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author | Adam Frisby | 2007-04-20 05:39:01 +0000 |
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committer | Adam Frisby | 2007-04-20 05:39:01 +0000 |
commit | 258e62679aca6fa74a20a5275cb0f172402352e8 (patch) | |
tree | f0e6c267e11078b8e2e03ca9bf7ca67513208438 /OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |
parent | (no commit message) (diff) | |
download | opensim-SC-258e62679aca6fa74a20a5275cb0f172402352e8.zip opensim-SC-258e62679aca6fa74a20a5275cb0f172402352e8.tar.gz opensim-SC-258e62679aca6fa74a20a5275cb0f172402352e8.tar.bz2 opensim-SC-258e62679aca6fa74a20a5275cb0f172402352e8.tar.xz |
Console:
* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index 65e267a..080671b 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -103,6 +103,63 @@ namespace OpenSim.Terrain | |||
103 | } | 103 | } |
104 | 104 | ||
105 | /// <summary> | 105 | /// <summary> |
106 | /// Loads a file consisting of 256x256 floats and imports it as an array into the map. | ||
107 | /// </summary> | ||
108 | /// <remarks>TODO: Move this to libTerrain itself</remarks> | ||
109 | /// <param name="filename">The filename of the float array to import</param> | ||
110 | public void loadFromFileF32(string filename) | ||
111 | { | ||
112 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | ||
113 | System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); | ||
114 | System.IO.BinaryReader bs = new System.IO.BinaryReader(s); | ||
115 | int x, y; | ||
116 | for (x = 0; x < w; x++) | ||
117 | { | ||
118 | for (y = 0; y < h; y++) | ||
119 | { | ||
120 | heightmap.map[x, y] = (double)bs.ReadSingle(); | ||
121 | } | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public void writeToFileF64(string filename) | ||
126 | { | ||
127 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | ||
128 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | ||
129 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | ||
130 | |||
131 | int x, y; | ||
132 | for (x = 0; x < w; x++) | ||
133 | { | ||
134 | for (y = 0; y < h; y++) | ||
135 | { | ||
136 | bs.Write(heightmap.get(x,y)); | ||
137 | } | ||
138 | } | ||
139 | } | ||
140 | |||
141 | public void writeToFileF32(string filename) | ||
142 | { | ||
143 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | ||
144 | System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write); | ||
145 | System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s); | ||
146 | |||
147 | int x, y; | ||
148 | for (x = 0; x < w; x++) | ||
149 | { | ||
150 | for (y = 0; y < h; y++) | ||
151 | { | ||
152 | bs.Write((float)heightmap.get(x, y)); | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | |||
157 | public void setSeed(int val) | ||
158 | { | ||
159 | heightmap.seed = val; | ||
160 | } | ||
161 | |||
162 | /// <summary> | ||
106 | /// Raises land in a sphere around the specified coordinates | 163 | /// Raises land in a sphere around the specified coordinates |
107 | /// </summary> | 164 | /// </summary> |
108 | /// <param name="rx">Center of the sphere on the X axis</param> | 165 | /// <param name="rx">Center of the sphere on the X axis</param> |