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author | lbsa71 | 2007-04-03 20:08:30 +0000 |
---|---|---|
committer | lbsa71 | 2007-04-03 20:08:30 +0000 |
commit | f12ceff6925236ca184c5a7a9c010b5e4bdb1b70 (patch) | |
tree | 9c83230be4bbdc19501e854df63084399cd742ba /OpenSim.RegionServer | |
parent | * Extended Script API with GetRandomAvatar (diff) | |
download | opensim-SC-f12ceff6925236ca184c5a7a9c010b5e4bdb1b70.zip opensim-SC-f12ceff6925236ca184c5a7a9c010b5e4bdb1b70.tar.gz opensim-SC-f12ceff6925236ca184c5a7a9c010b5e4bdb1b70.tar.bz2 opensim-SC-f12ceff6925236ca184c5a7a9c010b5e4bdb1b70.tar.xz |
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/CAPS/AdminWebFront.cs | 32 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.csproj | 6 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 2 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 49 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/scripting/ScriptFactory.cs | 8 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs | 37 |
6 files changed, 74 insertions, 60 deletions
diff --git a/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim.RegionServer/CAPS/AdminWebFront.cs index 0d03a57..d4519e8 100644 --- a/OpenSim.RegionServer/CAPS/AdminWebFront.cs +++ b/OpenSim.RegionServer/CAPS/AdminWebFront.cs | |||
@@ -10,6 +10,7 @@ using OpenSim.Framework.Inventory; | |||
10 | using libsecondlife; | 10 | using libsecondlife; |
11 | using OpenSim.RegionServer.world.scripting; | 11 | using OpenSim.RegionServer.world.scripting; |
12 | using Avatar=libsecondlife.Avatar; | 12 | using Avatar=libsecondlife.Avatar; |
13 | using OpenSim.RegionServer.world.scripting.Scripts; | ||
13 | 14 | ||
14 | namespace OpenSim.CAPS | 15 | namespace OpenSim.CAPS |
15 | { | 16 | { |
@@ -139,35 +140,6 @@ namespace OpenSim.CAPS | |||
139 | return responseString; | 140 | return responseString; |
140 | } | 141 | } |
141 | 142 | ||
142 | |||
143 | private class TestScript : Script | ||
144 | { | ||
145 | public TestScript() | ||
146 | : base(LLUUID.Random()) | ||
147 | { | ||
148 | OnFrame += MyOnFrame; | ||
149 | } | ||
150 | |||
151 | private void MyOnFrame(IScriptContext context) | ||
152 | { | ||
153 | LLVector3 pos = context.Entity.Pos; | ||
154 | |||
155 | IScriptReadonlyEntity avatar; | ||
156 | |||
157 | if( context.TryGetRandomAvatar( out avatar ) ) | ||
158 | { | ||
159 | LLVector3 avatarPos = avatar.Pos; | ||
160 | |||
161 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X))/2; | ||
162 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y))/2; | ||
163 | |||
164 | LLVector3 newPos = new LLVector3( x, y, pos.Z ); | ||
165 | |||
166 | context.Entity.Pos = newPos; | ||
167 | } | ||
168 | } | ||
169 | } | ||
170 | |||
171 | private string AddTestScript(string request, string path) | 143 | private string AddTestScript(string request, string path) |
172 | { | 144 | { |
173 | int index = path.LastIndexOf('/'); | 145 | int index = path.LastIndexOf('/'); |
@@ -179,7 +151,7 @@ namespace OpenSim.CAPS | |||
179 | if( LLUUID.TryParse( lluidStr, out id ) ) | 151 | if( LLUUID.TryParse( lluidStr, out id ) ) |
180 | { | 152 | { |
181 | // This is just here for concept purposes... Remove! | 153 | // This is just here for concept purposes... Remove! |
182 | m_world.AddScript( m_world.Entities[id], new TestScript()); | 154 | m_world.AddScript( m_world.Entities[id], new FollowRandomAvatar()); |
183 | return String.Format("Added new script to object [{0}]", id); | 155 | return String.Format("Added new script to object [{0}]", id); |
184 | } | 156 | } |
185 | else | 157 | else |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 165b123..6c0f2da 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -196,6 +196,12 @@ | |||
196 | <Compile Include="world\scripting\Script.cs"> | 196 | <Compile Include="world\scripting\Script.cs"> |
