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authorroot2013-09-07 17:58:32 +0200
committerroot2013-09-07 17:58:32 +0200
commit844ae7720e02d01b839986e0ba8fab93f9c93c05 (patch)
tree8d8f4c2628261fd75922af215bcf609ad62fa577 /OpenSim/Addons/Groups/GroupsMessagingModule.cs
parentAdd two argument constructor to GridInstantMessage (diff)
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Bring Core Groups up to current version
Diffstat (limited to '')
-rw-r--r--OpenSim/Addons/Groups/GroupsMessagingModule.cs430
1 files changed, 310 insertions, 120 deletions
diff --git a/OpenSim/Addons/Groups/GroupsMessagingModule.cs b/OpenSim/Addons/Groups/GroupsMessagingModule.cs
index d172d48..be59c62 100644
--- a/OpenSim/Addons/Groups/GroupsMessagingModule.cs
+++ b/OpenSim/Addons/Groups/GroupsMessagingModule.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 40using OpenSim.Services.Interfaces;
41using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 41using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
42using GridRegion = OpenSim.Services.Interfaces.GridRegion;
42 43
43namespace OpenSim.Groups 44namespace OpenSim.Groups
44{ 45{
@@ -51,7 +52,7 @@ namespace OpenSim.Groups
51 private IPresenceService m_presenceService; 52 private IPresenceService m_presenceService;
52 53
53 private IMessageTransferModule m_msgTransferModule = null; 54 private IMessageTransferModule m_msgTransferModule = null;
54 55 private IUserManagement m_UserManagement = null;
55 private IGroupsServicesConnector m_groupData = null; 56 private IGroupsServicesConnector m_groupData = null;
56 57
57 // Config Options 58 // Config Options
@@ -79,6 +80,10 @@ namespace OpenSim.Groups
79 80
80 private int m_usersOnlineCacheExpirySeconds = 20; 81 private int m_usersOnlineCacheExpirySeconds = 20;
81 82
83 private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
84 private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
85
86
82 #region Region Module interfaceBase Members 87 #region Region Module interfaceBase Members
83 88
84 public void Initialise(IConfigSource config) 89 public void Initialise(IConfigSource config)
@@ -124,10 +129,12 @@ namespace OpenSim.Groups
124 m_sceneList.Add(scene); 129 m_sceneList.Add(scene);
125 130
126 scene.EventManager.OnNewClient += OnNewClient; 131 scene.EventManager.OnNewClient += OnNewClient;
132 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
133 scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
127 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; 134 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
128 scene.EventManager.OnClientLogin += OnClientLogin; 135 scene.EventManager.OnClientLogin += OnClientLogin;
129 } 136 }
130 137
131 public void RegionLoaded(Scene scene) 138 public void RegionLoaded(Scene scene)
132 { 139 {
133 if (!m_groupMessagingEnabled) 140 if (!m_groupMessagingEnabled)
@@ -155,6 +162,17 @@ namespace OpenSim.Groups
155 return; 162 return;
156 } 163 }
157 164
165 m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
166
167 // No groups module, no groups messaging
168 if (m_UserManagement == null)
169 {
170 m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
171 RemoveRegion(scene);
172 return;
173 }
174
175
158 if (m_presenceService == null) 176 if (m_presenceService == null)
159 m_presenceService = scene.PresenceService; 177 m_presenceService = scene.PresenceService;
160 178
@@ -227,87 +245,107 @@ namespace OpenSim.Groups
227 245
228 public void SendMessageToGroup(GridInstantMessage im, UUID groupID) 246 public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
229 { 247 {
230 List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID); 248 UUID fromAgentID = new UUID(im.fromAgentID);
249 List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
231 int groupMembersCount = groupMembers.Count; 250 int groupMembersCount = groupMembers.Count;
251 PresenceInfo[] onlineAgents = null;
232 252
233 if (m_messageOnlineAgentsOnly) 253 // In V2 we always only send to online members.
234 { 254 // Sending to offline members is not an option.
235 string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray(); 255 string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
236 256
237 // We cache in order not to overwhlem the presence service on large grids with many groups. This does 257 // We cache in order not to overwhlem the presence service on large grids with many groups. This does
238 // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed. 258 // mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
239 // (assuming this is the same across all grid simulators). 259 // (assuming this is the same across all grid simulators).
