diff options
author | Adam Frisby | 2007-04-11 05:19:27 +0000 |
---|---|---|
committer | Adam Frisby | 2007-04-11 05:19:27 +0000 |
commit | adb56a46f49127911a2df169c86f2cdfde034966 (patch) | |
tree | c5a7b5e279f93538c9506f630b7304b9d55e93e8 /OpenSim.Terrain.BasicTerrain | |
parent | (no commit message) (diff) | |
download | opensim-SC-adb56a46f49127911a2df169c86f2cdfde034966.zip opensim-SC-adb56a46f49127911a2df169c86f2cdfde034966.tar.gz opensim-SC-adb56a46f49127911a2df169c86f2cdfde034966.tar.bz2 opensim-SC-adb56a46f49127911a2df169c86f2cdfde034966.tar.xz |
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/Hills.cs | 72 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/Normalise.cs | 102 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj | 4 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/RaiseLower.cs | 91 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 82 | ||||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll | bin | 16384 -> 16384 bytes | |||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb | bin | 19968 -> 15872 bytes | |||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/bin/Debug/libTerrain-BSD.dll | bin | 0 -> 32768 bytes | |||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll | bin | 16384 -> 16384 bytes | |||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb | bin | 19968 -> 15872 bytes | |||
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/obj/Debug/Refactor/OpenSim.Terrain.BasicTerrain.dll | bin | 0 -> 16384 bytes |
11 files changed, 55 insertions, 296 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/Hills.cs b/OpenSim.Terrain.BasicTerrain/Hills.cs deleted file mode 100644 index 40543a9..0000000 --- a/OpenSim.Terrain.BasicTerrain/Hills.cs +++ /dev/null | |||
@@ -1,72 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain.BasicTerrain | ||
6 | { | ||
7 | static class Hills | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh. | ||
11 | /// </summary> | ||
12 | /// <remarks>3-Clause BSD Licensed</remarks> | ||
13 | /// <param name="number">The number of hills to generate</param> | ||
14 | /// <param name="scale_min">The minimum size of each hill</param> | ||
15 | /// <param name="scale_range">The maximum size of each hill</param> | ||
16 | /// <param name="island">Whether to bias hills towards the center of the map</param> | ||
17 | /// <param name="additive">Whether to add hills together or to pick the largest value</param> | ||
18 | /// <param name="noisy">Generates hill-shaped noise instead of consistent hills</param> | ||
19 | public static void hillsSpheres(float[,] map,int seed, int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) | ||
20 | { | ||
21 | Random random = new Random(seed); | ||
22 | int w = map.GetLength(0); | ||
23 | int h = map.GetLength(1); | ||
24 | int x, y; | ||
25 | int i; | ||
26 | |||
27 | for (i = 0; i < number; i++) | ||
28 | { | ||
29 | double rx = Math.Min(255.0, random.NextDouble() * w); | ||
30 | double ry = Math.Min(255.0, random.NextDouble() * h); | ||
31 | double rand = random.NextDouble(); | ||
32 | |||
33 | if (island) | ||
34 | { | ||
35 | // Move everything towards the center | ||
36 | rx -= w / 2; | ||
37 | rx /= 2; | ||
38 | rx += w / 2; | ||
39 | |||
40 | ry -= h / 2; | ||
41 | ry /= 2; | ||
42 | ry += h / 2; | ||
43 | } | ||
44 | |||
45 | for (x = 0; x < w; x++) | ||
46 | { | ||
47 | for (y = 0; y < h; y++) | ||
48 | { | ||
49 | if (noisy) | ||
50 | rand = random.NextDouble(); | ||
51 | |||
52 | double z = (scale_min + (scale_range * rand)); | ||
53 | z *= z; | ||
54 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
55 | |||
56 | if (z < 0) | ||
57 | z = 0; | ||
58 | |||
59 | if (additive) | ||
60 | { | ||
61 | map[x, y] += (float)z; | ||
62 | } | ||
63 | else | ||
64 | { | ||
65 | map[x, y] = (float)Math.Max(map[x, y], z); | ||
