diff options
author | MW | 2007-05-15 14:54:53 +0000 |
---|---|---|
committer | MW | 2007-05-15 14:54:53 +0000 |
commit | f41e5343c5568ba27893551716af9e578a81dfbe (patch) | |
tree | f25017fd937029c18099e01bff09aa57279ed4c7 /OpenSim.RegionServer | |
parent | provide ready-to-eat attributes parsed from byte array (diff) | |
download | opensim-SC-f41e5343c5568ba27893551716af9e578a81dfbe.zip opensim-SC-f41e5343c5568ba27893551716af9e578a81dfbe.tar.gz opensim-SC-f41e5343c5568ba27893551716af9e578a81dfbe.tar.bz2 opensim-SC-f41e5343c5568ba27893551716af9e578a81dfbe.tar.xz |
updated Build/project files to include the new projects and new files.
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.csproj | 3 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 159 | ||||
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 10 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/SceneObject.cs | 17 |
4 files changed, 108 insertions, 81 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index a473a3c..9901fa5 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -187,6 +187,9 @@ | |||
187 | <Compile Include="world\Primitive2.cs"> | 187 | <Compile Include="world\Primitive2.cs"> |
188 | <SubType>Code</SubType> | 188 | <SubType>Code</SubType> |
189 | </Compile> | 189 | </Compile> |
190 | <Compile Include="world\SceneObject.cs"> | ||
191 | <SubType>Code</SubType> | ||
192 | </Compile> | ||
190 | <Compile Include="world\World.cs"> | 193 | <Compile Include="world\World.cs"> |
191 | <SubType>Code</SubType> | 194 | <SubType>Code</SubType> |
192 | </Compile> | 195 | </Compile> |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 871d639..ca1fa8c 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -1,79 +1,80 @@ | |||
1 | <?xml version="1.0" ?> | 1 | <?xml version="1.0" ?> |
2 | <project name="OpenSim.RegionServer" default="build"> | 2 | <project name="OpenSim.RegionServer" default="build"> |
3 | <target name="build"> | 3 | <target name="build"> |
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | 4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> |
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | 5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> |
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | 6 | <copy todir="${project::get-base-directory()}/${build.dir}"> |
7 | <fileset basedir="${project::get-base-directory()}"> | 7 | <fileset basedir="${project::get-base-directory()}"> |
8 | </fileset> | 8 | </fileset> |
9 | </copy> | 9 | </copy> |
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | 10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> |
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="AgentAssetUpload.cs" /> |
15 | <include name="Grid.cs" /> | 15 | <include name="Grid.cs" /> |
16 | <include name="OpenSimMain.cs" /> | 16 | <include name="OpenSimMain.cs" /> |
17 | <include name="OpenSimNetworkHandler.cs" /> | 17 | <include name="OpenSimNetworkHandler.cs" /> |
18 | <include name="PacketServer.cs" /> | 18 | <include name="PacketServer.cs" /> |
19 | <include name="QueItem.cs" /> | 19 | <include name="QueItem.cs" /> |
20 | <include name="RegionInfo.cs" /> | 20 | <include name="RegionInfo.cs" /> |
21 | <include name="SimClient.cs" /> | 21 | <include name="SimClient.cs" /> |
22 | <include name="VersionInfo.cs" /> | 22 | <include name="VersionInfo.cs" /> |
23 | <include name="Assets/AssetCache.cs" /> | 23 | <include name="Assets/AssetCache.cs" /> |
24 | <include name="Assets/InventoryCache.cs" /> | 24 | <include name="Assets/InventoryCache.cs" /> |
25 | <include name="CAPS/AdminWebFront.cs" /> | 25 | <include name="CAPS/AdminWebFront.cs" /> |
26 | <include name="types/Mesh.cs" /> | 26 | <include name="types/Mesh.cs" /> |
27 | <include name="types/Triangle.cs" /> | 27 | <include name="types/Triangle.cs" /> |
28 | <include name="world/Avatar.cs" /> | 28 | <include name="world/Avatar.cs" /> |
29 | <include name="world/AvatarAnimations.cs" /> | 29 | <include name="world/AvatarAnimations.cs" /> |
30 | <include name="world/AvatarClient.cs" /> | 30 | <include name="world/AvatarClient.cs" /> |
31 | <include name="world/AvatarUpdate.cs" /> | 31 | <include name="world/AvatarUpdate.cs" /> |
32 | <include name="world/Entity.cs" /> | 32 | <include name="world/Entity.cs" /> |
33 | <include name="world/Primitive.cs" /> | 33 | <include name="world/Primitive.cs" /> |
34 | <include name="world/Primitive2.cs" /> | 34 | <include name="world/Primitive2.cs" /> |
35 | <include name="world/World.cs" /> | 35 | <include name="world/SceneObject.cs" /> |
36 | <include name="world/WorldPacketHandlers.cs" /> | 36 | <include name="world/World.cs" /> |
37 | <include name="world/WorldScripting.cs" /> | 37 | <include name="world/WorldPacketHandlers.cs" /> |
38 | <include name="world/scripting/IScriptContext.cs" /> | 38 | <include name="world/WorldScripting.cs" /> |
39 | <include name="world/scripting/IScriptEntity.cs" /> | 39 | <include name="world/scripting/IScriptContext.cs" /> |
40 | <include name="world/scripting/IScriptHandler.cs" /> | 40 | <include name="world/scripting/IScriptEntity.cs" /> |
41 | <include name="world/scripting/Script.cs" /> | 41 | <include name="world/scripting/IScriptHandler.cs" /> |
42 | <include name="world/scripting/ScriptFactory.cs" /> | 42 | <include name="world/scripting/Script.cs" /> |
