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author | Adam Frisby | 2007-04-22 03:25:18 +0000 |
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committer | Adam Frisby | 2007-04-22 03:25:18 +0000 |
commit | cb2e4952022d61c121a05030743ea4302373547a (patch) | |
tree | af97931b0d7ce933ddccfa1c50ce9eb8a0ff61d5 /OpenSim.RegionServer | |
parent | Small fix (diff) | |
download | opensim-SC-cb2e4952022d61c121a05030743ea4302373547a.zip opensim-SC-cb2e4952022d61c121a05030743ea4302373547a.tar.gz opensim-SC-cb2e4952022d61c121a05030743ea4302373547a.tar.bz2 opensim-SC-cb2e4952022d61c121a05030743ea4302373547a.tar.xz |
Commented first 50% of World.cs's functions with /// tags
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index ead429f..a3f2b5e 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.world | |||
43 | private InventoryCache _inventoryCache; | 43 | private InventoryCache _inventoryCache; |
44 | private AssetCache _assetCache; | 44 | private AssetCache _assetCache; |
45 | 45 | ||
46 | /// <summary> | ||
47 | /// Creates a new World class, and a region to go with it. | ||
48 | /// </summary> | ||
49 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
50 | /// <param name="regionHandle">Region Handle for this region</param> | ||
51 | /// <param name="regionName">Region Name for this region</param> | ||
46 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName) | 52 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName) |
47 | { | 53 | { |
48 | try | 54 | try |
@@ -76,6 +82,11 @@ namespace OpenSim.world | |||
76 | } | 82 | } |
77 | } | 83 | } |
78 | 84 | ||
85 | /// <summary> | ||
86 | /// Loads a new script into the specified entity | ||
87 | /// </summary> | ||
88 | /// <param name="entity">Entity to be scripted</param> | ||
89 | /// <param name="script">The script to load</param> | ||
79 | public void AddScript(Entity entity, Script script) | 90 | public void AddScript(Entity entity, Script script) |
80 | { | 91 | { |
81 | try | 92 | try |
@@ -89,6 +100,11 @@ namespace OpenSim.world | |||
89 | } | 100 | } |
90 | } | 101 | } |
91 | 102 | ||
103 | /// <summary> | ||
104 | /// Loads a new script into the specified entity, using a script loaded from a string. | ||
105 | /// </summary> | ||
106 | /// <param name="entity">The entity to be scripted</param> | ||
107 | /// <param name="scriptData">The string containing the script</param> | ||
92 | public void AddScript(Entity entity, string scriptData) | 108 | public void AddScript(Entity entity, string scriptData) |
93 | { | 109 | { |
94 | try | 110 | try |
@@ -163,6 +179,9 @@ namespace OpenSim.world | |||
163 | } | 179 | } |
164 | } | 180 | } |
165 | 181 | ||
182 | /// <summary> | ||
183 | /// Performs per-frame updates on the world, this should be the central world loop | ||
184 | /// </summary> | ||
166 | public void Update() | 185 | public void Update() |
167 | { | 186 | { |
168 | try | 187 | try |
@@ -210,6 +229,11 @@ namespace OpenSim.world | |||
210 | } | 229 | } |
211 | } | 230 | } |
212 | 231 | ||
232 | /// <summary> | ||
233 | /// Loads a new storage subsystem from a named library | ||
234 | /// </summary> | ||
235 | /// <param name="dllName">Storage Library</param> | ||
236 | /// <returns>Successful or not</returns> | ||
213 | public bool LoadStorageDLL(string dllName) | 237 | public bool LoadStorageDLL(string dllName) |
214 | { | 238 | { |
215 | try | 239 | try |
@@ -249,6 +273,9 @@ namespace OpenSim.world | |||
249 | 273 | ||
250 | #region Regenerate Terrain | 274 | #region Regenerate Terrain |
251 | 275 | ||
276 | /// <summary> | ||
277 | /// Rebuilds the terrain using a procedural algorithm | ||
278 | /// </summary> | ||
252 | public void RegenerateTerrain() | 279 | public void RegenerateTerrain() |
253 | { | 280 | { |
254 | try | 281 | try |