66 | } | ||
67 | } | ||
68 | } | ||
69 | } | ||
70 | } | ||
71 | } | ||
72 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/Normalise.cs b/OpenSim.Terrain.BasicTerrain/Normalise.cs deleted file mode 100644 index 0d37f44..0000000 --- a/OpenSim.Terrain.BasicTerrain/Normalise.cs +++ /dev/null | |||
@@ -1,102 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain.BasicTerrain | ||
6 | { | ||
7 | static class Normalise | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Converts the heightmap to values ranging from 0..1 | ||
11 | /// </summary> | ||
12 | /// <param name="map">The heightmap to be normalised</param> | ||
13 | public static void normalise(float[,] map) | ||
14 | { | ||
15 | double max = findMax(map); | ||
16 | double min = findMin(map); | ||
17 | int w = map.GetLength(0); | ||
18 | int h = map.GetLength(1); | ||
19 | |||
20 | int x, y; | ||
21 | |||
22 | for (x = 0; x < w; x++) | ||
23 | { | ||
24 | for (y = 0; y < h; y++) | ||
25 | { | ||
26 | map[x, y] = (float)((map[x, y] - min) * (1.0 / (max - min))); | ||
27 | } | ||
28 | } | ||
29 | } | ||
30 | |||
31 | /// <summary> | ||
32 | /// Converts the heightmap to values ranging from 0..<newmax> | ||
33 | /// </summary> | ||
34 | /// <param name="map">The heightmap to be normalised</param> | ||
35 | /// <param name="newmax">The new maximum height value of the map</param> | ||
36 | public static void normalise(float[,] map, double newmax) | ||
37 | { | ||
38 | double max = findMax(map); | ||
39 | double min = findMin(map); | ||
40 | int w = map.GetLength(0); | ||
41 | int h = map.GetLength(1); | ||
42 | |||
43 | int x, y; | ||
44 | |||
45 | for (x = 0; x < w; x++) | ||
46 | { | ||
47 | for (y = 0; y < h; y++) | ||
48 | { | ||
49 | map[x, y] = (float)((map[x, y] - min) * (1.0 / (max - min)) * newmax); | ||
50 | } | ||
51 | } | ||
52 | } | ||
53 | |||
54 | /// <summary> | ||
55 | /// Finds the largest value in the heightmap | ||
56 | /// </summary> | ||
57 | /// <param name="map">The heightmap</param> | ||
58 | /// <returns>The highest value</returns> | ||
59 | public static double findMax(float[,] map) | ||
60 | { | ||
61 | int x, y; | ||
62 | int w = map.GetLength(0); | ||
63 | int h = map.GetLength(1); | ||
64 | double max = double.MinValue; | ||
65 | |||
66 | for (x = 0; x < w; x++) | ||
67 | { | ||
68 | for (y = 0; y < h; y++) | ||
69 | { | ||
70 | if (map[x, y] > max) | ||
71 | max = map[x, y]; | ||
72 | } | ||
73 | } | ||
74 | |||
75 | return max; | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// Finds the lowest value in a heightmap | ||
80 | /// </summary> | ||
81 | /// <param name="map">The heightmap</param> | ||
82 | /// <returns>The minimum value</returns> | ||
83 | public static double findMin(float[,] map) | ||
84 | { | ||
85 | int x, y; | ||
86 | int w = map.GetLength(0); | ||
87 | int h = map.GetLength(1); | ||
88 | double min = double.MaxValue; | ||
89 | |||
90 | for (x = 0; x < w; x++) | ||
91 | { | ||
92 | for (y = 0; y < h; y++) | ||
93 | { | ||
94 | if (map[x, y] < min) | ||
95 | min = map[x, y]; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | return min; | ||
100 | } | ||
101 | } | ||
102 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj index 328f69d..4c5c04f 100644 --- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj +++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj | |||
@@ -28,14 +28,12 @@ | |||
28 | <WarningLevel>4</WarningLevel> | 28 | <WarningLevel>4</WarningLevel> |
29 | </PropertyGroup> | 29 | </PropertyGroup> |
30 | <ItemGroup> | 30 | <ItemGroup> |
31 | <Reference Include="libTerrain-BSD, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL" /> | ||
31 | <Reference Include="System" /> | 32 | <Reference Include="System" /> |
32 | <Reference Include="System.Data" /> | 33 | <Reference Include="System.Data" /> |
