diff options
author | gareth | 2007-04-11 08:51:39 +0000 |
---|---|---|
committer | gareth | 2007-04-11 08:51:39 +0000 |
commit | 950389a2633034fa8ff93dfa97dc14db46d40efc (patch) | |
tree | dc3b3b79cf90c40eb06be9bfff5cad7f366b6de5 /OpenSim.RegionServer | |
parent | * nant building again (diff) | |
download | opensim-SC-950389a2633034fa8ff93dfa97dc14db46d40efc.zip opensim-SC-950389a2633034fa8ff93dfa97dc14db46d40efc.tar.gz opensim-SC-950389a2633034fa8ff93dfa97dc14db46d40efc.tar.bz2 opensim-SC-950389a2633034fa8ff93dfa97dc14db46d40efc.tar.xz |
Added POST handler for /sims/ in the grid server
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 164 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 1 | ||||
-rw-r--r-- | OpenSim.RegionServer/RegionInfo.cs | 104 |
3 files changed, 123 insertions, 146 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 331cfd4..cd900f5 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -1,82 +1,82 @@ | |||
1 | <?xml version="1.0" ?> | 1 | <?xml version="1.0" ?> |
2 | <project name="OpenSim.RegionServer" default="build"> | 2 | <project name="OpenSim.RegionServer" default="build"> |
3 | <target name="build"> | 3 | <target name="build"> |
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | 4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> |
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | 5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> |
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | 6 | <copy todir="${project::get-base-directory()}/${build.dir}"> |
7 | <fileset basedir="${project::get-base-directory()}"> | 7 | <fileset basedir="${project::get-base-directory()}"> |
8 | </fileset> | 8 | </fileset> |
9 | </copy> | 9 | </copy> |
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | 10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> |
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="AgentAssetUpload.cs" /> |
15 | <include name="ConsoleCmds.cs" /> | 15 | <include name="ConsoleCmds.cs" /> |
16 | <include name="Grid.cs" /> | 16 | <include name="Grid.cs" /> |
17 | <include name="OpenSimMain.cs" /> | 17 | <include name="OpenSimMain.cs" /> |
18 | <include name="OpenSimNetworkHandler.cs" /> | 18 | <include name="OpenSimNetworkHandler.cs" /> |
19 | <include name="PacketServer.cs" /> | 19 | <include name="PacketServer.cs" /> |
20 | <include name="QueItem.cs" /> | 20 | <include name="QueItem.cs" /> |
21 | <include name="RegionInfo.cs" /> | 21 | <include name="RegionInfo.cs" /> |
22 | <include name="SimClient.cs" /> | 22 | <include name="SimClient.cs" /> |
23 | <include name="SimConsole.cs" /> | 23 | <include name="SimConsole.cs" /> |
24 | <include name="VersionInfo.cs" /> | 24 | <include name="VersionInfo.cs" /> |
25 | <include name="Assets/AssetCache.cs" /> | 25 | <include name="Assets/AssetCache.cs" /> |
26 | <include name="Assets/InventoryCache.cs" /> | 26 | <include name="Assets/InventoryCache.cs" /> |
27 | <include name="CAPS/AdminWebFront.cs" /> | 27 | <include name="CAPS/AdminWebFront.cs" /> |
28 | <include name="types/Mesh.cs" /> | 28 | <include name="types/Mesh.cs" /> |
29 | <include name="types/Triangle.cs" /> | 29 | <include name="types/Triangle.cs" /> |
30 | <include name="world/Avatar.cs" /> | 30 | <include name="world/Avatar.cs" /> |
31 | <include name="world/AvatarAnimations.cs" /> | 31 | <include name="world/AvatarAnimations.cs" /> |
32 | <include name="world/AvatarClient.cs" /> | 32 | <include name="world/AvatarClient.cs" /> |
33 | <include name="world/AvatarUpdate.cs" /> | 33 | <include name="world/AvatarUpdate.cs" /> |
34 | <include name="world/Entity.cs" /> | 34 | <include name="world/Entity.cs" /> |
