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author | Adam Frisby | 2007-04-07 16:19:49 +0000 |
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committer | Adam Frisby | 2007-04-07 16:19:49 +0000 |
commit | 30a5e028c5f8bfbd488046879334688fe3cab10e (patch) | |
tree | 8d7de63a58d563868295dca907905b03f9d62789 /OpenSim.Terrain.BasicTerrain/Normalise.cs | |
parent | I am a freaking idiot. (diff) | |
download | opensim-SC-30a5e028c5f8bfbd488046879334688fe3cab10e.zip opensim-SC-30a5e028c5f8bfbd488046879334688fe3cab10e.tar.gz opensim-SC-30a5e028c5f8bfbd488046879334688fe3cab10e.tar.bz2 opensim-SC-30a5e028c5f8bfbd488046879334688fe3cab10e.tar.xz |
Port to a 2D Heightmap complete
Diffstat (limited to 'OpenSim.Terrain.BasicTerrain/Normalise.cs')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/Normalise.cs | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/Normalise.cs b/OpenSim.Terrain.BasicTerrain/Normalise.cs new file mode 100644 index 0000000..507795b --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/Normalise.cs | |||
@@ -0,0 +1,83 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Terrain.BasicTerrain | ||
6 | { | ||
7 | static class Normalise | ||
8 | { | ||
9 | public static void normalise(float[,] map) | ||
10 | { | ||
11 | double max = findMax(map); | ||
12 | double min = findMin(map); | ||
13 | int w = map.GetLength(0); | ||
14 | int h = map.GetLength(1); | ||
15 | |||
16 | int x, y; | ||
17 | |||
18 | for (x = 0; x < w; x++) | ||
19 | { | ||
20 | for (y = 0; y < h; y++) | ||
21 | { | ||
22 | map[x, y] = (float)((map[x, y] - min) * (1.0 / (max - min))); | ||
23 | } | ||
24 | } | ||
25 | } | ||
26 | |||
27 | public static void normalise(float[,] map, double newmax) | ||
28 | { | ||
29 | double max = findMax(map); | ||
30 | double min = findMin(map); | ||
31 | int w = map.GetLength(0); | ||
32 | int h = map.GetLength(1); | ||
33 | |||
34 | int x, y; | ||
35 | |||
36 | for (x = 0; x < w; x++) | ||
37 | { | ||
38 | for (y = 0; y < h; y++) | ||
39 | { | ||
40 | map[x, y] = (float)((map[x, y] - min) * (1.0 / (max - min)) * newmax); | ||
41 | } | ||
42 | } | ||
43 | } | ||
44 | |||
45 | public static double findMax(float[,] map) | ||
46 | { | ||
47 | int x, y; | ||
48 | int w = map.GetLength(0); | ||
49 | int h = map.GetLength(1); | ||
50 | double max = double.MinValue; | ||
51 | |||
52 | for (x = 0; x < w; x++) | ||
53 | { | ||
54 | for (y = 0; y < h; y++) | ||
55 | { | ||
56 | if (map[x, y] > max) | ||
57 | max = map[x, y]; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | return max; | ||
62 | } | ||
63 | |||
64 | public static double findMin(float[,] map) | ||
65 | { | ||
66 | int x, y; | ||
67 | int w = map.GetLength(0); | ||
68 | int h = map.GetLength(1); | ||
69 | double min = double.MaxValue; | ||
70 | |||
71 | for (x = 0; x < w; x++) | ||
72 | { | ||
73 | for (y = 0; y < h; y++) | ||
74 | { | ||
75 | if (map[x, y] < min) | ||
76 | min = map[x, y]; | ||
77 | } | ||
78 | } | ||
79 | |||
80 | return min; | ||
81 | } | ||
82 | } | ||
83 | } | ||