240 PresenceInfo[] onlineAgents; 260 if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
241 if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents)) 261 {
242 { 262 onlineAgents = m_presenceService.GetAgents(t1);
243 onlineAgents = m_presenceService.GetAgents(t1); 263 m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
244 m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds); 264 }
245 }
246 265
247 HashSet<string> onlineAgentsUuidSet = new HashSet<string>(); 266 HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
248 Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID)); 267 Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
249 268
250 groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList(); 269 groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
251 270
252 // if (m_debugEnabled) 271// if (m_debugEnabled)
253// m_log.DebugFormat( 272// m_log.DebugFormat(
254// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online", 273// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
255// groupID, groupMembersCount, groupMembers.Count()); 274// groupID, groupMembersCount, groupMembers.Count());
256 } 275
257 else 276 int requestStartTick = Environment.TickCount;
277
278 im.imSessionID = groupID.Guid;
279 im.fromGroup = true;
280 IClientAPI thisClient = GetActiveClient(fromAgentID);
281 if (thisClient != null)
258 { 282 {
259 if (m_debugEnabled) 283 im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
260 m_log.DebugFormat(
261 "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
262 groupID, groupMembers.Count);
263 } 284 }
264 285
265 int requestStartTick = Environment.TickCount; 286 // Send to self first of all
287 im.toAgentID = im.fromAgentID;
288 im.fromGroup = true;
289 ProcessMessageFromGroupSession(im);
266 290
291 List<UUID> regions = new List<UUID>();
292 List<UUID> clientsAlreadySent = new List<UUID>();
293
294 // Then send to everybody else
267 foreach (GroupMembersData member in groupMembers) 295 foreach (GroupMembersData member in groupMembers)
268 { 296 {
269 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID)) 297 if (member.AgentID.Guid == im.fromAgentID)
298 continue;
299
300 if (clientsAlreadySent.Contains(member.AgentID))
301 continue;
302 clientsAlreadySent.Add(member.AgentID);
303
304 if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
270 { 305 {
271 // Don't deliver messages to people who have dropped this session 306 // Don't deliver messages to people who have dropped this session
272 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID); 307 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
273 continue; 308 continue;
274 } 309 }
275 310
276 // Copy Message 311 im.toAgentID = member.AgentID.Guid;
277 GridInstantMessage msg = new GridInstantMessage();
278 msg.imSessionID = groupID.Guid;
279 msg.fromAgentName = im.fromAgentName;
280 msg.message = im.message;
281 msg.dialog = im.dialog;
282 msg.offline = im.offline;
283 msg.ParentEstateID = im.ParentEstateID;
284 msg.Position = im.Position;
285 msg.RegionID = im.RegionID;
286 msg.binaryBucket = im.binaryBucket;
287 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
288
289 msg.fromAgentID = im.fromAgentID;
290 msg.fromGroup = true;
291
292 msg.toAgentID = member.AgentID.Guid;
293 312
294 IClientAPI client = GetActiveClient(member.AgentID); 313 IClientAPI client = GetActiveClient(member.AgentID);
295 if (client == null) 314 if (client == null)
296 { 315 {
297 // If they're not local, forward across the grid 316 // If they're not local, forward across the grid
317 // BUT do it only once per region, please! Sim would be even better!
298 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID); 318 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
299 m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { }); 319
320 bool reallySend = true;
321 if (onlineAgents != null)
322 {
323 PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
324 if (regions.Contains(presence.RegionID))
325 reallySend = false;
326 else
327 regions.Add(presence.RegionID);
328 }
329
330 if (reallySend)
331 {
332 // We have to create a new IM structure because the transfer module
333 // uses async send
334 GridInstantMessage msg = new GridInstantMessage(im, true);
335 m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
336 }
300 } 337 }
301 else 338 else
302 { 339 {
303 // Deliver locally, directly 340 // Deliver locally, directly
304 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name); 341 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
305 ProcessMessageFromGroupSession(msg); 342
343 ProcessMessageFromGroupSession(im);
306 } 344 }
345
307 } 346 }
308 347
309 // Temporary for assessing how long it still takes to send messages to large online groups. 348 if (m_debugEnabled)
310 if (m_messageOnlineAgentsOnly)
311 m_log.DebugFormat( 349 m_log.DebugFormat(
312 "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", 350 "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
313 groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); 351 groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
@@ -324,9 +362,20 @@ namespace OpenSim.Groups
324 { 362 {
325 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name); 363 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
326 364
327 client.OnInstantMessage += OnInstantMessage; 365 ResetAgentGroupChatSessions(client.AgentId.ToString());
366 }
367
368 void OnMakeRootAgent(ScenePresence sp)
369 {
370 sp.ControllingClient.OnInstantMessage += OnInstantMessage;
371 }
372
373 void OnMakeChildAgent(ScenePresence sp)
374 {
375 sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
328 } 376 }
329 377
378
330 private void OnGridInstantMessage(GridInstantMessage msg) 379 private void OnGridInstantMessage(GridInstantMessage msg)
331 { 380 {
332 // The instant message module will only deliver messages of dialog types: 381 // The instant message module will only deliver messages of dialog types:
@@ -335,21 +384,91 @@ namespace OpenSim.Groups
335 // Any other message type will not be delivered to a client by the 384 // Any other message type will not be delivered to a client by the
