diff options
author | MW | 2007-05-16 18:26:30 +0000 |
---|---|---|
committer | MW | 2007-05-16 18:26:30 +0000 |
commit | 7cc41b9e3864d59af6edc4a84c03987ee387f9e3 (patch) | |
tree | 318487f840762409d0054b78a0da7d759a1e2d9d /OpenSim.RegionServer | |
parent | a bit more refactoring (diff) | |
download | opensim-SC-7cc41b9e3864d59af6edc4a84c03987ee387f9e3.zip opensim-SC-7cc41b9e3864d59af6edc4a84c03987ee387f9e3.tar.gz opensim-SC-7cc41b9e3864d59af6edc4a84c03987ee387f9e3.tar.bz2 opensim-SC-7cc41b9e3864d59af6edc4a84c03987ee387f9e3.tar.xz |
Added OpenSimApplication as a base class to OpenSimMain
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.csproj | 1 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 177 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSimApplication.cs | 81 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 34 |
4 files changed, 173 insertions, 120 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index b5db7db..6457b9e 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -141,6 +141,7 @@ | |||
141 | <Compile Include="Grid.cs"> | 141 | <Compile Include="Grid.cs"> |
142 | <SubType>Code</SubType> | 142 | <SubType>Code</SubType> |
143 | </Compile> | 143 | </Compile> |
144 | <Compile Include="OpenSimApplication.cs" /> | ||
144 | <Compile Include="OpenSimMain.cs"> | 145 | <Compile Include="OpenSimMain.cs"> |
145 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
146 | </Compile> | 147 | </Compile> |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index bf28ec1..580772d 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -1,88 +1,89 @@ | |||
1 | <?xml version="1.0" ?> | 1 | <?xml version="1.0" ?> |
2 | <project name="OpenSim.RegionServer" default="build"> | 2 | <project name="OpenSim.RegionServer" default="build"> |
3 | <target name="build"> | 3 | <target name="build"> |
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | 4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> |
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | 5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> |
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | 6 | <copy todir="${project::get-base-directory()}/${build.dir}"> |
7 | <fileset basedir="${project::get-base-directory()}"> | 7 | <fileset basedir="${project::get-base-directory()}"> |
8 | </fileset> | 8 | </fileset> |
9 | </copy> | 9 | </copy> |
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | 10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> |
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="AgentAssetUpload.cs" /> |
15 | <include name="AuthenticateSessionsBase.cs" /> | 15 | <include name="AuthenticateSessionsBase.cs" /> |
16 | <include name="AuthenticateSessionsLocal.cs" /> | 16 | <include name="AuthenticateSessionsLocal.cs" /> |
17 | <include name="AuthenticateSessionsRemote.cs" /> | 17 | <include name="AuthenticateSessionsRemote.cs" /> |
18 | <include name="Grid.cs" /> | 18 | <include name="Grid.cs" /> |
19 | <include name="OpenSimMain.cs" /> | 19 | <include name="OpenSimApplication.cs" /> |
20 | <include name="OpenSimNetworkHandler.cs" /> | 20 | <include name="OpenSimMain.cs" /> |
21 | <include name="PacketServer.cs" /> | 21 | <include name="OpenSimNetworkHandler.cs" /> |
22 | <include name="RegionInfo.cs" /> | 22 | <include name="PacketServer.cs" /> |
23 | <include name="RegionInfoBase.cs" /> | 23 | <include name="RegionInfo.cs" /> |
24 | <include name="SimClient.Grid.cs" /> | 24 | <include name="RegionInfoBase.cs" /> |
25 | <include name="SimClient.PacketHandlers.cs" /> | 25 | <include name="SimClient.cs" /> |
26 | <include name="SimClient.ProcessPackets.cs" /> | 26 | <include name="SimClient.Grid.cs" /> |
