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authorJustin Clarke Casey2008-07-02 16:20:54 +0000
committerJustin Clarke Casey2008-07-02 16:20:54 +0000
commit9052c43319ab69f57b80e363d965780be625b0e2 (patch)
tree3e17e9c0908be54ecb01ddff824d6c1a32020e88 /OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
parentMantis#1647. Thank you kindly, Sempuki for a patch that: (diff)
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* Drop InvType from the assets table since it is no longer used
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
Diffstat (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 0fc10f9..780d218 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -1492,7 +1492,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1492 1492
1493 private void CollectAsset(XmlInventoryCollection ic) 1493 private void CollectAsset(XmlInventoryCollection ic)
1494 { 1494 {
1495
1496 Rest.Log.DebugFormat("{0} Interpret asset element", MsgId); 1495 Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
1497 1496
1498 AssetBase asset = null; 1497 AssetBase asset = null;
@@ -1500,7 +1499,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1500 string name = String.Empty; 1499 string name = String.Empty;
1501 string desc = String.Empty; 1500 string desc = String.Empty;
1502 sbyte type = (sbyte) AssetType.Unknown; 1501 sbyte type = (sbyte) AssetType.Unknown;
1503 sbyte itype = (sbyte) AssetType.Unknown;
1504 bool temp = false; 1502 bool temp = false;
1505 bool local = false; 1503 bool local = false;
1506 1504
@@ -1534,10 +1532,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1534 temp = Boolean.Parse(ic.xml.Value); 1532 temp = Boolean.Parse(ic.xml.Value);
1535 break; 1533 break;
1536 1534
1537 case "invtype" :
1538 itype = SByte.Parse(ic.xml.Value);
1539 break;
1540
1541 case "uuid" : 1535 case "uuid" :
1542 uuid = new LLUUID(ic.xml.Value); 1536 uuid = new LLUUID(ic.xml.Value);
1543 break; 1537 break;
@@ -1603,7 +1597,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1603 1597
1604 asset.Description = desc; 1598 asset.Description = desc;
1605 asset.Type = type; // type == 0 == texture 1599 asset.Type = type; // type == 0 == texture
1606 asset.InvType = itype;
1607 asset.Local = local; 1600 asset.Local = local;
1608 asset.Temporary = temp; 1601 asset.Temporary = temp;
1609 1602