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authordr scofield (aka dirk husemann)2009-10-02 11:10:52 +0200
committerdr scofield (aka dirk husemann)2009-10-02 11:31:30 +0200
commit2107b67f1b145f7718fdb1450be1a7b8dd1a0bf7 (patch)
tree74913862b829b7e56994f2c33ca5fe35638baad1 /OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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- cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
Diffstat (limited to 'OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index ef45f73..f4e1db4 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -658,9 +658,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
658 658
659 foreach (ILandObject parcel in parcels) 659 foreach (ILandObject parcel in parcels)
660 { 660 {
661 parcel.landData.Flags |= (uint) ParcelFlags.AllowVoiceChat; 661 parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
662 parcel.landData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan; 662 parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
663 ((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); 663 ((Scene)newscene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
664 } 664 }
665 } 665 }
666 666
@@ -910,15 +910,15 @@ namespace OpenSim.ApplicationPlugins.RemoteController
910 { 910 {
911 if (enableVoice) 911 if (enableVoice)
912 { 912 {
913 parcel.landData.Flags |= (uint)ParcelFlags.AllowVoiceChat; 913 parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
914 parcel.landData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan; 914 parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
915 } 915 }
916 else 916 else
917 { 917 {
918 parcel.landData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat; 918 parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
919 parcel.landData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan; 919 parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
920 } 920 }
921 scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); 921 scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
922 } 922 }
923 } 923 }
924 924