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authorMW2007-04-11 09:45:48 +0000
committerMW2007-04-11 09:45:48 +0000
commitffd7a6b8c22cd21e355f77fea20b145424e3d912 (patch)
tree94deb515b2b7cb5233fc8fc8d9d531e1a789b7c7 /OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
parent(no commit message) (diff)
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Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
Diffstat (limited to '')
-rw-r--r--OpenSim.Terrain.BasicTerrain/TerrainEngine.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index bd4b85f..65e267a 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -31,11 +31,14 @@ namespace OpenSim.Terrain
31 /// <returns>A float[65536] array containing the heightmap</returns> 31 /// <returns>A float[65536] array containing the heightmap</returns>
32 public float[] getHeights1D() 32 public float[] getHeights1D()
33 { 33 {
34 float[] heights = new float[w*h]; 34 float[] heights = new float[w * h];
35 int i; 35 int i;
36 for(i=0;i<w*h;i++) { 36
37 for (i = 0; i < w * h; i++)
38 {
37 heights[i] = (float)heightmap.map[i / w, i % w]; 39 heights[i] = (float)heightmap.map[i / w, i % w];
38 } 40 }
41
39 return heights; 42 return heights;
40 } 43 }
41 44