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author | MW | 2007-05-13 12:25:08 +0000 |
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committer | MW | 2007-05-13 12:25:08 +0000 |
commit | 05d9593198f1a688e10ab5be1789b5661ad7d61e (patch) | |
tree | ec72812a389d6cccfbe9af39291e8128aa0ecf8a /OpenSim.Servers | |
parent | * Added first generation region DB for SQL-based grid storage engines. (diff) | |
download | opensim-SC-05d9593198f1a688e10ab5be1789b5661ad7d61e.zip opensim-SC-05d9593198f1a688e10ab5be1789b5661ad7d61e.tar.gz opensim-SC-05d9593198f1a688e10ab5be1789b5661ad7d61e.tar.bz2 opensim-SC-05d9593198f1a688e10ab5be1789b5661ad7d61e.tar.xz |
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
Diffstat (limited to 'OpenSim.Servers')
-rw-r--r-- | OpenSim.Servers/LoginServer.cs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim.Servers/LoginServer.cs b/OpenSim.Servers/LoginServer.cs index 5c829ae..44038ff 100644 --- a/OpenSim.Servers/LoginServer.cs +++ b/OpenSim.Servers/LoginServer.cs | |||
@@ -168,21 +168,21 @@ namespace OpenSim.UserServer | |||
168 | XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); | 168 | XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); |
169 | Hashtable responseData = (Hashtable)response.Value; | 169 | Hashtable responseData = (Hashtable)response.Value; |
170 | 170 | ||
171 | // inventory | 171 | //inventory |
172 | // ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; | 172 | /* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; |
173 | // Hashtable Inventory1 = (Hashtable)InventoryList[0]; | 173 | Hashtable Inventory1 = (Hashtable)InventoryList[0]; |
174 | // Hashtable Inventory2 = (Hashtable)InventoryList[1]; | 174 | Hashtable Inventory2 = (Hashtable)InventoryList[1]; |
175 | // LLUUID BaseFolderID = LLUUID.Random(); | 175 | LLUUID BaseFolderID = LLUUID.Random(); |
176 | // LLUUID InventoryFolderID = LLUUID.Random(); | 176 | LLUUID InventoryFolderID = LLUUID.Random(); |
177 | // Inventory2["name"] = "Textures"; | 177 | Inventory2["name"] = "Textures"; |
178 | // Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); | 178 | Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); |
179 | // Inventory2["type_default"] = 0; | 179 | Inventory2["type_default"] = 0; |
180 | // Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); | 180 | Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); |
181 | 181 | ||
182 | // ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; | 182 | ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; |
183 | // Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; | 183 | Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; |
184 | // Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); | 184 | Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); |
185 | 185 | */ | |
186 | CustomiseLoginResponse(responseData, first, last); | 186 | CustomiseLoginResponse(responseData, first, last); |
187 | 187 | ||
188 | Login _login = new Login(); | 188 | Login _login = new Login(); |