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authorMW2007-04-25 13:03:48 +0000
committerMW2007-04-25 13:03:48 +0000
commitf7b51d63a87a6703d7cb8f376d1f3f7ec6ede8a0 (patch)
treeb9f8f1dac346906f1333aa3fc8da704466eda005 /OpenSim.RegionServer/world/World.cs
parent* Added try{}catch{} to RunTerrainCmd (diff)
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Small clean up of files and directories
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r--OpenSim.RegionServer/world/World.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index e0f2e6f..69a6494 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -8,11 +8,11 @@ using System.IO;
8using System.Threading; 8using System.Threading;
9using OpenSim.Physics.Manager; 9using OpenSim.Physics.Manager;
10using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Assets; 11using OpenSim.Framework.Types;
12using OpenSim.Framework.Terrain; 12using OpenSim.Framework.Terrain;
13using OpenSim.Framework.Inventory; 13using OpenSim.Framework.Inventory;
14using OpenSim.Assets; 14using OpenSim.Assets;
15using OpenSim.world.scripting; 15//using OpenSim.world.scripting;
16using OpenSim.RegionServer.world.scripting; 16using OpenSim.RegionServer.world.scripting;
17using OpenSim.RegionServer.world.scripting.Scripts; 17using OpenSim.RegionServer.world.scripting.Scripts;
18using OpenSim.Terrain; 18using OpenSim.Terrain;
@@ -25,7 +25,7 @@ namespace OpenSim.world
25 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 25 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
26 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; 26 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
27 public Dictionary<libsecondlife.LLUUID, Primitive> Prims; 27 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
28 public ScriptEngine Scripts; 28 //public ScriptEngine Scripts;
29 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. 29 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
30 public uint _localNumber = 0; 30 public uint _localNumber = 0;
31 private PhysicsScene phyScene; 31 private PhysicsScene phyScene;