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author | Tedd Hansen | 2008-11-09 10:30:46 +0000 |
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committer | Tedd Hansen | 2008-11-09 10:30:46 +0000 |
commit | 853ba745b517f8dfb5c5b955637454e4c7d25507 (patch) | |
tree | a11ac849bcf4f80c91e87c4fb72a32f7d591e486 /OpenSim/ApplicationPlugins | |
parent | Update svn properties. Add copyright headers. Minor formatting cleanup. (diff) | |
download | opensim-SC-853ba745b517f8dfb5c5b955637454e4c7d25507.zip opensim-SC-853ba745b517f8dfb5c5b955637454e4c7d25507.tar.gz opensim-SC-853ba745b517f8dfb5c5b955637454e4c7d25507.tar.bz2 opensim-SC-853ba745b517f8dfb5c5b955637454e4c7d25507.tar.xz |
Refactoring: Moved component creation to "ComponentFactory" as dictated by convention
Diffstat (limited to 'OpenSim/ApplicationPlugins')
3 files changed, 148 insertions, 101 deletions
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ComponentFactory.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentFactory.cs new file mode 100644 index 0000000..48cd1f9 --- /dev/null +++ b/OpenSim/ApplicationPlugins/ScriptEngine/ComponentFactory.cs | |||
@@ -0,0 +1,144 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.IO; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenSim.ScriptEngine.Shared; | ||
33 | |||
34 | namespace OpenSim.ApplicationPlugins.ScriptEngine | ||
35 | { | ||
36 | public static class ComponentFactory | ||
37 | { | ||
38 | // Component providers are registered here wit a name (string) | ||
39 | // When a script engine is created the components are instanciated | ||
40 | public static Dictionary<string, Type> providers = new Dictionary<string, Type>(); | ||
41 | public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>(); | ||
42 | |||
43 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code | ||
45 | private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code | ||
46 | |||
47 | public static string Name | ||
48 | { | ||
49 | get { return "SECS.ComponentFactory"; } | ||
50 | } | ||
51 | |||
52 | /// <summary> | ||
53 | /// Load components from directory | ||
54 | /// </summary> | ||
55 | /// <param name="directory"></param> | ||
56 | internal static void Load(string directory, string filter) | ||
57 | { | ||
58 | // We may want to change how this functions as currently it required unique class names for each component | ||
59 | |||
60 | foreach (string file in Directory.GetFiles(directory, filter)) | ||
61 | { | ||
62 | //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); | ||
63 | Assembly componentAssembly = null; | ||
64 | try | ||
65 | { | ||
66 | componentAssembly = Assembly.LoadFrom(file); | ||
67 | } | ||
68 | catch (Exception e) | ||
69 | { | ||
70 | m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file); | ||
71 | } | ||
72 | if (componentAssembly != null) | ||
73 | { | ||
74 | try | ||
75 | { | ||
76 | // Go through all types in the assembly | ||
77 | foreach (Type componentType in componentAssembly.GetTypes()) | ||
78 | { | ||
79 | if (componentType.IsPublic | ||
80 | && !componentType.IsAbstract) | ||
81 | { | ||
82 | //if (componentType.IsSubclassOf(typeof(ComponentBase))) | ||
83 | if (componentType.GetInterface(nameIScriptEngineComponent) != null) | ||
84 | { | ||
85 | // We have found an type which is derived from ProdiverBase, add it to provider list | ||
86 | m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name); | ||
87 | lock (providers) | ||
88 | { | ||
89 | providers.Add(componentType.Name, componentType); | ||
90 | } | ||
91 | } | ||
92 | //if (componentType.IsSubclassOf(typeof(ScriptEngineBase))) | ||
93 | if (componentType.GetInterface(nameIScriptEngine) != null) | ||
94 | { | ||
95 | // We have found an type which is derived from RegionScriptEngineBase, add it to engine list | ||
96 | m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name); | ||
97 | lock (scriptEngines) | ||
98 | { | ||
99 | scriptEngines.Add(componentType.Name, componentType); | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | } | ||
105 | catch | ||
106 | (ReflectionTypeLoadException re) | ||
107 | { | ||
108 | m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString()); | ||
109 | int c = 0; | ||
110 | foreach (Exception e in re.LoaderExceptions) | ||
111 | { | ||
112 | c++; | ||
113 | m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString()); | ||
114 | } | ||
115 | } | ||
116 | } //if | ||
117 | } //foreach | ||
118 | } | ||
119 | |||
120 | public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args) | ||
121 | { | ||
122 | lock (providers) | ||
123 | { | ||
124 | if (!providers.ContainsKey(name)) | ||
125 | throw new Exception("ScriptEngine requested component named \"" + name + | ||
126 | "\" that does not exist."); | ||
127 | return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent; | ||
128 | } | ||
129 | } | ||
130 | |||
131 | private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code | ||
132 | public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args) | ||
133 | { | ||
134 | IScriptEngineComponent c = GetComponentInstance(name, args); | ||
135 | |||
136 | // If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it | ||
137 | if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null) | ||
138 | ((IScriptEngineRegionComponent)c).Initialize(info); | ||
139 | |||
140 | return c; | ||
141 | } | ||
142 | |||
143 | } | ||
144 | } | ||
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs index 1023238..998f017 100644 --- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs +++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionEngineLoader.cs | |||
@@ -97,16 +97,16 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine | |||
97 | m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName); | 97 | m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName); |
98 | try | 98 | try |
99 | { | 99 | { |
100 | lock (ScriptEnginePlugin.scriptEngines) | 100 | lock (ComponentFactory.scriptEngines) |
101 | { | 101 | { |
102 | if (!ScriptEnginePlugin.scriptEngines.ContainsKey(tempScriptEngineName)) | 102 | if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName)) |
