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author | MW | 2007-04-02 10:46:59 +0000 |
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committer | MW | 2007-04-02 10:46:59 +0000 |
commit | 1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 (patch) | |
tree | 4022048c8ad28d31a2dd9c87f27bab213a731468 /OpenSim.RegionServer/world/World.cs | |
parent | Finished putting user server config into Db4o (diff) | |
download | opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.zip opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.gz opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.bz2 opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.xz |
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index aea889d..4f8e53d 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.world | |||
150 | { | 150 | { |
151 | this.phyScene.SetTerrain(this.LandMap); | 151 | this.phyScene.SetTerrain(this.LandMap); |
152 | } | 152 | } |
153 | m_cfg.SaveMap(this.LandMap); | 153 | this.localStorage.SaveMap(this.LandMap); |
154 | 154 | ||
155 | foreach (SimClient client in m_clientThreads.Values) | 155 | foreach (SimClient client in m_clientThreads.Values) |
156 | { | 156 | { |
@@ -171,7 +171,7 @@ namespace OpenSim.world | |||
171 | { | 171 | { |
172 | this.phyScene.SetTerrain(this.LandMap); | 172 | this.phyScene.SetTerrain(this.LandMap); |
173 | } | 173 | } |
174 | m_cfg.SaveMap(this.LandMap); | 174 | this.localStorage.SaveMap(this.LandMap); |
175 | 175 | ||
176 | foreach (SimClient client in m_clientThreads.Values) | 176 | foreach (SimClient client in m_clientThreads.Values) |
177 | { | 177 | { |
@@ -192,7 +192,7 @@ namespace OpenSim.world | |||
192 | { | 192 | { |
193 | this.phyScene.SetTerrain(this.LandMap); | 193 | this.phyScene.SetTerrain(this.LandMap); |
194 | } | 194 | } |
195 | m_cfg.SaveMap(this.LandMap); | 195 | this.localStorage.SaveMap(this.LandMap); |
196 | 196 | ||
197 | foreach (SimClient client in m_clientThreads.Values) | 197 | foreach (SimClient client in m_clientThreads.Values) |
198 | { | 198 | { |
@@ -201,6 +201,11 @@ namespace OpenSim.world | |||
201 | } | 201 | } |
202 | } | 202 | } |
203 | 203 | ||
204 | public void LoadWorldMap() | ||
205 | { | ||
206 | LandMap = this.localStorage.LoadWorld(); | ||
207 | } | ||
208 | |||
204 | public void LoadPrimsFromStorage() | 209 | public void LoadPrimsFromStorage() |
205 | { | 210 | { |
206 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); | 211 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); |