35 | <include name="world/Primitive.cs" /> | 35 | <include name="world/Primitive.cs" /> |
36 | <include name="world/Primitive2.cs" /> | 36 | <include name="world/Primitive2.cs" /> |
37 | <include name="world/ScriptEngine.cs" /> | 37 | <include name="world/ScriptEngine.cs" /> |
38 | <include name="world/SurfacePatch.cs" /> | 38 | <include name="world/SurfacePatch.cs" /> |
39 | <include name="world/World.cs" /> | 39 | <include name="world/World.cs" /> |
40 | <include name="world/WorldPacketHandlers.cs" /> | 40 | <include name="world/WorldPacketHandlers.cs" /> |
41 | <include name="world/scripting/IScript.cs" /> | 41 | <include name="world/scripting/IScript.cs" /> |
42 | <include name="world/scripting/IScriptContext.cs" /> | 42 | <include name="world/scripting/IScriptContext.cs" /> |
43 | <include name="world/scripting/IScriptEntity.cs" /> | 43 | <include name="world/scripting/IScriptEntity.cs" /> |
44 | <include name="world/scripting/IScriptHandler.cs" /> | 44 | <include name="world/scripting/IScriptHandler.cs" /> |
45 | <include name="world/scripting/Script.cs" /> | 45 | <include name="world/scripting/Script.cs" /> |
46 | <include name="world/scripting/ScriptFactory.cs" /> | 46 | <include name="world/scripting/ScriptFactory.cs" /> |
47 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | 47 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> |
48 | </sources> | 48 | </sources> |
49 | <references basedir="${project::get-base-directory()}"> | 49 | <references basedir="${project::get-base-directory()}"> |
50 | <lib> | 50 | <lib> |
51 | <include name="${project::get-base-directory()}" /> | 51 | <include name="${project::get-base-directory()}" /> |
52 | <include name="${project::get-base-directory()}/${build.dir}" /> | 52 | <include name="${project::get-base-directory()}/${build.dir}" /> |
53 | </lib> | 53 | </lib> |
54 | <include name="System.dll" /> | 54 | <include name="System.dll" /> |
55 | <include name="System.Xml.dll" /> | 55 | <include name="System.Xml.dll" /> |
56 | <include name="../bin/libsecondlife.dll" /> | 56 | <include name="../bin/libsecondlife.dll" /> |
57 | <include name="../bin/Axiom.MathLib.dll" /> | 57 | <include name="../bin/Axiom.MathLib.dll" /> |
58 | <include name="../bin/Db4objects.Db4o.dll" /> | 58 | <include name="../bin/Db4objects.Db4o.dll" /> |
59 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> | 59 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> |
60 | <include name="../bin/OpenSim.Framework.dll" /> | 60 | <include name="../bin/OpenSim.Framework.dll" /> |
61 | <include name="../bin/OpenSim.Framework.Console.dll" /> | 61 | <include name="../bin/OpenSim.Framework.Console.dll" /> |
62 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> | 62 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> |
63 | <include name="../bin/OpenSim.Physics.Manager.dll" /> | 63 | <include name="../bin/OpenSim.Physics.Manager.dll" /> |
64 | <include name="../bin/OpenSim.Servers.dll" /> | 64 | <include name="../bin/OpenSim.Servers.dll" /> |
65 | </references> | 65 | </references> |
66 | </csc> | 66 | </csc> |
67 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> | 67 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> |
68 | <mkdir dir="${project::get-base-directory()}/../bin/"/> | 68 | <mkdir dir="${project::get-base-directory()}/../bin/"/> |
69 | <copy todir="${project::get-base-directory()}/../bin/"> | 69 | <copy todir="${project::get-base-directory()}/../bin/"> |
70 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | 70 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > |
71 | <include name="*.dll"/> | 71 | <include name="*.dll"/> |
72 | <include name="*.exe"/> | 72 | <include name="*.exe"/> |