103 | { | 103 | { |
104 | m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName); | 104 | m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName); |
105 | } | 105 | } |
106 | else | 106 | else |
107 | { | 107 | { |
108 | scriptEngine = | 108 | scriptEngine = |
109 | Activator.CreateInstance(ScriptEnginePlugin.scriptEngines[tempScriptEngineName]) as | 109 | Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as |
110 | IScriptEngine; | 110 | IScriptEngine; |
111 | } | 111 | } |
112 | } | 112 | } |
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs index f81b848..ae4e2f9 100644 --- a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs +++ b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs | |||
@@ -26,11 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.IO; | ||
30 | using System.Reflection; | 29 | using System.Reflection; |
31 | using System.Text; | ||
32 | using System.Threading; | ||
33 | using OpenSim.ScriptEngine.Shared; | ||
34 | using log4net; | 30 | using log4net; |
35 | 31 | ||
36 | namespace OpenSim.ApplicationPlugins.ScriptEngine | 32 | namespace OpenSim.ApplicationPlugins.ScriptEngine |
@@ -43,10 +39,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine | |||
43 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | internal OpenSimBase m_OpenSim; | 40 | internal OpenSimBase m_OpenSim; |
45 | 41 | ||
46 | // Component providers are registered here wit a name (string) | ||
47 | // When a script engine is created the components are instanciated | ||
48 | public static Dictionary<string, Type> providers = new Dictionary<string, Type>(); | ||
49 | public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>(); | ||
50 | 42 | ||
51 | 43 | ||
52 | public ScriptEnginePlugin() | 44 | public ScriptEnginePlugin() |
@@ -62,7 +54,7 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine | |||
62 | 54 | ||
63 | // Load all modules from current directory | 55 | // Load all modules from current directory |
64 | // We only want files named OpenSim.ScriptEngine.*.dll | 56 | // We only want files named OpenSim.ScriptEngine.*.dll |
65 | Load(".", "OpenSim.ScriptEngine.*.dll"); | 57 | ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll"); |
66 | } | 58 | } |
67 | 59 | ||
68 | public void Initialise(OpenSimBase openSim) | 60 | public void Initialise(OpenSimBase openSim) |
@@ -73,95 +65,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine | |||
73 | //m_OpenSim.Shutdown(); | 65 | //m_OpenSim.Shutdown(); |
74 | } | 66 | } |
75 | 67 | ||
76 | private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code | ||
77 | private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code | ||
78 | /// <summary> | ||
79 | /// Load components from directory | ||
80 | /// </summary> | ||
81 | /// <param name="directory"></param> | ||
82 | public void Load(string directory, string filter) | ||
83 | { | ||
84 | // We may want to change how this functions as currently it required unique class names for each component | ||
85 | |||
86 | foreach (string file in Directory.GetFiles(directory, filter)) | ||
87 | { | ||
88 | //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); | ||
89 | Assembly componentAssembly = null; | ||
90 | try | ||
91 | { | ||
92 | componentAssembly = Assembly.LoadFrom(file); | ||
93 | } catch (Exception e) | ||
94 | { | ||
95 | m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file); | ||
96 | } | ||
97 | if (componentAssembly != null) | ||
98 | { | ||
99 | try | ||
100 | { | ||
101 | // Go through all types in the assembly | ||
102 | foreach (Type componentType in componentAssembly.GetTypes()) | ||
103 | { | ||
104 | if (componentType.IsPublic | ||
105 | && !componentType.IsAbstract) | ||
106 | { | ||
107 | //if (componentType.IsSubclassOf(typeof(ComponentBase))) | ||
108 | if (componentType.GetInterface(nameIScriptEngineComponent) != null) | ||
109 | { | ||
110 | // We have found an type which is derived from ProdiverBase, add it to provider list | ||
111 | m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name); | ||
112 | lock (providers) | ||
113 | { | ||
114 | providers.Add(componentType.Name, componentType); | ||
115 | } | ||
116 | } | ||
117 | //if (componentType.IsSubclassOf(typeof(ScriptEngineBase))) | ||
118 | if (componentType.GetInterface(nameIScriptEngine) != null) | ||
119 | { | ||
120 | // We have found an type which is derived from RegionScriptEngineBase, add it to engine list | ||
121 | m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name); | ||
122 | lock (scriptEngines) | ||
123 | { | ||
124 | scriptEngines.Add(componentType.Name, componentType); | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | catch | ||
131 | (ReflectionTypeLoadException re) | ||
132 | { | ||
133 | m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString()); | ||
134 | int c = 0; | ||
135 | foreach (Exception e in re.LoaderExceptions) | ||
136 | { | ||
137 | c++; | ||
138 | m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString()); | ||
139 | } | ||
140 | } | ||
141 | } //if | ||
142 | } //foreach | ||
143 | } | ||
144 | |||
145 | public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args) | ||
146 | { | ||
147 | if (!providers.ContainsKey(name)) | ||
148 | throw new Exception("ScriptEngine requested component named \"" + name + | ||
149 | "\" that does not exist."); | ||
150 | |||
151 | return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent; | ||
152 | } | ||
153 | |||
154 | private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code | ||
155 | public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args) | ||
156 | { | ||
157 | IScriptEngineComponent c = GetComponentInstance(name, args); | ||
158 | |||
159 | // If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it | ||
160 | if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null) | ||
161 | ((IScriptEngineRegionComponent)c).Initialize(info); | ||
162 | |||
163 | return c; | ||
164 | } | ||
165 | 68 | ||
166 | #region IApplicationPlugin stuff | 69 | #region IApplicationPlugin stuff |
167 | /// <summary> | 70 | /// <summary> |