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authorMW2007-04-25 13:47:32 +0000
committerMW2007-04-25 13:47:32 +0000
commit68b33294b1f5f4564252d8b04e69f07b3e326a84 (patch)
tree99205b020cf17cfdc74e7c59943b808f38b7914d /OpenSim.RegionServer
parentSmall clean up of files and directories (diff)
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Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs93
1 files changed, 91 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index e3e9b98..dc6a363 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -86,12 +86,13 @@ namespace OpenSim
86 public OpenGridProtocolServer OGSServer; 86 public OpenGridProtocolServer OGSServer;
87 public bool user_accounts = false; 87 public bool user_accounts = false;
88 public bool gridLocalAsset = false; 88 public bool gridLocalAsset = false;
89 89 private bool configFileSetup = false;
90 90
91 protected ConsoleBase m_console; 91 protected ConsoleBase m_console;
92 92
93 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine) 93 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile)
94 { 94 {
95 this.configFileSetup = useConfigFile;
95 m_sandbox = sandBoxMode; 96 m_sandbox = sandBoxMode;
96 m_loginserver = startLoginServer; 97 m_loginserver = startLoginServer;
97 m_physicsEngine = physicsEngine; 98 m_physicsEngine = physicsEngine;
@@ -115,6 +116,10 @@ namespace OpenSim
115 { 116 {
116 Console.WriteLine(e.Message); 117 Console.WriteLine(e.Message);
117 } 118 }
119 if (this.configFileSetup)
120 {
121 this.SetupFromConfigFile(this.localConfig);
122 }
118 m_console.WriteLine("Main.cs:Startup() - Loading configuration"); 123 m_console.WriteLine("Main.cs:Startup() - Loading configuration");
119 this.regionData.InitConfig(this.m_sandbox, this.localConfig); 124 this.regionData.InitConfig(this.m_sandbox, this.localConfig);
120 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change 125 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
@@ -313,6 +318,90 @@ namespace OpenSim
313 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); 318 m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
314 } 319 }
315 320
321 private void SetupFromConfigFile(IGenericConfig configData)
322 {
323 try
324 {
325 // SandBoxMode
326 string attri = "";
327 attri = configData.GetAttribute("SandBox");
328 if (attri == "")
329 {
330 this.m_sandbox = false;
331 configData.SetAttribute("SandBox", "false");
332 }
333 else
334 {
335 this.m_sandbox = Convert.ToBoolean(attri);
336 }
337
338 // LoginServer
339 attri = "";
340 attri = configData.GetAttribute("LoginServer");
341 if (attri == "")
342 {
343 this.m_loginserver = false;
344 configData.SetAttribute("LoginServer", "false");
345 }
346 else
347 {
348 this.m_loginserver = Convert.ToBoolean(attri);
349 }
350
351 // Sandbox User accounts
352 attri = "";
353 attri = configData.GetAttribute("UserAccount");
354 if (attri == "")
355 {
356 this.user_accounts = false;
357 configData.SetAttribute("UserAccounts", "false");
358 }
359 else
360 {
361 this.user_accounts = Convert.ToBoolean(attri);
362 }
363
364 // Grid mode hack to use local asset server
365 attri = "";
366 attri = configData.GetAttribute("LocalAssets");
367 if (attri == "")
368 {
369 this.gridLocalAsset = false;
370 configData.SetAttribute("LocalAssets", "false");
371 }
372 else
373 {
374 this.gridLocalAsset = Convert.ToBoolean(attri);
375 }
376
377 // Grid mode hack to use local asset server
378 attri = "";
379 attri = configData.GetAttribute("PhysicsEngine");
380 if (attri == "")
381 {
382 this.m_physicsEngine = "basicphysics";
383 configData.SetAttribute("PhysicsEngine", "basicphysics");
384 }
385 else
386 {
387 this.m_physicsEngine = attri;
388 if ((attri == "RealPhysX") || (attri == "OpenDynamicsEngine"))
389 {
390 OpenSim.world.Avatar.PhysicsEngineFlying = true;
391 }
392 else
393 {
394 OpenSim.world.Avatar.PhysicsEngineFlying = false;
395 }
396 }
397 configData.Commit();
398 }
399 catch (Exception e)
400 {
401 Console.WriteLine(e.Message);
402 }
403 }
404
316 private SimConfig LoadConfigDll(string dllName) 405 private SimConfig LoadConfigDll(string dllName)
317 { 406 {
318 Assembly pluginAssembly = Assembly.LoadFrom(dllName); 407 Assembly pluginAssembly = Assembly.LoadFrom(dllName);