27 | <include name="SimClient.cs" /> | 27 | <include name="SimClient.PacketHandlers.cs" /> |
28 | <include name="SimClientBase.cs" /> | 28 | <include name="SimClient.ProcessPackets.cs" /> |
29 | <include name="UDPServer.cs" /> | 29 | <include name="SimClientBase.cs" /> |
30 | <include name="VersionInfo.cs" /> | 30 | <include name="UDPServer.cs" /> |
31 | <include name="Assets/AssetCache.cs" /> | 31 | <include name="VersionInfo.cs" /> |
32 | <include name="Assets/InventoryCache.cs" /> | 32 | <include name="Assets/AssetCache.cs" /> |
33 | <include name="CAPS/AdminWebFront.cs" /> | 33 | <include name="Assets/InventoryCache.cs" /> |
34 | <include name="types/Mesh.cs" /> | 34 | <include name="CAPS/AdminWebFront.cs" /> |
35 | <include name="types/Triangle.cs" /> | 35 | <include name="types/Mesh.cs" /> |
36 | <include name="world/Avatar.Client.cs" /> | 36 | <include name="types/Triangle.cs" /> |
37 | <include name="world/Avatar.Update.cs" /> | 37 | <include name="world/Avatar.Client.cs" /> |
38 | <include name="world/Avatar.cs" /> | 38 | <include name="world/Avatar.cs" /> |
39 | <include name="world/AvatarAnimations.cs" /> | 39 | <include name="world/Avatar.Update.cs" /> |
40 | <include name="world/Entity.cs" /> | 40 | <include name="world/AvatarAnimations.cs" /> |
41 | <include name="world/Primitive.cs" /> | 41 | <include name="world/Entity.cs" /> |
42 | <include name="world/Primitive2.cs" /> | 42 | <include name="world/Primitive.cs" /> |
43 | <include name="world/SceneObject.cs" /> | 43 | <include name="world/Primitive2.cs" /> |
44 | <include name="world/World.PacketHandlers.cs" /> | 44 | <include name="world/SceneObject.cs" /> |
45 | <include name="world/World.Scripting.cs" /> | 45 | <include name="world/World.cs" /> |
46 | <include name="world/World.cs" /> | 46 | <include name="world/World.PacketHandlers.cs" /> |
47 | <include name="world/scripting/IScriptContext.cs" /> | 47 | <include name="world/World.Scripting.cs" /> |
48 | <include name="world/scripting/IScriptEntity.cs" /> | 48 | <include name="world/scripting/IScriptContext.cs" /> |
49 | <include name="world/scripting/IScriptHandler.cs" /> | 49 | <include name="world/scripting/IScriptEntity.cs" /> |
50 | <include name="world/scripting/Script.cs" /> | 50 | <include name="world/scripting/IScriptHandler.cs" /> |
51 | <include name="world/scripting/ScriptFactory.cs" /> | 51 | <include name="world/scripting/Script.cs" /> |
52 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | 52 | <include name="world/scripting/ScriptFactory.cs" /> |
53 | </sources> | 53 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> |
54 | <references basedir="${project::get-base-directory()}"> | 54 | </sources> |
55 | <lib> | 55 | <references basedir="${project::get-base-directory()}"> |
56 | <include name="${project::get-base-directory()}" /> | 56 | <lib> |
57 | <include name="${project::get-base-directory()}/${build.dir}" /> | 57 | <include name="${project::get-base-directory()}" /> |
58 | </lib> | 58 | <include name="${project::get-base-directory()}/${build.dir}" /> |
59 | <include name="System.dll" /> | 59 | </lib> |
60 | <include name="System.Xml.dll" /> | 60 | <include name="System.dll" /> |
61 | <include name="../bin/libsecondlife.dll" /> | 61 | <include name="System.Xml.dll" /> |
62 | <include name="../bin/Axiom.MathLib.dll" /> | 62 | <include name="../bin/libsecondlife.dll" /> |
63 | <include name="../bin/Db4objects.Db4o.dll" /> | 63 | <include name="../bin/Axiom.MathLib.dll" /> |
64 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> | 64 | <include name="../bin/Db4objects.Db4o.dll" /> |
