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authorJustin Clark-Casey (justincc)2011-02-12 01:08:56 +0000
committerJustin Clark-Casey (justincc)2011-02-12 01:08:56 +0000
commit03d82a5a8524cfba07d95456d59be6f35ab72048 (patch)
treec0d85bd5990cbb126c276e3b0b369afcfe72f4ce /OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
parentHack in a crude temporary "estate show" command (diff)
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Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
Diffstat (limited to 'OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs')
-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index 7ef0f5f..f37c399 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + 122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
123 Thread.CurrentThread.ManagedThreadId.ToString() + 123 Thread.CurrentThread.ManagedThreadId.ToString() +
124 ")"); 124 ")");
125
125 m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); 126 m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
126 m_openSim.CreateRegion(regionsToLoad[i], true, out scene); 127 m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
127 regionsToLoad[i].EstateSettings.Save(); 128 regionsToLoad[i].EstateSettings.Save();
129
128 if (scene != null) 130 if (scene != null)
129 { 131 {
130 m_newRegionCreatedHandler = OnNewRegionCreated; 132 m_newRegionCreatedHandler = OnNewRegionCreated;