73 | </fileset> | 73 | </fileset> |
74 | </copy> | 74 | </copy> |
75 | </target> | 75 | </target> |
76 | <target name="clean"> | 76 | <target name="clean"> |
77 | <delete dir="${bin.dir}" failonerror="false" /> | 77 | <delete dir="${bin.dir}" failonerror="false" /> |
78 | <delete dir="${obj.dir}" failonerror="false" /> | 78 | <delete dir="${obj.dir}" failonerror="false" /> |
79 | </target> | 79 | </target> |
80 | <target name="doc" description="Creates documentation."> | 80 | <target name="doc" description="Creates documentation."> |
81 | </target> | 81 | </target> |
82 | </project> | 82 | </project> |
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 34fa243..d36dbfc 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -114,7 +114,6 @@ namespace OpenSim | |||
114 | } | 114 | } |
115 | m_console.WriteLine("Main.cs:Startup() - Loading configuration"); | 115 | m_console.WriteLine("Main.cs:Startup() - Loading configuration"); |
116 | this.regionData.InitConfig(this.m_sandbox, this.localConfig); | 116 | this.regionData.InitConfig(this.m_sandbox, this.localConfig); |
117 | //regionData.SimUUID = new LLUUID(localConfig.GetAttribute("SimUUID")); //don't need as regionData.SimUUID is already set through the above line | ||
118 | this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change | 117 | this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change |
119 | 118 | ||
120 | 119 | ||
diff --git a/OpenSim.RegionServer/RegionInfo.cs b/OpenSim.RegionServer/RegionInfo.cs index cf0c075..e120198 100644 --- a/OpenSim.RegionServer/RegionInfo.cs +++ b/OpenSim.RegionServer/RegionInfo.cs | |||
@@ -1,6 +1,9 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using System.Net; | ||
5 | using System.Web; | ||
6 | using System.IO; | ||
4 | using OpenSim.Framework.Interfaces; | 7 | using OpenSim.Framework.Interfaces; |
5 | using OpenSim.Framework.Utilities; | 8 | using OpenSim.Framework.Utilities; |
6 | using libsecondlife; | 9 | using libsecondlife; |
@@ -34,7 +37,37 @@ namespace OpenSim | |||
34 | public RegionInfo() | 37 | public RegionInfo() |
35 | { | 38 | { |
36 | 39 | ||
37 | } | 40 | } |
41 | |||
42 | public void SaveToGrid() | ||
43 | { | ||
44 | string reqtext; | ||
45 | reqtext="<authkey>" + this.GridSendKey + "</authkey>"; | ||
46 | reqtext+="<sim>"; | ||
47 | reqtext+="<uuid>" + this.SimUUID.ToString() + "</uuid>"; | ||
48 | reqtext+="<regionname>" + this.RegionName + "</regionname>"; | ||
49 | reqtext+="<sim_ip>" + this.IPListenAddr + "</sim_ip>"; | ||
50 | reqtext+="<sim_port>" + this.IPListenPort.ToString() + "</sim_port>"; | ||
51 | reqtext+="<region_locx>" + this.RegionLocX.ToString() + "</region_locx>"; | ||
52 | reqtext+="<region_locy>" + this.RegionLocY.ToString() + "</region_locy>"; | ||
53 | reqtext+="<estate_id>1</estate_id>"; | ||
54 | reqtext+="</sim>"; | ||
55 | |||
56 | WebRequest GridSaveReq = WebRequest.Create(this.GridURL + "sims/" + this.SimUUID.ToString()); | ||
57 | GridSaveReq.Method = "POST"; | ||
58 | GridSaveReq.ContentType = "text/plaintext"; | ||
59 | GridSaveReq.ContentLength = reqtext.Length; | ||
60 | |||
61 | StreamWriter stOut = new StreamWriter(GridSaveReq.GetRequestStream(), System.Text.Encoding.ASCII); | ||
62 | stOut.Write(reqtext); | ||
63 | stOut.Close(); | ||
64 | |||
65 | StreamReader stIn = new StreamReader(GridSaveReq.GetResponse().GetResponseStream()); | ||
66 | string GridResponse = stIn.ReadToEnd(); | ||
67 | stIn.Close(); | ||
68 | |||
69 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse); | ||
70 | } | ||
38 | 71 | ||
39 | public void InitConfig(bool sandboxMode, IGenericConfig configData) | 72 | public void InitConfig(bool sandboxMode, IGenericConfig configData) |