197 | <SubType>Code</SubType> | 197 | <SubType>Code</SubType> |
198 | </Compile> | 198 | </Compile> |
199 | <Compile Include="world\scripting\ScriptFactory.cs"> | ||
200 | <SubType>Code</SubType> | ||
201 | </Compile> | ||
202 | <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs"> | ||
203 | <SubType>Code</SubType> | ||
204 | </Compile> | ||
199 | </ItemGroup> | 205 | </ItemGroup> |
200 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | 206 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> |
201 | <PropertyGroup> | 207 | <PropertyGroup> |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 47a983b..4a08551 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -39,6 +39,8 @@ | |||
39 | <include name="world/scripting/IScriptEntity.cs" /> | 39 | <include name="world/scripting/IScriptEntity.cs" /> |
40 | <include name="world/scripting/IScriptHandler.cs" /> | 40 | <include name="world/scripting/IScriptHandler.cs" /> |
41 | <include name="world/scripting/Script.cs" /> | 41 | <include name="world/scripting/Script.cs" /> |
42 | <include name="world/scripting/ScriptFactory.cs" /> | ||
43 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | ||
42 | </sources> | 44 | </sources> |
43 | <references basedir="${project::get-base-directory()}"> | 45 | <references basedir="${project::get-base-directory()}"> |
44 | <lib> | 46 | <lib> |
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index c775429..0799e38 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -13,6 +13,7 @@ using OpenSim.Framework.Inventory; | |||
13 | using OpenSim.Assets; | 13 | using OpenSim.Assets; |
14 | using OpenSim.world.scripting; | 14 | using OpenSim.world.scripting; |
15 | using OpenSim.RegionServer.world.scripting; | 15 | using OpenSim.RegionServer.world.scripting; |
16 | using OpenSim.RegionServer.world.scripting.Scripts; | ||
16 | 17 | ||
17 | namespace OpenSim.world | 18 | namespace OpenSim.world |
18 | { | 19 | { |
@@ -32,20 +33,20 @@ namespace OpenSim.world | |||
32 | private int storageCount; | 33 | private int storageCount; |
33 | private Dictionary<uint, SimClient> m_clientThreads; | 34 | private Dictionary<uint, SimClient> m_clientThreads; |
34 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | 35 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; |
35 | private Dictionary<string, Script> m_scripts; | 36 | private Dictionary<string, ScriptFactory> m_scripts; |
36 | private ulong m_regionHandle; | 37 | private ulong m_regionHandle; |
37 | private string m_regionName; | 38 | private string m_regionName; |
38 | private InventoryCache _inventoryCache; | 39 | private InventoryCache _inventoryCache; |
39 | private AssetCache _assetCache; | 40 | private AssetCache _assetCache; |
40 | 41 | ||
41 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName) | 42 | public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName) |
42 | { | 43 | { |
43 | m_clientThreads = clientThreads; | 44 | m_clientThreads = clientThreads; |
44 | m_regionHandle = regionHandle; | 45 | m_regionHandle = regionHandle; |
45 | m_regionName = regionName; | 46 | m_regionName = regionName; |
46 | 47 | ||
47 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | 48 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); |
48 | m_scripts = new Dictionary<string, Script>(); | 49 | m_scripts = new Dictionary<string, ScriptFactory>(); |
49 | 50 | ||
50 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); | 51 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); |
51 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 52 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
@@ -75,11 +76,17 @@ namespace OpenSim.world | |||
75 | scriptend = scriptData.LastIndexOf("</Script>"); | 76 | scriptend = scriptData.LastIndexOf("</Script>"); |