336 // Instant Message Module 385 // Instant Message Module
337 386
338 387 UUID regionID = new UUID(msg.RegionID);
339 if (m_debugEnabled) 388 if (m_debugEnabled)
340 { 389 {
341 m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 390 m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
391 System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
342 392
343 DebugGridInstantMessage(msg); 393 DebugGridInstantMessage(msg);
344 } 394 }
345 395
346 // Incoming message from a group 396 // Incoming message from a group
347 if ((msg.fromGroup == true) && 397 if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
348 ((msg.dialog == (byte)InstantMessageDialog.SessionSend)
349 || (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
350 || (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
351 { 398 {
352 ProcessMessageFromGroupSession(msg); 399 // We have to redistribute the message across all members of the group who are here
400 // on this sim
401
402 UUID GroupID = new UUID(msg.imSessionID);
403
404 Scene aScene = m_sceneList[0];
405 GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
406
407 List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
408
409 //if (m_debugEnabled)
410 // foreach (GroupMembersData m in groupMembers)
411 // m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
412
413 foreach (Scene s in m_sceneList)
414 {
415 s.ForEachScenePresence(sp =>
416 {
417 // If we got this via grid messaging, it's because the caller thinks
418 // that the root agent is here. We should only send the IM to root agents.
419 if (sp.IsChildAgent)
420 return;
421
422 GroupMembersData m = groupMembers.Find(gmd =>
423 {
424 return gmd.AgentID == sp.UUID;
425 });
426 if (m.AgentID == UUID.Zero)
427 {
428 if (m_debugEnabled)
429 m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
430 return;
431 }
432
433 // Check if the user has an agent in the region where
434 // the IM came from, and if so, skip it, because the IM
435 // was already sent via that agent
436 if (regionOfOrigin != null)
437 {
438 AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
439 if (aCircuit != null)
440 {
441 if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
442 {
443 if (m_debugEnabled)
444 m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
445 return;
446 }
447 else
448 {
449 if (m_debugEnabled)
450 m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
451 }
452 }
453 }
454
455 UUID AgentID = sp.UUID;
456 msg.toAgentID = AgentID.Guid;
457
458 if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
459 {
460 if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
461 AddAgentToSession(AgentID, GroupID, msg);
462 else
463 {
464 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
465
466 ProcessMessageFromGroupSession(msg);
467 }
468 }
469 });
470
471 }
353 } 472 }
354 } 473 }
355 474
@@ -359,82 +478,40 @@ namespace OpenSim.Groups
359 478
360 UUID AgentID = new UUID(msg.fromAgentID); 479 UUID AgentID = new UUID(msg.fromAgentID);
361 UUID GroupID = new UUID(msg.imSessionID); 480 UUID GroupID = new UUID(msg.imSessionID);
481 UUID toAgentID = new UUID(msg.toAgentID);
362 482
363 switch (msg.dialog) 483 switch (msg.dialog)
364 { 484 {
365 case (byte)InstantMessageDialog.SessionAdd: 485 case (byte)InstantMessageDialog.SessionAdd:
366 m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); 486 AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
367 break; 487 break;
368 488
369 case (byte)InstantMessageDialog.SessionDrop: 489 case (byte)InstantMessageDialog.SessionDrop:
370 m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID); 490 AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
371 break; 491 break;
372 492
373 case (byte)InstantMessageDialog.SessionSend: 493 case (byte)InstantMessageDialog.SessionSend:
374 if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID) 494 // User hasn't dropped, so they're in the session,
375 && !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID) 495 // maybe we should deliver it.
376 ) 496 IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
497 if (client != null)
377 { 498 {
378 // Agent not in session and hasn't dropped from session 499 // Deliver locally, directly
379 // Add them to the session for now, and Invite them 500 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
380 m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
381 501
382 UUID toAgentID = new UUID(msg.toAgentID); 502 if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
383 IClientAPI activeClient = GetActiveClient(toAgentID);
384 if (activeClient != null)
385 { 503 {
386 GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null); 504 if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
387 if (groupInfo != null) 505 // This actually sends the message too, so no need to resend it
388 { 506 // with client.SendInstantMessage
389 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message"); 507 AddAgentToSession(toAgentID, GroupID, msg);
390 508 else
391 // Force? open the group session dialog??? 509 client.SendInstantMessage(msg);
392 // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
393 IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
394 eq.ChatterboxInvitation(
395 GroupID
396 , groupInfo.GroupName
397 , new UUID(msg.fromAgentID)
398 , msg.message
399 , new UUID(msg.toAgentID)
400 , msg.fromAgentName
401 , msg.dialog
402 , msg.timestamp
403 , msg.offline == 1
404 , (int)msg.ParentEstateID
405 , msg.Position
406 , 1
407 , new UUID(msg.imSessionID)
408 , msg.fromGroup
409 , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
410 );
411
412 eq.ChatterBoxSessionAgentListUpdates(
413 new UUID(GroupID)
414 , new UUID(msg.fromAgentID)
415 , new UUID(msg.toAgentID)
416 , false //canVoiceChat
417 , false //isModerator
418 , false //text mute
419 );
420 }
421 } 510 }
422 } 511 }
423 else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)) 512 else
424 { 513 {
425 // User hasn't dropped, so they're in the session, 514 m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
426 // maybe we should deliver it.