33 | <Reference Include="System.Xml" /> | 34 | <Reference Include="System.Xml" /> |
34 | </ItemGroup> | 35 | </ItemGroup> |
35 | <ItemGroup> | 36 | <ItemGroup> |
36 | <Compile Include="Hills.cs" /> | ||
37 | <Compile Include="Normalise.cs" /> | ||
38 | <Compile Include="RaiseLower.cs" /> | ||
39 | <Compile Include="TerrainEngine.cs" /> | 37 | <Compile Include="TerrainEngine.cs" /> |
40 | <Compile Include="Properties\AssemblyInfo.cs" /> | 38 | <Compile Include="Properties\AssemblyInfo.cs" /> |
41 | </ItemGroup> | 39 | </ItemGroup> |
diff --git a/OpenSim.Terrain.BasicTerrain/RaiseLower.cs b/OpenSim.Terrain.BasicTerrain/RaiseLower.cs deleted file mode 100644 index 384bcc0..0000000 --- a/OpenSim.Terrain.BasicTerrain/RaiseLower.cs +++ /dev/null | |||
@@ -1,91 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain.BasicTerrain | ||
6 | { | ||
7 | static class RaiseLower | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Raises land around the selection | ||
11 | /// </summary> | ||
12 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
13 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
14 | /// <param name="size">The radius of the dimple</param> | ||
15 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
16 | public static void raise(float[,] map, double rx, double ry, double size, double amount) | ||
17 | { | ||
18 | raiseSphere(map, rx, ry, size, amount); | ||
19 | } | ||
20 | |||
21 | /// <summary> | ||
22 | /// Raises land in a sphere around the selection | ||
23 | /// </summary> | ||
24 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
25 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
26 | /// <param name="size">The radius of the sphere dimple</param> | ||
27 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
28 | public static void raiseSphere(float[,] map, double rx, double ry, double size, double amount) | ||
29 | { | ||
30 | int x, y; | ||
31 | int w = map.GetLength(0); | ||
32 | int h = map.GetLength(1); | ||
33 | |||
34 | for (x = 0; x < w; x++) | ||
35 | { | ||
36 | for (y = 0; y < h; y++) | ||
37 | { | ||
38 | double z = size; | ||
39 | z *= z; | ||
40 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
41 | |||
42 | if (z < 0) | ||
43 | z = 0; | ||
44 | |||
45 | map[x, y] += (float)(z * amount); | ||
46 | } | ||
47 | } | ||
48 | } | ||
49 | |||
50 | /// <summary> | ||
51 | /// Lowers land in a sphere around the selection | ||
52 | /// </summary> | ||
53 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | ||
54 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | ||
55 | /// <param name="size">The radius of the sphere dimple</param> | ||
56 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | ||
57 | public static void lower(float[,] map, double rx, double ry, double size, double amount) | ||
58 | { | ||
59 | lowerSphere(map, rx, ry, size, amount); | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// Lowers land in a sphere around the selection | ||
64 | /// </summary> | ||
65 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | ||
66 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | ||
67 | /// <param name="size">The radius of the sphere dimple</param> | ||
68 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | ||
69 | public static void lowerSphere(float[,] map, double rx, double ry, double size, double amount) | ||
70 | { | ||
71 | int x, y; | ||
72 | int w = map.GetLength(0); | ||
73 | int h = map.GetLength(1); | ||
74 | |||
75 | for (x = 0; x < w; x++) | ||
76 | { | ||
77 | for (y = 0; y < h; y++) | ||
78 | { | ||
79 | double z = size; | ||
80 | z *= z; | ||
81 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
82 | |||
83 | if (z < 0) | ||
84 | z = 0; | ||
85 | |||
86 | map[x, y] -= (float)(z * amount); | ||
87 | } | ||
88 | } | ||
89 | } | ||
90 | } | ||