76 | substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); | 77 | substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); |
77 | substring = substring.Trim(); | 78 | substring = substring.Trim(); |
78 | Console.WriteLine("searching for script to add: " + substring); | 79 | Console.WriteLine("searching for script to add: " + substring); |
79 | if (this.m_scripts.ContainsKey(substring)) | 80 | |
81 | ScriptFactory scriptFactory; | ||
82 | |||
83 | if (this.m_scripts.TryGetValue(substring, out scriptFactory )) | ||
80 | { | 84 | { |
81 | Console.WriteLine("added script"); | 85 | Console.WriteLine("added script"); |
82 | this.AddScript(entity, this.m_scripts[substring]); | 86 | |
87 | |||
88 | |||
89 | this.AddScript(entity, scriptFactory()); | ||
83 | } | 90 | } |
84 | /*string delimStr = " "; | 91 | /*string delimStr = " "; |
85 | char[] delimiter = delimStr.ToCharArray(); | 92 | char[] delimiter = delimStr.ToCharArray(); |
@@ -357,7 +364,7 @@ namespace OpenSim.world | |||
357 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); | 364 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); |
358 | } | 365 | } |
359 | } | 366 | } |
360 | 367 | ||
361 | this.Entities.Add(prim.uuid, prim); | 368 | this.Entities.Add(prim.uuid, prim); |
362 | this._primCount++; | 369 | this._primCount++; |
363 | } | 370 | } |
@@ -557,31 +564,13 @@ namespace OpenSim.world | |||
557 | 564 | ||
558 | public void SetDefaultScripts() | 565 | public void SetDefaultScripts() |
559 | { | 566 | { |
560 | this.m_scripts.Add("Test", new TestScript1()); | 567 | this.m_scripts.Add("FollowRandomAvatar", delegate() |
561 | } | 568 | { |
562 | 569 | return new FollowRandomAvatar(); | |
563 | #endregion | 570 | }); |
564 | } | ||
565 | |||
566 | public class TestScript1 : Script | ||
567 | { | ||
568 | int toggle = 0; | ||
569 | |||
570 | public TestScript1() | ||
571 | : base(LLUUID.Random()) | ||
572 | { | ||
573 | OnFrame += MyOnFrame; | ||
574 | } | 571 | } |
575 | 572 | ||
576 | private void MyOnFrame(IScriptContext context) | ||
577 | { | ||
578 | toggle = 2 - toggle; | ||
579 | 573 | ||
580 | LLVector3 pos = context.GetPos(); | 574 | #endregion |
581 | |||
582 | pos.X += (toggle - 1); | ||
583 | |||
584 | context.MoveTo(pos); | ||
585 | } | ||
586 | } | 575 | } |
587 | } | 576 | } |
diff --git a/OpenSim.RegionServer/world/scripting/ScriptFactory.cs b/OpenSim.RegionServer/world/scripting/ScriptFactory.cs new file mode 100644 index 0000000..4c6d373 --- /dev/null +++ b/OpenSim.RegionServer/world/scripting/ScriptFactory.cs | |||
@@ -0,0 +1,8 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.RegionServer.world.scripting | ||
6 | { | ||
7 | public delegate Script ScriptFactory(); | ||
8 | } | ||
diff --git a/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..388a95c --- /dev/null +++ b/OpenSim.RegionServer/world/scripting/Scripts/FollowRandomAvatar.cs | |||
@@ -0,0 +1,37 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | |||
6 | namespace OpenSim.RegionServer.world.scripting.Scripts | ||
7 | { | ||
8 | public class FollowRandomAvatar : Script | ||
9 | { | ||
10 | public FollowRandomAvatar() | ||
11 | : base(LLUUID.Random()) | ||
12 | { | ||
13 | OnFrame += MyOnFrame; | ||
14 | } | ||
15 | |||
16 | private void MyOnFrame(IScriptContext context) | ||
17 | { | ||
18 | LLVector3 pos = context.Entity.Pos; | ||
19 | |||
20 | IScriptReadonlyEntity avatar; | ||
21 | |||
22 | if (context.TryGetRandomAvatar(out avatar)) | ||
23 | { | ||
24 | LLVector3 avatarPos = avatar.Pos; | ||
25 | |||
26 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; | ||
27 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; | ||
28 | |||
29 | LLVector3 newPos = new LLVector3(x, y, pos.Z); | ||
30 | |||
31 | context.Entity.Pos = newPos; | ||
32 | } | ||
33 | } | ||
34 | } | ||
35 | |||
36 | |||
37 | } | ||