43 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | 43 | <include name="world/scripting/ScriptFactory.cs" /> |
44 | </sources> | 44 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> |
45 | <references basedir="${project::get-base-directory()}"> | 45 | </sources> |
46 | <lib> | 46 | <references basedir="${project::get-base-directory()}"> |
47 | <include name="${project::get-base-directory()}" /> | 47 | <lib> |
48 | <include name="${project::get-base-directory()}/${build.dir}" /> | 48 | <include name="${project::get-base-directory()}" /> |
49 | </lib> | 49 | <include name="${project::get-base-directory()}/${build.dir}" /> |
50 | <include name="System.dll" /> | 50 | </lib> |
51 | <include name="System.Xml.dll" /> | 51 | <include name="System.dll" /> |
52 | <include name="../bin/libsecondlife.dll" /> | 52 | <include name="System.Xml.dll" /> |
53 | <include name="../bin/Axiom.MathLib.dll" /> | 53 | <include name="../bin/libsecondlife.dll" /> |
54 | <include name="../bin/Db4objects.Db4o.dll" /> | 54 | <include name="../bin/Axiom.MathLib.dll" /> |
55 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> | 55 | <include name="../bin/Db4objects.Db4o.dll" /> |
56 | <include name="../bin/OpenSim.Framework.dll" /> | 56 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> |
57 | <include name="../bin/OpenSim.Framework.Console.dll" /> | 57 | <include name="../bin/OpenSim.Framework.dll" /> |
58 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> | 58 | <include name="../bin/OpenSim.Framework.Console.dll" /> |
59 | <include name="../bin/OpenSim.Physics.Manager.dll" /> | 59 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> |
60 | <include name="../bin/OpenSim.Servers.dll" /> | 60 | <include name="../bin/OpenSim.Physics.Manager.dll" /> |
61 | <include name="../bin/XMLRPC.dll" /> | 61 | <include name="../bin/OpenSim.Servers.dll" /> |
62 | </references> | 62 | <include name="../bin/XMLRPC.dll" /> |
63 | </csc> | 63 | </references> |
64 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> | 64 | </csc> |
65 | <mkdir dir="${project::get-base-directory()}/../bin/"/> | 65 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> |
66 | <copy todir="${project::get-base-directory()}/../bin/"> | 66 | <mkdir dir="${project::get-base-directory()}/../bin/"/> |
67 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | 67 | <copy todir="${project::get-base-directory()}/../bin/"> |
68 | <include name="*.dll"/> | 68 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > |
69 | <include name="*.exe"/> | 69 | <include name="*.dll"/> |
70 | </fileset> | 70 | <include name="*.exe"/> |
71 | </copy> | 71 | </fileset> |
72 | </target> | 72 | </copy> |
73 | <target name="clean"> | 73 | </target> |
74 | <delete dir="${bin.dir}" failonerror="false" /> | 74 | <target name="clean"> |
75 | <delete dir="${obj.dir}" failonerror="false" /> | 75 | <delete dir="${bin.dir}" failonerror="false" /> |
76 | </target> | 76 | <delete dir="${obj.dir}" failonerror="false" /> |
77 | <target name="doc" description="Creates documentation."> | 77 | </target> |
78 | </target> | 78 | <target name="doc" description="Creates documentation."> |
79 | </project> | 79 | </target> |
80 | </project> | ||
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 1f92a93..49221f8 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -1236,6 +1236,7 @@ namespace OpenSim | |||
1236 | ArrayList SendParams; | 1236 | ArrayList SendParams; |
1237 | XmlRpcRequest GridReq; | 1237 | XmlRpcRequest GridReq; |
1238 | XmlRpcResponse GridResp; | 1238 | XmlRpcResponse GridResp; |
1239 | List<Packet> enablePackets = new List<Packet>(); | ||
1239 | foreach (Hashtable neighbour in ((RemoteGridBase)this.m_gridServer).neighbours) | 1240 | foreach (Hashtable neighbour in ((RemoteGridBase)this.m_gridServer).neighbours) |
1240 | { | 1241 | { |
1241 | Console.WriteLine( "http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"]); | 1242 | Console.WriteLine( "http://" + neighbour["sim_ip"] + ":" + neighbour["sim_port"]); |
@@ -1262,9 +1263,14 @@ namespace OpenSim | |||
1262 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; | 1263 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8; |
1263 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; | 1264 | enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0]; |
1264 | enablesimpacket.SimulatorInfo.Port = (ushort)Convert.ToInt32(neighbour["sim_port"]); | 1265 | enablesimpacket.SimulatorInfo.Port = (ushort)Convert.ToInt32(neighbour["sim_port"]); |
1265 | Thread.Sleep(3000); | 1266 | enablePackets.Add(enablesimpacket); |
1266 | this.OutPacket(enablesimpacket); | ||
1267 | } | 1267 | } |
1268 | Thread.Sleep(3000); | ||
1269 | foreach (Packet enable in enablePackets) | ||
1270 | { | ||
1271 | this.OutPacket(enable); | ||
1272 | } | ||
1273 | enablePackets.Clear(); | ||
1268 | } | 1274 | } |
1269 | } | 1275 | } |
1270 | } | 1276 | } |
diff --git a/OpenSim.RegionServer/world/SceneObject.cs b/OpenSim.RegionServer/world/SceneObject.cs new file mode 100644 index 0000000..58454fd --- /dev/null +++ b/OpenSim.RegionServer/world/SceneObject.cs | |||
@@ -0,0 +1,17 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | using OpenSim.Framework.Types; | ||
10 | using OpenSim.Framework.Inventory; | ||
11 | |||
12 | namespace OpenSim.world | ||
13 | { | ||
14 | public class SceneObject : Entity | ||
15 | { | ||
16 | } | ||
17 | } | ||