65 | <include name="../bin/OpenSim.Framework.dll" /> | 65 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> |
66 | <include name="../bin/OpenSim.Framework.Console.dll" /> | 66 | <include name="../bin/OpenSim.Framework.dll" /> |
67 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> | 67 | <include name="../bin/OpenSim.Framework.Console.dll" /> |
68 | <include name="../bin/OpenSim.Physics.Manager.dll" /> | 68 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> |
69 | <include name="../bin/OpenSim.Servers.dll" /> | 69 | <include name="../bin/OpenSim.Physics.Manager.dll" /> |
70 | <include name="../bin/XMLRPC.dll" /> | 70 | <include name="../bin/OpenSim.Servers.dll" /> |
71 | </references> | 71 | <include name="../bin/XMLRPC.dll" /> |
72 | </csc> | 72 | </references> |
73 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> | 73 | </csc> |
74 | <mkdir dir="${project::get-base-directory()}/../bin/"/> | 74 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> |
75 | <copy todir="${project::get-base-directory()}/../bin/"> | 75 | <mkdir dir="${project::get-base-directory()}/../bin/"/> |
76 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | 76 | <copy todir="${project::get-base-directory()}/../bin/"> |
77 | <include name="*.dll"/> | 77 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > |
78 | <include name="*.exe"/> | 78 | <include name="*.dll"/> |
79 | </fileset> | 79 | <include name="*.exe"/> |
80 | </copy> | 80 | </fileset> |
81 | </target> | 81 | </copy> |
82 | <target name="clean"> | 82 | </target> |
83 | <delete dir="${bin.dir}" failonerror="false" /> | 83 | <target name="clean"> |
84 | <delete dir="${obj.dir}" failonerror="false" /> | 84 | <delete dir="${bin.dir}" failonerror="false" /> |
85 | </target> | 85 | <delete dir="${obj.dir}" failonerror="false" /> |
86 | <target name="doc" description="Creates documentation."> | 86 | </target> |
87 | </target> | 87 | <target name="doc" description="Creates documentation."> |
88 | </project> | 88 | </target> |
89 | </project> | ||
diff --git a/OpenSim.RegionServer/OpenSimApplication.cs b/OpenSim.RegionServer/OpenSimApplication.cs new file mode 100644 index 0000000..f7bcd21 --- /dev/null +++ b/OpenSim.RegionServer/OpenSimApplication.cs | |||
@@ -0,0 +1,81 @@ | |||
1 | using System; | ||
2 | using System.Text; | ||
3 | using System.IO; | ||
4 | using System.Threading; | ||
5 | using System.Net; | ||
6 | using System.Net.Sockets; | ||
7 | using System.Timers; | ||
8 | using System.Reflection; | ||
9 | using System.Collections; | ||
10 | using System.Collections.Generic; | ||
11 | using libsecondlife; | ||
12 | using libsecondlife.Packets; | ||
13 | using OpenSim.world; | ||
14 | using OpenSim.Terrain; | ||
15 | using OpenSim.Framework.Interfaces; | ||
16 | using OpenSim.Framework.Types; | ||
17 | using OpenSim.UserServer; | ||
18 | using OpenSim.Assets; | ||
19 | using OpenSim.CAPS; | ||
20 | using OpenSim.Framework.Console; | ||
21 | using OpenSim.Physics.Manager; | ||
22 | using Nwc.XmlRpc; | ||
23 | using OpenSim.Servers; | ||
24 | using OpenSim.GenericConfig; | ||
25 | |||
26 | namespace OpenSim | ||
27 | { | ||
28 | public class OpenSimApplication | ||
29 | { | ||
30 | protected IGenericConfig localConfig; | ||
31 | protected PhysicsManager physManager; | ||
32 | protected Grid GridServers; | ||
33 | protected AssetCache AssetCache; | ||
34 | protected InventoryCache InventoryCache; | ||
35 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
36 | protected DateTime startuptime; | ||
37 | protected RegionInfo regionData; | ||
38 | |||
39 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
40 | public string m_physicsEngine; | ||
41 | public bool m_sandbox = false; | ||
