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authorMelanie Thielker2009-04-14 03:22:02 +0000
committerMelanie Thielker2009-04-14 03:22:02 +0000
commit285dfe305550dc3f47f934ef96ae0c1b0b87aa60 (patch)
treeaf3f69e3db42e527b43e3e9621a76da87c39bbee /OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
parentThis was needed for the prior commit. (diff)
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Add the RegionLoaded(Scene) API to the new region module interface to allow
region modules to use another region module's interfaces and events in a scene context
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
index 49a400a..1914120 100644
--- a/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RegionModulesController/RegionModulesControllerPlugin.cs
@@ -174,6 +174,26 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
174 module.AddRegion(scene); 174 module.AddRegion(scene);
175 scene.AddRegionModule(module.Name, module); 175 scene.AddRegionModule(module.Name, module);
176 } 176 }
177
178 // This is needed for all module types. Modules will register
179 // Interfaces with scene in AddScene, and will also need a means
180 // to access interfaces registered by other modules. Without
181 // this extra method, a module attempting to use another modules's
182 // interface would be successful only depending on load order,
183 // which can't be depended upon, or modules would need to resort
184 // to ugly kludges to attempt to request interfaces when needed
185 // and unneccessary caching logic repeated in all modules.
186 // The extra function stub is just that much cleaner
187 //
188 foreach (ISharedRegionModule module in m_sharedInstances)
189 {
190 module.RegionLoaded(scene);
191 }
192
193 foreach (INonSharedRegionModule module in list)
194 {
195 module.RegionLoaded(scene);
196 }
177 } 197 }
178 198
179 public void RemoveRegionFromModules (Scene scene) 199 public void RemoveRegionFromModules (Scene scene)