryItemBase(); |
81 | item.Owner = m_agentID; | ||
82 | foreach (UUID id in itemIDs) | 97 | foreach (UUID id in itemIDs) |
83 | { | 98 | { |
84 | item.ID = id; | 99 | item.ID = id; |
@@ -93,7 +108,6 @@ namespace OpenSim.Capabilities.Handlers | |||
93 | // We don't know the agent that this request belongs to so we'll use the agent id of the item | 108 | // We don't know the agent that this request belongs to so we'll use the agent id of the item |
94 | // which will be the same for all items. | 109 | // which will be the same for all items. |
95 | llsdReply.agent_id = item.Owner; | 110 | llsdReply.agent_id = item.Owner; |
96 | |||
97 | llsdReply.items.Array.Add(ConvertInventoryItem(item)); | 111 | llsdReply.items.Array.Add(ConvertInventoryItem(item)); |
98 | } | 112 | } |
99 | } | 113 | } |
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs new file mode 100644 index 0000000..618f075 --- /dev/null +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2ServerConnector.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | using OpenSim.Server.Base; | ||
31 | using OpenSim.Services.Interfaces; | ||
32 | using OpenSim.Framework.Servers.HttpServer; | ||
33 | using OpenSim.Server.Handlers.Base; | ||
34 | using OpenMetaverse; | ||
35 | |||
36 | namespace OpenSim.Capabilities.Handlers | ||
37 | { | ||
38 | public class FetchInventory2ServerConnector : ServiceConnector | ||
39 | { | ||
40 | private IInventoryService m_InventoryService; | ||
41 | private string m_ConfigName = "CapsService"; | ||
42 | |||
43 | public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName) | ||
44 | : base(config, server, configName) | ||
45 | { | ||
46 | if (configName != String.Empty) | ||
47 | m_ConfigName = configName; | ||
48 | |||
49 | IConfig serverConfig = config.Configs[m_ConfigName]; | ||
50 | if (serverConfig == null) | ||
51 | throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName)); | ||
52 | |||
53 | string invService = serverConfig.GetString("InventoryService", String.Empty); | ||
54 | |||
55 | if (invService == String.Empty) | ||
56 | throw new Exception("No InventoryService in config file"); | ||
57 | |||
58 | Object[] args = new Object[] { config }; | ||
59 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args); | ||
60 | |||
61 | if (m_InventoryService == null) | ||
62 | throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName)); | ||
63 | |||
64 | FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService, UUID.Zero); | ||
65 | IRequestHandler reqHandler | ||
66 | = new RestStreamHandler( | ||
67 | "POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null); | ||
68 | server.AddStreamHandler(reqHandler); | ||
69 | } | ||
70 | } | ||
71 | } | ||