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author | MW | 2007-05-19 14:34:44 +0000 |
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committer | MW | 2007-05-19 14:34:44 +0000 |
commit | df6ec3ba6c47bb55b9c3ba011c3e2e58177f9109 (patch) | |
tree | 6f0cf235e93c0033cfcffef216f14edb77f188ff /OpenSim.Servers/UDPServerBase.cs | |
parent | Moved CheckSumServer (and added UDPServerBase ) to OpenSim.Servers (diff) | |
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Added the echo method for template checksum handling (idea from Hegemons_Login_Analysis page) to the CheckSumServer, but currently it is comment out as enabling it would mean that any version of client could connect which is very likely to lead to problem with pre 1.15 version clients.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Servers/UDPServerBase.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim.Servers/UDPServerBase.cs b/OpenSim.Servers/UDPServerBase.cs index bdbc772..e7feb01 100644 --- a/OpenSim.Servers/UDPServerBase.cs +++ b/OpenSim.Servers/UDPServerBase.cs | |||
@@ -15,7 +15,6 @@ namespace OpenSim.Servers | |||
15 | { | 15 | { |
16 | public class UDPServerBase | 16 | public class UDPServerBase |
17 | { | 17 | { |
18 | |||
19 | public Socket Server; | 18 | public Socket Server; |
20 | protected IPEndPoint ServerIncoming; | 19 | protected IPEndPoint ServerIncoming; |
21 | protected byte[] RecvBuffer = new byte[4096]; | 20 | protected byte[] RecvBuffer = new byte[4096]; |
@@ -48,7 +47,7 @@ namespace OpenSim.Servers | |||
48 | { | 47 | { |
49 | } | 48 | } |
50 | 49 | ||
51 | public void ServerListener() | 50 | public virtual void ServerListener() |
52 | { | 51 | { |
53 | 52 | ||
54 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | 53 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); |