427 IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
428 if (client != null)
429 {
430 // Deliver locally, directly
431 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
432 client.SendInstantMessage(msg);
433 }
434 else
435 {
436 m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
437 }
438 } 515 }
439 break; 516 break;
440 517
@@ -444,6 +521,53 @@ namespace OpenSim.Groups
444 } 521 }
445 } 522 }
446 523
524 private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
525 {
526 // Agent not in session and hasn't dropped from session
527 // Add them to the session for now, and Invite them
528 AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
529
530 IClientAPI activeClient = GetActiveClient(AgentID);
531 if (activeClient != null)
532 {
533 GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
534 if (groupInfo != null)
535 {
536 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
537
538 // Force? open the group session dialog???
539 // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
540 IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
541 eq.ChatterboxInvitation(
542 GroupID
543 , groupInfo.GroupName
544 , new UUID(msg.fromAgentID)
545 , msg.message
546 , AgentID
547 , msg.fromAgentName
548 , msg.dialog
549 , msg.timestamp
550 , msg.offline == 1
551 , (int)msg.ParentEstateID
552 , msg.Position
553 , 1
554 , new UUID(msg.imSessionID)
555 , msg.fromGroup
556 , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
557 );
558
559 eq.ChatterBoxSessionAgentListUpdates(
560 new UUID(GroupID)
561 , AgentID
562 , new UUID(msg.toAgentID)
563 , false //canVoiceChat
564 , false //isModerator
565 , false //text mute
566 );
567 }
568 }
569 }
570
447 #endregion 571 #endregion
448 572
449 573
@@ -469,7 +593,7 @@ namespace OpenSim.Groups
469 593
470 if (groupInfo != null) 594 if (groupInfo != null)
471 { 595 {
472 m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); 596 AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
473 597
474 ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID); 598 ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
475 599
@@ -495,7 +619,7 @@ namespace OpenSim.Groups
495 m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString()); 619 m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
496 620
497 //If this agent is sending a message, then they want to be in the session 621 //If this agent is sending a message, then they want to be in the session
498 m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); 622 AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
499 623
500 SendMessageToGroup(im, GroupID); 624 SendMessageToGroup(im, GroupID);
501 } 625 }
@@ -566,12 +690,12 @@ namespace OpenSim.Groups
566 { 690 {
567 if (!sp.IsChildAgent) 691 if (!sp.IsChildAgent)
568 { 692 {
569 if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name); 693 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
570 return sp.ControllingClient; 694 return sp.ControllingClient;
571 } 695 }
572 else 696 else
573 { 697 {
574 if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name); 698 if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
575 child = sp.ControllingClient; 699 child = sp.ControllingClient;
576 } 700 }
577 } 701 }
@@ -590,5 +714,71 @@ namespace OpenSim.Groups
590 } 714 }
591 715
592 #endregion 716 #endregion
717
718 #region GroupSessionTracking
719
720 public void ResetAgentGroupChatSessions(string agentID)
721 {
722 foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
723 agentList.Remove(agentID);
724
725 foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
726 agentList.Remove(agentID);
727 }
728
729 public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
730 {
731 // If we're tracking this group, and we can find them in the tracking, then they've been invited
732 return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
733 && m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
734 }
735
736 public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
737 {
738 // If we're tracking drops for this group,
739 // and we find them, well... then they've dropped
740 return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
741 && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
742 }
743
744 public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
745 {
746 if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
747 {
748 // If not in dropped list, add
749 if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
750 {
751 m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
752 }
753 }
754 }
755
756 public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
757 {
758 // Add Session Status if it doesn't exist for this session
759 CreateGroupChatSessionTracking(groupID);
760
761 // If nessesary, remove from dropped list
762 if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
763 {
764 m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
765 }
766
767 // Add to invited
768 if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
769 m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
770 }
771
772 private void CreateGroupChatSessionTracking(UUID groupID)
773 {
774 if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
775 {
776 m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
777 m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
778 }
779
780 }
781 #endregion
782
593 } 783 }
594} 784}