40 | { | 73 | { |
@@ -122,31 +155,7 @@ namespace OpenSim | |||
122 | { | 155 | { |
123 | //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object | 156 | //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object |
124 | 157 | ||
125 | // Asset Server URL | 158 | //Grid Server URL |
126 | attri = ""; | ||
127 | attri = configData.GetAttribute("AssetServerURL"); | ||
128 | if (attri == "") | ||
129 | { | ||
130 | this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: "); | ||
131 | configData.SetAttribute("AssetServerURL", this.AssetURL); | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | this.AssetURL = attri; | ||
136 | } | ||
137 | //Asset Server key | ||
138 | attri = ""; | ||
139 | attri = configData.GetAttribute("AssetServerKey"); | ||
140 | if (attri == "") | ||
141 | { | ||
142 | this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: "); | ||
143 | configData.SetAttribute("AssetServerKey", this.AssetSendKey); | ||
144 | } | ||
145 | else | ||
146 | { | ||
147 | this.AssetSendKey = attri; | ||
148 | } | ||
149 | //Grid Sever URL | ||
150 | attri = ""; | 159 | attri = ""; |
151 | attri = configData.GetAttribute("GridServerURL"); | 160 | attri = configData.GetAttribute("GridServerURL"); |
152 | if (attri == "") | 161 | if (attri == "") |
@@ -158,6 +167,7 @@ namespace OpenSim | |||
158 | { | 167 | { |
159 | this.GridURL = attri; | 168 | this.GridURL = attri; |
160 | } | 169 | } |
170 | |||
161 | //Grid Send Key | 171 | //Grid Send Key |
162 | attri = ""; | 172 | attri = ""; |
163 | attri = configData.GetAttribute("GridSendKey"); | 173 | attri = configData.GetAttribute("GridSendKey"); |
@@ -170,6 +180,7 @@ namespace OpenSim | |||
170 | { | 180 | { |
171 | this.GridSendKey = attri; | 181 | this.GridSendKey = attri; |
172 | } | 182 | } |
183 | |||
173 | //Grid Receive Key | 184 | //Grid Receive Key |
174 | attri = ""; | 185 | attri = ""; |
175 | attri = configData.GetAttribute("GridRecvKey"); | 186 | attri = configData.GetAttribute("GridRecvKey"); |
@@ -181,45 +192,12 @@ namespace OpenSim | |||
181 | else | 192 | else |
182 | { | 193 | { |
183 | this.GridRecvKey = attri; | 194 | this.GridRecvKey = attri; |
184 | } | 195 | } |
185 | //User Server URL | 196 | |
186 | attri = ""; | 197 | |
187 | attri = configData.GetAttribute("UserServerURL"); | ||
188 | if (attri == "") | ||
189 | { | ||
190 | this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: "); | ||
191 | configData.SetAttribute("UserServerURL", this.UserURL); | ||
192 | } | ||
193 | else | ||
194 | { | ||
195 | this.UserURL = attri; | ||
196 | } | ||
197 | //User Send Key | ||
198 | attri = ""; | ||
199 | attri = configData.GetAttribute("UserSendKey"); | ||
200 | if (attri == "") | ||
201 | { | ||
202 | this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: "); | ||
203 | configData.SetAttribute("UserSendKey", this.UserSendKey); | ||
204 | } | ||
205 | else | ||
206 | { | ||
207 | this.UserSendKey = attri; | ||
208 | } | ||
209 | //User Receive Key | ||
210 | attri = ""; | ||
211 | attri = configData.GetAttribute("UserRecvKey"); | ||
212 | if (attri == "") | ||
213 | { | ||
214 | this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: "); | ||
215 | configData.SetAttribute("UserRecvKey", this.UserRecvKey); | ||
216 | } | ||
217 | else | ||
218 | { | ||
219 | this.UserRecvKey = attri; | ||
220 | } | ||
221 | } | 198 | } |
222 | this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); | 199 | this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); |
200 | this.SaveToGrid(); | ||
223 | configData.Commit(); | 201 | configData.Commit(); |
224 | } | 202 | } |
225 | catch (Exception e) | 203 | catch (Exception e) |