@@ -277,6 +304,10 @@ namespace OpenSim.world | |||
277 | } | 304 | } |
278 | } | 305 | } |
279 | 306 | ||
307 | /// <summary> | ||
308 | /// Rebuilds the terrain using a 2D float array | ||
309 | /// </summary> | ||
310 | /// <param name="newMap">256,256 float array containing heights</param> | ||
280 | public void RegenerateTerrain(float[,] newMap) | 311 | public void RegenerateTerrain(float[,] newMap) |
281 | { | 312 | { |
282 | try | 313 | try |
@@ -304,6 +335,12 @@ namespace OpenSim.world | |||
304 | } | 335 | } |
305 | } | 336 | } |
306 | 337 | ||
338 | /// <summary> | ||
339 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
340 | /// </summary> | ||
341 | /// <param name="changes">???</param> | ||
342 | /// <param name="pointx">???</param> | ||
343 | /// <param name="pointy">???</param> | ||
307 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | 344 | public void RegenerateTerrain(bool changes, int pointx, int pointy) |
308 | { | 345 | { |
309 | try | 346 | try |
@@ -330,6 +367,9 @@ namespace OpenSim.world | |||
330 | 367 | ||
331 | #endregion | 368 | #endregion |
332 | 369 | ||
370 | /// <summary> | ||
371 | /// Loads the World heightmap | ||
372 | /// </summary> | ||
333 | public void LoadWorldMap() | 373 | public void LoadWorldMap() |
334 | { | 374 | { |
335 | try | 375 | try |
@@ -353,6 +393,9 @@ namespace OpenSim.world | |||
353 | } | 393 | } |
354 | } | 394 | } |
355 | 395 | ||
396 | /// <summary> | ||
397 | /// Loads the World's objects | ||
398 | /// </summary> | ||
356 | public void LoadPrimsFromStorage() | 399 | public void LoadPrimsFromStorage() |
357 | { | 400 | { |
358 | try | 401 | try |
@@ -366,6 +409,10 @@ namespace OpenSim.world | |||
366 | } | 409 | } |
367 | } | 410 | } |
368 | 411 | ||
412 | /// <summary> | ||
413 | /// Loads a specific object from storage | ||
414 | /// </summary> | ||
415 | /// <param name="prim">The object to load</param> | ||
369 | public void PrimFromStorage(PrimData prim) | 416 | public void PrimFromStorage(PrimData prim) |
370 | { | 417 | { |
371 | try | 418 | try |
@@ -385,6 +432,9 @@ namespace OpenSim.world | |||
385 | } | 432 | } |
386 | } | 433 | } |
387 | 434 | ||
435 | /// <summary> | ||
436 | /// Tidy before shutdown | ||
437 | /// </summary> | ||
388 | public void Close() | 438 | public void Close() |
389 | { | 439 | { |
390 | try | 440 | try |
@@ -397,6 +447,10 @@ namespace OpenSim.world | |||
397 | } | 447 | } |
398 | } | 448 | } |
399 | 449 | ||
450 | /// <summary> | ||
451 | /// Send the region heightmap to the client | ||
452 | /// </summary> | ||
453 | /// <param name="RemoteClient">Client to send to</param> | ||
400 | public void SendLayerData(SimClient RemoteClient) | 454 | public void SendLayerData(SimClient RemoteClient) |
401 | { | 455 | { |
402 | try | 456 | try |
@@ -423,6 +477,12 @@ namespace OpenSim.world | |||
423 | } | 477 | } |
424 | } | 478 | } |
425 | 479 | ||
480 | /// <summary> | ||
481 | /// Sends a specified patch to a client | ||
482 | /// </summary> | ||
483 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
484 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
485 | /// <param name="RemoteClient">The client to send to</param> | ||
426 | public void SendLayerData(int px, int py, SimClient RemoteClient) | 486 | public void SendLayerData(int px, int py, SimClient RemoteClient) |
427 | { | 487 | { |
428 | try | 488 | try |
@@ -450,6 +510,10 @@ namespace OpenSim.world | |||
450 | } | 510 | } |
451 | } | 511 | } |
452 | 512 | ||
513 | /// <summary> | ||
514 | /// Sends prims to a client | ||
515 | /// </summary> | ||
516 | /// <param name="RemoteClient">Client to send to</param> | ||
453 | public void GetInitialPrims(SimClient RemoteClient) | 517 | public void GetInitialPrims(SimClient RemoteClient) |
454 | { | 518 | { |
455 | try | 519 | try |