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authorAdam Frisby2007-04-20 14:49:24 +0000
committerAdam Frisby2007-04-20 14:49:24 +0000
commitae8824985c65cf2005acdafbf62db0d3c7b26860 (patch)
tree079f3ebd616fe31d6c89a7fb2e372a1eaca10be5 /OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
parentHopefully fixed the forward slash bug in the gridurl set up (diff)
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Terrain:
* Added 'rescale' command for normalising a terrain between two values
Diffstat (limited to '')
-rw-r--r--OpenSim.Terrain.BasicTerrain/TerrainEngine.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index 65ad3ac..f97045a 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -82,6 +82,11 @@ namespace OpenSim.Terrain
82 return heights; 82 return heights;
83 } 83 }
84 84
85 public void setRange(float min, float max)
86 {
87 heightmap.normalise((double)min, (double)max);
88 }
89
85 /// <summary> 90 /// <summary>
86 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. 91 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
87 /// </summary> 92 /// </summary>