diff options
author | Adam Frisby | 2007-05-24 05:44:53 +0000 |
---|---|---|
committer | Adam Frisby | 2007-05-24 05:44:53 +0000 |
commit | 497af009bd1aa59385b2aca86987b619f8647616 (patch) | |
tree | 0454f4317f09113660238e6e2280ee93ba5adad7 /OpenSim.RegionServer/world | |
parent | * Simulators should no longer require all their neighbours to be online to ac... (diff) | |
download | opensim-SC-497af009bd1aa59385b2aca86987b619f8647616.zip opensim-SC-497af009bd1aa59385b2aca86987b619f8647616.tar.gz opensim-SC-497af009bd1aa59385b2aca86987b619f8647616.tar.bz2 opensim-SC-497af009bd1aa59385b2aca86987b619f8647616.tar.xz |
* Reduced effect of terraforming brushes by 1000%.
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/World.PacketHandlers.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim.RegionServer/world/World.PacketHandlers.cs b/OpenSim.RegionServer/world/World.PacketHandlers.cs index 119bb19..7d74cb7 100644 --- a/OpenSim.RegionServer/world/World.PacketHandlers.cs +++ b/OpenSim.RegionServer/world/World.PacketHandlers.cs | |||
@@ -21,13 +21,13 @@ namespace OpenSim.world | |||
21 | { | 21 | { |
22 | case 1: | 22 | case 1: |
23 | // raise terrain | 23 | // raise terrain |
24 | Terrain.raise(North, West, 10.0, 0.1); | 24 | Terrain.raise(North, West, 10.0, 0.001); |
25 | RegenerateTerrain(true, (int)North, (int)West); | 25 | RegenerateTerrain(true, (int)North, (int)West); |
26 | break; | 26 | break; |
27 | case 2: | 27 | case 2: |
28 | //lower terrain | 28 | //lower terrain |
29 | Terrain.lower(North, West, 10.0, 0.1); | 29 | Terrain.lower(North, West, 10.0, 0.001); |
30 | RegenerateTerrain(true, (int)North, (int)West); | 30 | RegenerateTerrain(true, (int)North, (int)West); |
31 | break; | 31 | break; |
32 | } | 32 | } |
33 | return; | 33 | return; |