aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
committerJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
commit5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch)
tree4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
parentStop trying to deregister caps or close child agents when an NPC is removed (diff)
downloadopensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.zip
opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.gz
opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.bz2
opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.xz
early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
index de2049f..1023108 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
169 float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); 169 float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
170 float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); 170 float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
171 Vector3 vector = new Vector3(x, y, z); 171 Vector3 vector = new Vector3(x, y, z);
172 presence.MoveToTarget(vector); 172 presence.MoveToTarget(vector, false);
173 } 173 }
174 catch (Exception e) 174 catch (Exception e)
175 { 175 {