42 | public bool m_loginserver; | ||
43 | public bool user_accounts = false; | ||
44 | public bool gridLocalAsset = false; | ||
45 | protected bool configFileSetup = false; | ||
46 | public string m_config; | ||
47 | |||
48 | protected UDPServer m_udpServer; | ||
49 | protected BaseHttpServer httpServer; | ||
50 | protected AuthenticateSessionsBase AuthenticateSessionsHandler; | ||
51 | |||
52 | protected ConsoleBase m_console; | ||
53 | |||
54 | public OpenSimApplication() | ||
55 | { | ||
56 | |||
57 | } | ||
58 | |||
59 | public OpenSimApplication(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) | ||
60 | { | ||
61 | this.configFileSetup = useConfigFile; | ||
62 | m_sandbox = sandBoxMode; | ||
63 | m_loginserver = startLoginServer; | ||
64 | m_physicsEngine = physicsEngine; | ||
65 | m_config = configFile; | ||
66 | } | ||
67 | |||
68 | protected World m_localWorld; | ||
69 | public World LocalWorld | ||
70 | { | ||
71 | get { return m_localWorld; } | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Performs initialisation of the world, such as loading configuration from disk. | ||
76 | /// </summary> | ||
77 | public virtual void StartUp() | ||
78 | { | ||
79 | } | ||
80 | } | ||
81 | } | ||
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index f78873d..a333074 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -54,32 +54,8 @@ using OpenSim.GenericConfig; | |||
54 | namespace OpenSim | 54 | namespace OpenSim |
55 | { | 55 | { |
56 | 56 | ||
57 | public class OpenSimMain : conscmd_callback | 57 | public class OpenSimMain : OpenSimApplication , conscmd_callback |
58 | { | 58 | { |
59 | private IGenericConfig localConfig; | ||
60 | //private IGenericConfig remoteConfig; | ||
61 | private PhysicsManager physManager; | ||
62 | private Grid GridServers; | ||
63 | private AssetCache AssetCache; | ||
64 | private InventoryCache InventoryCache; | ||
65 | private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | ||
66 | private DateTime startuptime; | ||
67 | private RegionInfo regionData; | ||
68 | |||
69 | private System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
70 | public string m_physicsEngine; | ||
71 | public bool m_sandbox = false; | ||
72 | public bool m_loginserver; | ||
73 | public bool user_accounts = false; | ||
74 | public bool gridLocalAsset = false; | ||
75 | private bool configFileSetup = false; | ||
76 | public string m_config; | ||
77 | |||
78 | private UDPServer m_udpServer; | ||
79 | protected BaseHttpServer httpServer; | ||
80 | private AuthenticateSessionsBase AuthenticateSessionsHandler; | ||
81 | |||
82 | protected ConsoleBase m_console; | ||
83 | 59 | ||
84 | public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) | 60 | public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) |
85 | { | 61 | { |
@@ -93,16 +69,10 @@ namespace OpenSim | |||
93 | OpenSim.Framework.Console.MainConsole.Instance = m_console; | 69 | OpenSim.Framework.Console.MainConsole.Instance = m_console; |
94 | } | 70 | } |
95 | 71 | ||
96 | private World m_localWorld; | ||
97 | public World LocalWorld | ||
98 | { | ||
99 | get { return m_localWorld; } | ||
100 | } | ||
101 | |||
102 | /// <summary> | 72 | /// <summary> |
103 | /// Performs initialisation of the world, such as loading configuration from disk. | 73 | /// Performs initialisation of the world, such as loading configuration from disk. |
104 | /// </summary> | 74 | /// </summary> |
105 | public virtual void StartUp() | 75 | public override void StartUp() |
106 | { | 76 | { |
107 | this.regionData = new RegionInfo(); | 77 | this.regionData = new RegionInfo(); |
108 | try | 78 | try |