91 | } | ||
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index 87dbf7e..bd4b85f 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -1,7 +1,7 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using OpenSim.Terrain.BasicTerrain; | 4 | using libTerrain; |
5 | 5 | ||
6 | namespace OpenSim.Terrain | 6 | namespace OpenSim.Terrain |
7 | { | 7 | { |
@@ -10,11 +10,8 @@ namespace OpenSim.Terrain | |||
10 | /// <summary> | 10 | /// <summary> |
11 | /// A [normally] 256x256 heightmap | 11 | /// A [normally] 256x256 heightmap |
12 | /// </summary> | 12 | /// </summary> |
13 | public float[,] map; | 13 | public Channel heightmap; |
14 | /// <summary> | 14 | |
15 | /// A 256x256 heightmap storing water height values | ||
16 | /// </summary> | ||
17 | public float[,] water; | ||
18 | int w, h; | 15 | int w, h; |
19 | 16 | ||
20 | /// <summary> | 17 | /// <summary> |
@@ -24,8 +21,7 @@ namespace OpenSim.Terrain | |||
24 | { | 21 | { |
25 | w = 256; | 22 | w = 256; |
26 | h = 256; | 23 | h = 256; |
27 | map = new float[w, h]; | 24 | heightmap = new Channel(w, h); |
28 | water = new float[w, h]; | ||
29 | 25 | ||
30 | } | 26 | } |
31 | 27 | ||
@@ -38,7 +34,21 @@ namespace OpenSim.Terrain | |||
38 | float[] heights = new float[w*h]; | 34 | float[] heights = new float[w*h]; |
39 | int i; | 35 | int i; |
40 | for(i=0;i<w*h;i++) { | 36 | for(i=0;i<w*h;i++) { |
41 | heights[i] = map[i / w, i % w]; | 37 | heights[i] = (float)heightmap.map[i / w, i % w]; |
38 | } | ||
39 | return heights; | ||
40 | } | ||
41 | |||
42 | public float[,] getHeights2D() | ||
43 | { | ||
44 | float[,] heights = new float[w, h]; | ||
45 | int x, y; | ||
46 | for (x = 0; x < w; x++) | ||
47 | { | ||
48 | for (y = 0; y < h; y++) | ||
49 | { | ||
50 | heights[x, y] = (float)heightmap.map[x, y]; | ||
51 | } | ||
42 | } | 52 | } |
43 | return heights; | 53 | return heights; |
44 | } | 54 | } |
@@ -52,13 +62,27 @@ namespace OpenSim.Terrain | |||
52 | int i; | 62 | int i; |
53 | for (i = 0; i < w * h; i++) | 63 | for (i = 0; i < w * h; i++) |
54 | { | 64 | { |
55 | map[i / w, i % w] = heights[i]; | 65 | heightmap.map[i / w, i % w] = heights[i]; |
66 | } | ||
67 | } | ||
68 | |||
69 | public float[,] setHeights2D(float[,] heights) | ||
70 | { | ||
71 | int x, y; | ||
72 | for (x = 0; x < w; x++) | ||
73 | { | ||
74 | for (y = 0; y < h; y++) | ||
75 | { | ||
76 | heightmap.set(x,y,(double)heights[x,y]); | ||
77 | } | ||
56 | } | 78 | } |
79 | return heights; | ||
57 | } | 80 | } |
58 | 81 | ||
59 | /// <summary> | 82 | /// <summary> |
60 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. | 83 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. |
61 | /// </summary> | 84 | /// </summary> |
85 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | ||
62 | /// <param name="filename">The filename of the double array to import</param> | 86 | /// <param name="filename">The filename of the double array to import</param> |
63 | public void loadFromFileF64(string filename) | 87 | public void loadFromFileF64(string filename) |
64 | { | 88 | { |
@@ -70,22 +94,12 @@ namespace OpenSim.Terrain | |||
70 | { | 94 | { |
71 | for (y = 0; y < h; y++) | 95 | for (y = 0; y < h; y++) |
72 | { | 96 | { |
73 | map[x, y] = (float)bs.ReadDouble(); | 97 | heightmap.map[x, y] = bs.ReadDouble(); |
74 | } | 98 | } |
75 | } | 99 | } |
76 | } | 100 | } |
77 | 101 | ||
78 | /// <summary> | 102 | /// <summary> |
79 | /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. | ||
80 | /// </summary> | ||
81 | public void swapWaterBuffer() | ||
82 | { | ||
83 | float[,] temp = map; | ||
84 | map = water; | ||
85 | water = temp; | ||
86 | } | ||
87 | |||
88 | /// <summary> | ||
89 | /// Raises land in a sphere around the specified coordinates | 103 | /// Raises land in a sphere around the specified coordinates |
90 | /// </summary> | 104 | /// </summary> |
91 | /// <param name="rx">Center of the sphere on the X axis</param> | 105 | /// <param name="rx">Center of the sphere on the X axis</param> |
@@ -94,9 +108,9 @@ namespace OpenSim.Terrain | |||
94 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | 108 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> |
95 | public void raise(double rx, double ry, double size, double amount) | 109 | public void raise(double rx, double ry, double size, double amount) |
96 | { | 110 | { |
97 | lock (map) | 111 | lock (heightmap) |
98 | { | 112 | { |
99 | RaiseLower.raiseSphere(this.map, rx, ry, size, amount); | 113 | heightmap.raise(rx, ry, size, amount); |
100 | } | 114 | } |
101 | } | 115 | } |
102 | 116 | ||
@@ -109,9 +123,9 @@ namespace OpenSim.Terrain | |||
109 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | 123 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> |
110 | public void lower(double rx, double ry, double size, double amount) | 124 | public void lower(double rx, double ry, double size, double amount) |
111 | { | 125 | { |
112 | lock (map) | 126 | lock (heightmap) |
113 | { | 127 | { |
114 | RaiseLower.lowerSphere(this.map, rx, ry, size, amount); | 128 | heightmap.lower(rx, ry, size, amount); |
115 | } | 129 | } |
116 | } | 130 | } |
117 | 131 | ||
@@ -120,12 +134,24 @@ namespace OpenSim.Terrain | |||
120 | /// </summary> | 134 | /// </summary> |
121 | public void hills() | 135 | public void hills() |
122 | { | 136 | { |
123 | lock (map) | 137 | lock (heightmap) |
124 | { | 138 | { |
125 | Hills.hillsSpheres(this.map, 1337, 200, 20, 40, true, true, false); | 139 | heightmap.hillsSpheres(200, 20, 40, true, true, false); |
126 | Normalise.normalise(this.map,60); | 140 | heightmap.normalise(); |
141 | heightmap *= 60.0; // Raise to 60m | ||
127 | } | 142 | } |
128 | } | 143 | } |
129 | 144 | ||
145 | public float this[int x, int y] | ||
146 | { | ||
147 | get | ||
148 | { | ||
149 | return (float)heightmap.get(x,y); | ||
150 | } | ||
151 | set | ||
152 | { | ||
153 | heightmap.set(x,y,(double)value); | ||
154 | } | ||
155 | } | ||
130 | } | 156 | } |
131 | } | 157 | } |
diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll index 0cfa595..b2bcf9f 100644 --- a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll +++ b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.dll | |||
Binary files differ | |||
diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb index ce440c6..e271888 100644 --- a/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb +++ b/OpenSim.Terrain.BasicTerrain/bin/Debug/OpenSim.Terrain.BasicTerrain.pdb | |||
Binary files differ | |||
diff --git a/OpenSim.Terrain.BasicTerrain/bin/Debug/libTerrain-BSD.dll b/OpenSim.Terrain.BasicTerrain/bin/Debug/libTerrain-BSD.dll new file mode 100644 index 0000000..d9b95fc --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/bin/Debug/libTerrain-BSD.dll | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll index 0cfa595..b2bcf9f 100644 --- a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll +++ b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.dll | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb index ce440c6..e271888 100644 --- a/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb +++ b/OpenSim.Terrain.BasicTerrain/obj/Debug/OpenSim.Terrain.BasicTerrain.pdb | |||
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diff --git a/OpenSim.Terrain.BasicTerrain/obj/Debug/Refactor/OpenSim.Terrain.BasicTerrain.dll b/OpenSim.Terrain.BasicTerrain/obj/Debug/Refactor/OpenSim.Terrain.BasicTerrain.dll new file mode 100644 index 0000000..f42e7bb --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/obj/Debug/Refactor/OpenSim.Terrain.BasicTerrain.dll | |||
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